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Augmented Virtuality (AV)

Mixed Reality. Augmented Reality (AR). Augmented Virtuality (AV). Virtual Reality (VR). The St. Andrews Cathedral. Situated in Scotland Founded in 1158 A.D. Reconstructed Cathedral. Project Virtual Time Window. 1 Gathering architectural information. 2 3D modeling. 3 3D rendering.

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Augmented Virtuality (AV)

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  1. Mixed Reality Augmented Reality (AR) Augmented Virtuality (AV) Virtual Reality (VR)

  2. The St. Andrews Cathedral Situated in Scotland Founded in 1158 A.D.

  3. Reconstructed Cathedral

  4. Project Virtual Time Window

  5. 1 Gathering architectural information 2 3D modeling 3 3D rendering 4 Capturing user interactions 5 Proper visualization 6 Optimization 7 Multi platform support 8 Marketing

  6. 1 Gathering architectural information MR Application 3D modeling 5% 15% 20% 20% 15% 5% 20% 80% 10% 10% 2 3D modeling 3 3D rendering 4 Capturing user interactions 5 Proper visualization 6 Optimization 7 Multi platform support 8 Marketing

  7. MR type Platform Customizable Development Project Mauricio AR & VR - - - Oliveira VR Theater No Java 3D Wayne AR Mobile No C++ Quang AR & VE Mobile No C++ Matias VR Mobile No Java Proposed AR AV & VR Any Yes C#

  8. Objective MR Application Researching Programming Testing Framework

  9. Architecture of Framework MR Application Google Cardboard Visualizer Normal Visualizer Gyroscope Controller Custom Modules GPS Controller Unity 3D Game Engine

  10. Case Study Temple of Tooth Relic at Yapahuwa

  11. Survey

  12. Wire Frame

  13. Lion Statue Lion statue 3D model created using Kinect Kinect One for XBOX

  14. Final Virtual Environment

  15. Missing Structure Front view Side view

  16. MR Application Development Two versions were developed; 1. Augmented Virtuality version 2. Virtual Reality version

  17. Skills Required 3D designing Programming Domain knowledge on hardware Domain knowledge on platforms software development best practices Algorithms and optimization

  18. Evaluation Resource usage on the device Accuracy of visualization User experience

  19. Conclusion Presents a MR application development framework Proper visualization and interaction increases the usability Smartphone can run a MR application Object scanning using Kinect is successful Low GPS sensitivity is a constraint MR can be used to gain more benefits in different fields

  20. Q & A

  21. Thank you

  22. Power consumption CPU usage RAM usage Rendering performance Resource Usage on Device VR version AV version 10% battery 18% battery 6.5% to 9.5% 6% to 7.5% 108 MB to 193 MB 108 MB to 190 MB 67 fps to 92 fps 67 fps to 92 fps

  23. User Experience Developer Friendliness using 10 game developers User Friendliness using 30 people

  24. Summary of feedback from developers Simplicity of MR application development Training NOT required Simplicity of custom module development Multi platform support of applications

  25. Summary of feedback from users Smoothness of navigation Smoothness of look around Quality of the virtual content Level of realistic experience

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