1 / 6

Mixed Reality Reality – Virtuality Continuum

Casa Paganini – InfoMus Lab – www.infomus.org. Mixed Reality Reality – Virtuality Continuum. Antonio Camurri . Virtual Reality. VR simulates a world (imitating or not the real world) to enable the user to interact with it. Use of specific interfaces: head-mounted displays, data gloves, etc.

Download Presentation

Mixed Reality Reality – Virtuality Continuum

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Casa Paganini – InfoMus Lab – www.infomus.org Mixed RealityReality – Virtuality Continuum Antonio Camurri

  2. Virtual Reality • VR simulates a world (imitating or not the real world) to enable the user to interact with it. • Use of specific interfaces: head-mounted displays, data gloves, etc. • Objective: • to substitute the external world with a simulation, and to “connect” the senses to such an artificial world; • to illude the senses by connecting them to haptic, auditory, and visual feedbacks, which are not real, but relative to the simulated virtual world: the user perceives and acts not in the real world in which she is part, but on another virtual world.

  3. Virtual Reality and Artificial Intelligence • Artificial Intelligencesubstitutes the human in specific tasks; emulates rational skills (e.g., expert systems) • Virtual Realitysubstitutes the world • Origins of virtual reality are also in sound and music computing: • To simulate artificial worlds by means of sensorial dimensions, including auditory: • One of the first research fields which is at the origin of VR is the synthesis of sound: e.g., the simulation of the sound of “brass” as an attempt to simulate a virtual (sound) world.

  4. Reality Virtuality Continuum Virtual Reality Environment Real Environment Augmented Reality Augmented Virtuality Mixed Reality

  5. Reality Virtuality Continuum • Real Environment: only physical, real objects, in real view or through a display • VR Environment: only virtual objects, CG simulations, monitor-based or immersive • the participant-observer totally immersed in a completely synthetic world • mimic or not the real world: can exceed the the bounds of physical reality

  6. Reality Virtuality Continuum • Mixed Reality: where the real and virtual worlds live together in a single display. • Augmented Reality: augmenting natural feedback to the user with simulated cues (e.g., telemanipulator and telepresence technologies) • Augmented Virtuality: the surrounding environment is principally virtual, but is augmented through the use of real (i.e. unmodelled) imaging/audio data

More Related