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Casa Paganini – InfoMus Lab – www.infomus.org. Mixed Reality Reality – Virtuality Continuum. Antonio Camurri . Virtual Reality. VR simulates a world (imitating or not the real world) to enable the user to interact with it. Use of specific interfaces: head-mounted displays, data gloves, etc.
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Casa Paganini – InfoMus Lab – www.infomus.org Mixed RealityReality – Virtuality Continuum Antonio Camurri
Virtual Reality • VR simulates a world (imitating or not the real world) to enable the user to interact with it. • Use of specific interfaces: head-mounted displays, data gloves, etc. • Objective: • to substitute the external world with a simulation, and to “connect” the senses to such an artificial world; • to illude the senses by connecting them to haptic, auditory, and visual feedbacks, which are not real, but relative to the simulated virtual world: the user perceives and acts not in the real world in which she is part, but on another virtual world.
Virtual Reality and Artificial Intelligence • Artificial Intelligencesubstitutes the human in specific tasks; emulates rational skills (e.g., expert systems) • Virtual Realitysubstitutes the world • Origins of virtual reality are also in sound and music computing: • To simulate artificial worlds by means of sensorial dimensions, including auditory: • One of the first research fields which is at the origin of VR is the synthesis of sound: e.g., the simulation of the sound of “brass” as an attempt to simulate a virtual (sound) world.
Reality Virtuality Continuum Virtual Reality Environment Real Environment Augmented Reality Augmented Virtuality Mixed Reality
Reality Virtuality Continuum • Real Environment: only physical, real objects, in real view or through a display • VR Environment: only virtual objects, CG simulations, monitor-based or immersive • the participant-observer totally immersed in a completely synthetic world • mimic or not the real world: can exceed the the bounds of physical reality
Reality Virtuality Continuum • Mixed Reality: where the real and virtual worlds live together in a single display. • Augmented Reality: augmenting natural feedback to the user with simulated cues (e.g., telemanipulator and telepresence technologies) • Augmented Virtuality: the surrounding environment is principally virtual, but is augmented through the use of real (i.e. unmodelled) imaging/audio data