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Master that Disaster A Game on Social Protection and Shocks

Play this game to learn how to navigate social protection and shocks in a simplified representation of reality. Make decisions, cover needs, and allocate resources to invest and develop in order to win the most points.

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Master that Disaster A Game on Social Protection and Shocks

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  1. Master that Disaster A Game on Social Protection and Shocks December 2017

  2. Why games? Emotions are important for learning

  3. Namibia With the authors of the IPCC At the White House

  4. Ground Rules One turn = one year. We will play 8 years Game = simplified representation of reality Facilitator’s decisions cannot be appealed EXPECT CONFUSION (& Some Injustice)

  5. 3 Farming Households per District 2 Districts per province Farmers cannot Exchange Assets Govt

  6. Assets are Exchanged in the market MARKET DEFICIT? Sell Asset to cover needs (max. 1 per round) SURPLUS? Take Asset (max 1 per round) Aid Exchange emergency cash transfer and set up costs (all the coins used in round) +6 +6 +6 +6 +6 +6 +6 +6 +6 +6 Each asset here = +6 point Each asset here = -6 points Each coin here: = -1 $

  7. Your Goal: Invest & Develop AND… Get the most points! Practice Cycle (only one side of the river)

  8. Productive Assets Tokens: inputs per year Cows Seeds Labor ? Seasonal & Variable Conditions Shake and Flip Tokens Months of Food: 12 in a year Cover Needs with Variable Assets that worked well this year

  9. Cover All Needs, No Surplus? “Just Enough” Covered Covered Covered Covered Covered Covered +1 SURPLUS? Gain Asset Need Need Need Covered Covered DEFICIT? Lose Asset DEFICIT? Lose Asset DEFICIT? Lose Asset

  10. Cover more than needed? Announce “SURPLUS!” SURPLUS? Gain 1 Asset Get One New Asset from Market (even if large surplus) +6 +6 +6 +6 +6 +6 Need Need Need Need Need Need +6 +6 +1 +6 +6 SURPLUS? Gain Asset Need Need Need Need Need DEFICIT? Lose Asset DEFICIT? Lose Asset DEFICIT? Lose Asset DEFICIT? Lose Asset

  11. Can’t cover Needs? ‘DEFICIT’ ! Stand Up, “Oh No!” Need Need Need Need Need Need +1 Ask for Help. If No Aid: Sell one Asset  Cover all Needs SURPLUS? Gain Asset Need Need Need Need Need DEFICIT? Lose Asset DEFICIT? Lose Asset DEFICIT? Lose Asset DEFICIT? Sell Asset

  12. 1st Cycle Emergency Aid: Emergency Cash Transfer External help to cover needs Budget: $12 per 4-year cycle Costs $2 per need to cover • $1 to pay for Delivery expenses (Donor  Govt  Market) • $1 to cover the Need (Donor  Govt  Farmer  Market) $ $ $ $ $ $ $ $ $ $ $ $ AID

  13. Need Need Need Need Need Need +1 SURPLUS? Gain Asset Need Need Need Need Need DEFICIT? Lose Asset DEFICIT? Lose Asset DEFICIT? Lose Asset Aid Spend emergency cash and its Delivery • $1m to pay for Delivery expenses • $1m to cover eachNeed • Per month $ $ Nat Govt Ministry of Finance

  14. 1 Asset Gained = + 6 $ +6 -12 1 Asset Lost = - 6 $ -8 1 Coin = - 1 $ 1 SP Token = - 3 $ -14 Ministry of Finance Accounting for entire Country / Table

  15. Cycle 1 – Your experience Emotions? Insights? First Cycle: SP Reset assets

  16. Social Protection Will Emergency Aid System have enough funds? During 4 years, guaranteed, Cover need for 1 month $ $ $ $ $ $ $ $ $ $

  17. Investing: How to Allocate Funds? Budget available for next 4-year cycle: $12 per country $ 6 Emergency Aid ($2 per need) $ or 2 Social Protection + 3 Emergency Aid ($3 each) ($2 per need) $ $ $ $ $ $ Social Protection: From Protection to Production $ $ $ $ $ $ $ $ $ $

  18. Climate Change = More frequent shocks Bad Year 1 Asset Fails Normal Year Normal Year Place 1 token ‘white up’ Shake the rest Bad Year 1 Asset Fails Bad Year 2 Assets Fail Normal Year Place token ‘white up’ Shake the rest Place 2 tokens ‘white up’ Shake the rest

  19. 1 Asset Gained = + 6 $ +6 ? -12 ? 1 Asset Lost = - 6 $ -8 ? 1 Coin = - 1 $ ? 1 SP Token = - 3 $ -14 ? Ministry of Finance Accounting for entire Country / Table

  20. Cycle 1 – Your experience Emotions? Insights? Second Cycle: Shock Responsive Social Protection

  21. Who gets Social Protection? Re-targeting: Neighboring village Govt

  22. Can SP help deal with Shocks? • AID • Costs $2m per need to cover • $1m to cover the need • $1m to pay for delivery expenses $1m $ $ Emergency Cash Delivered through Social Protection System AID

  23. Climate Change = More frequent shocks Bad Year 1 Asset Fails Normal Year Normal Year Place 1 token ‘white up’ Shake the rest Bad Year 1 Asset Fails Bad Year 2 Assets Fail Normal Year Place token ‘white up’ Shake the rest Place 2 tokens ‘white up’ Shake the rest

