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Experiential Marketing All rights are reserved. Members of MSI and academic researchers may make limited copies of this presentation, electronically or in print, solely for their internal, non-commercial use. Any other use of this presentation—including reproduction for purposes other than those noted above, modification, distribution, or republication—without prior written permission of the Author is strictly prohibited. Bernd Schmitt Columbia Business School
Overview of the presentation • What is Experiential Marketing? • Key Concepts of Experiential Marketing • SENSE, FEEL, THINK, ACT and RELATE • Structural, strategic and process issues • The Experience-Oriented Organization
What is ? Experiential Marketing
Traditional Marketing Functionalfeatures and benefits (F&B) Narrow definitionofproduct categoriesandcompetition Methods are analytical, quantitativeandverbal Customersare rational decision-makers
Traditional marketing has madeimportant contributions... Strategic concepts Segmentation, targeting, positioning Tactical concepts The four P’s Methodologies Choice models, conjoint analyses, perceptual maps …but its focus is onF&B...
” …and the world has changed We are in the middle of theinformation revolution “ “Wholly new content will emerge from being digital” - Nicholas Negroponte “Everything is entertainment”- Regis McKenna “Welcome to the experience economy” - Pine and Gilmore
Experiential Marketing Customer experience Focus onconsumption Methods are eclectic Customers are rational and emotional animals
MovingOver The Socio-Cultural Consumption Vector andUp The socio-cultural context The consumption situation The product
Two approaches to branding Brand (ID) Brand (EX) Brands as identifiers Names, logos,andads Awareness and image before purchase Brands as experienceproviders Names, logos, ads as well as events, sponsorships and other customer contacts Experiences during purchaseand consumption
Key Concepts
Communications Visual/verbal identity People Product presence Experience Providers (ExPro’s) Web Sites Co-branding Environment
SENSE FEEL THINK ACT RELATE
SENSE Primary Verbal and visual Elements Symbols and and Styles Themes Overall impressions This framework is based on: Schmitt and Simonson, “Marketing Aesthetics,” The Free Press, 1997.
FEEL Moods Light Positive, negative, or neutral Often unspecific Emotions Strong Positive or negative, meaningful Triggered by objects, people and events
THINK THINK Concepts Divergent Convergent Associative Directional THINKCampaigns
ACT Motor actionsand movements Reasoned action Self-perceptions Lifestyles Interactions
RELATE Reference groups Social influence Social roles Social categorization Cultural values Social identity Group membership Brand communities
ExperientialResponse Levels Hard-wired Acquired SENSE FEEL THINK ACT RELATE Styles, themes, overall impressions Primary elements Moods and primary emotions Complex emotions Convergent thinking Divergent thinking Body and motor reactions Lifestyles Kin relations Group relations
Structural, strategic and process Issues
Theexperientialhierarchy SENSE THINK FEEL ACT RELATE Experientialhybrid (individual) Experientialhybrid (shared) SENSE FEEL THINK ACT RELATE
Creatingholisticexperiences S S F F T S R F A T 1 2 3 4 S F A T
Additionalstrategic issues Brand architecture Corporate branding Sub-branding and endorsements Global experiential brands Standardization vs. localization Co-branding Brand extensions Partnership strategies
Process: the five steps of customer experience management analyzing the experiential world of the customer 1 2 building the experiential platform designing the brand experience 3 4 structuring the customer interface engaging in continuous innovation 5
Steps and tools experiential world EX Funneling experiential platform EX Platform Board brand experience EX Branding customer interface EX Interfacing continuous innovation EX Innovating
The complete CEM model • new customers • desired segment • lower acquisition costs • existing customers • retention • premium pricing • cross-selling value to the organization word of mouth customer experience brand experience customer interface continuous innovation internal resources product design experiential marketing HR for EX experiential technology corporate creativity
The Experience-OrientedOrganization
Creativity and innovation Taking the helicopter view Attractive physical environment Experiential growth for employees Integrated agencies The Dionysian culture