  24. Climate Change = Even more EXTREME shocks Bad Year 2 Assets Fail Bad Year 1 Asset Fails Normal Year Place 2 tokens ‘white up’ Shake the rest Place 1 token ‘white up’ Shake the rest Bad Year 1 Asset Fails Bad Year 2 Assets Fail Normal Year Place token ‘white up’ Shake the rest Place 2 tokens ‘white up’ Shake the rest

  25. 1 Asset Gained = + 6 $ ? ? +6 ? 1 Asset Lost = - 6 $ ? -12 ? 1 Coin = - 1 $ -8 ? ? 1 SP Token = - 3 $ ? ? -14 ? Ministry of Finance Accounting for entire Country / Table

  26. Cycle 2 – Your experience Emotions? Insights?

  27. GAME FACILITATION SLIDES Game sequence & game materials

  28. PROPOSED SEQUENCE Practice cycle: - Year 1: no aid - Year 2: introduce Emergency Aid (total budget $12) - Reset game completely First cycle: - Year 1: introduce Social Protection (total budget $6, +$6 for Aid) in one village per table, government decides who - Year 2: continue - Year 3: continue - Year 4: introduce climate change (deck of shock cards), ensure climate shock happens - At end of cycle, do the math and compare “with vs without SP” per table - Reset game completely Second cycle: - Re-targeting SP. Before starting, Govt collects SP tokens (targeting can be revised) and targets the other village - Year 1: introduce Shock Responsive Social Protection (Aid Cash via SP. total budget $6, + $6 for Aid) draw a shock card, ensure normal year - Year 2: continue with SRSP, ensure climate shock happens - Year 3: continue with SRSP, ensure no shock happens • Year 4: continue with SRSP, ensure double climate shock happens • At end of cycle, do the math and compare “with vs without SP” per table

  29. MATERIALS Per table of 7 persons • 2 Farmer boards with a tractor • 4 Farmer boards without tractor (hoe) • 2 Marketplace boards (1 per district) • 2 Government accounting sheets (1 per district) • 54 Beans Tokens with one red side (10 marketplace, 16 Tractor players, 28 non-tractor players) • 24 Emergency Aid tokens (coins) • 2 Social Protection Tokens (double-sided) • 6 plastic cups • 1 Necklace/Beads etc. • 1 Deck of Climate Cards (the deck can be per entire group, not per table)

  30. MATERIALS For printing

  31. MARKET DEFICIT? Sell Asset to cover needs (max. 1 per round) SURPLUS? Take Asset (max 1 per round) Aid Exchange emergency cash transfer and set up costs (all the coins used in round) +6 +6 +6 +6 +6 +6 +6 +6 +6 +6 Each asset here = +6 point Each asset here = -6 points Each coin here: = -1 $

  32. Covered Covered Covered Covered Covered Covered +1 SURPLUS? Gain Asset Need Need Need Covered Covered DEFICIT? Lose Asset DEFICIT? Lose Asset DEFICIT? Lose Asset Covered Covered Covered Covered Covered Covered +1 SURPLUS? Gain Asset Need Need Need Need Covered DEFICIT? Lose Asset DEFICIT? Lose Asset DEFICIT? Lose Asset DEFICIT? Lose Asset Covered Covered Covered Covered Covered Covered +1 SURPLUS? Gain Asset Need Need Need Need Covered DEFICIT? Lose Asset DEFICIT? Lose Asset DEFICIT? Lose Asset DEFICIT? Lose Asset

  33. Each Asset Gained = +6 $ Each Asset Lost = -6 $ Each Spent Coin = -1 $ Each SP Token = -3 $ Government Accounting Per District (District 1)

  34. Each Asset Gained = +6 $ Each Asset Lost = -6 $ Each Spent Coin = -1 $ Each SP Token = -3 $ Government Accounting Per District (District 2)

  35. ? ? ? ? ? ? ? ?

  36. Bad Year 1 Asset Fails Normal Year Normal Year Normal Year Place 1 token ‘white up’ Shake the rest Bad Year 2 Assets Fail Normal Year Normal Year Normal Year Place 2 tokens ‘white up’ Shake the rest

  37. ? ? ? ? ? ? ? ?

  38. Bad Year 1 Asset Fails Bad Year 1 Asset Fails Bad Year 2 Assets Fail Normal Year Place token ‘white up’ Shake the rest Place 1 token ‘white up’ Shake the rest Place 2 tokens ‘white up’ Shake the rest Bad Year 1 Asset Fails Bad Year 2 Assets Fail Bad Year 2 Assets Fail Normal Year Place token ‘white up’ Shake the rest Place 2 tokens ‘white up’ Shake the rest Place 2 tokens ‘white up’ Shake the rest

  39. In addition to the materials in previous slides, you will need Tokens to represent assets, SP and Emergency aid coins. It is important that they have an equal chance of falling on either side (i.e, smooth edges and regular shapes) The ones in the picture can be ordered online, for instance from Amazon UK here. They are 22 mm/ 0.86 in. They can then be fitted with 20 mm/0.79in printed stickers from these files: https://www.dropbox.com/s/x7gsapggudbid8w/Set-1-79-inch-rice.pdf?dl=0 https://www.dropbox.com/s/f2c7l5vewej9mbz/Set-2-79-inch-brown-beans-red.pdf?dl=0 https://www.dropbox.com/s/nm4tv0gdchcqz5c/Set-4-79-inch-green-rice.pdf?dl=0 https://www.dropbox.com/s/fw3ntokficf9sa1/Set-5-79-inch-yellow-beans.pdf?dl=0 https://www.dropbox.com/s/7o2i6toezshdoyy/Coins.pdf?dl=0 You will need 1 plastic cup per player to shake assets. Finally, you might want to have an additional way of distinguishing the government officer, for instance a necklace, beads etc. such as pictured.

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