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Play this game to learn how to navigate social protection and shocks in a simplified representation of reality. Make decisions, cover needs, and allocate resources to invest and develop in order to win the most points.
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Master that Disaster A Game on Social Protection and Shocks December 2017
Why games? Emotions are important for learning
Namibia With the authors of the IPCC At the White House
Ground Rules One turn = one year. We will play 8 years Game = simplified representation of reality Facilitator’s decisions cannot be appealed EXPECT CONFUSION (& Some Injustice)
3 Farming Households per District 2 Districts per province Farmers cannot Exchange Assets Govt
Assets are Exchanged in the market MARKET DEFICIT? Sell Asset to cover needs (max. 1 per round) SURPLUS? Take Asset (max 1 per round) Aid Exchange emergency cash transfer and set up costs (all the coins used in round) +6 +6 +6 +6 +6 +6 +6 +6 +6 +6 Each asset here = +6 point Each asset here = -6 points Each coin here: = -1 $
Your Goal: Invest & Develop AND… Get the most points! Practice Cycle (only one side of the river)
Productive Assets Tokens: inputs per year Cows Seeds Labor ? Seasonal & Variable Conditions Shake and Flip Tokens Months of Food: 12 in a year Cover Needs with Variable Assets that worked well this year
Cover All Needs, No Surplus? “Just Enough” Covered Covered Covered Covered Covered Covered +1 SURPLUS? Gain Asset Need Need Need Covered Covered DEFICIT? Lose Asset DEFICIT? Lose Asset DEFICIT? Lose Asset
Cover more than needed? Announce “SURPLUS!” SURPLUS? Gain 1 Asset Get One New Asset from Market (even if large surplus) +6 +6 +6 +6 +6 +6 Need Need Need Need Need Need +6 +6 +1 +6 +6 SURPLUS? Gain Asset Need Need Need Need Need DEFICIT? Lose Asset DEFICIT? Lose Asset DEFICIT? Lose Asset DEFICIT? Lose Asset
Can’t cover Needs? ‘DEFICIT’ ! Stand Up, “Oh No!” Need Need Need Need Need Need +1 Ask for Help. If No Aid: Sell one Asset Cover all Needs SURPLUS? Gain Asset Need Need Need Need Need DEFICIT? Lose Asset DEFICIT? Lose Asset DEFICIT? Lose Asset DEFICIT? Sell Asset
1st Cycle Emergency Aid: Emergency Cash Transfer External help to cover needs Budget: $12 per 4-year cycle Costs $2 per need to cover • $1 to pay for Delivery expenses (Donor Govt Market) • $1 to cover the Need (Donor Govt Farmer Market) $ $ $ $ $ $ $ $ $ $ $ $ AID
Need Need Need Need Need Need +1 SURPLUS? Gain Asset Need Need Need Need Need DEFICIT? Lose Asset DEFICIT? Lose Asset DEFICIT? Lose Asset Aid Spend emergency cash and its Delivery • $1m to pay for Delivery expenses • $1m to cover eachNeed • Per month $ $ Nat Govt Ministry of Finance
1 Asset Gained = + 6 $ +6 -12 1 Asset Lost = - 6 $ -8 1 Coin = - 1 $ 1 SP Token = - 3 $ -14 Ministry of Finance Accounting for entire Country / Table
Cycle 1 – Your experience Emotions? Insights? First Cycle: SP Reset assets
Social Protection Will Emergency Aid System have enough funds? During 4 years, guaranteed, Cover need for 1 month $ $ $ $ $ $ $ $ $ $
Investing: How to Allocate Funds? Budget available for next 4-year cycle: $12 per country $ 6 Emergency Aid ($2 per need) $ or 2 Social Protection + 3 Emergency Aid ($3 each) ($2 per need) $ $ $ $ $ $ Social Protection: From Protection to Production $ $ $ $ $ $ $ $ $ $
Climate Change = More frequent shocks Bad Year 1 Asset Fails Normal Year Normal Year Place 1 token ‘white up’ Shake the rest Bad Year 1 Asset Fails Bad Year 2 Assets Fail Normal Year Place token ‘white up’ Shake the rest Place 2 tokens ‘white up’ Shake the rest
1 Asset Gained = + 6 $ +6 ? -12 ? 1 Asset Lost = - 6 $ -8 ? 1 Coin = - 1 $ ? 1 SP Token = - 3 $ -14 ? Ministry of Finance Accounting for entire Country / Table
Cycle 1 – Your experience Emotions? Insights? Second Cycle: Shock Responsive Social Protection
Who gets Social Protection? Re-targeting: Neighboring village Govt
Can SP help deal with Shocks? • AID • Costs $2m per need to cover • $1m to cover the need • $1m to pay for delivery expenses $1m $ $ Emergency Cash Delivered through Social Protection System AID
Climate Change = More frequent shocks Bad Year 1 Asset Fails Normal Year Normal Year Place 1 token ‘white up’ Shake the rest Bad Year 1 Asset Fails Bad Year 2 Assets Fail Normal Year Place token ‘white up’ Shake the rest Place 2 tokens ‘white up’ Shake the rest
Climate Change = Even more EXTREME shocks Bad Year 2 Assets Fail Bad Year 1 Asset Fails Normal Year Place 2 tokens ‘white up’ Shake the rest Place 1 token ‘white up’ Shake the rest Bad Year 1 Asset Fails Bad Year 2 Assets Fail Normal Year Place token ‘white up’ Shake the rest Place 2 tokens ‘white up’ Shake the rest
1 Asset Gained = + 6 $ ? ? +6 ? 1 Asset Lost = - 6 $ ? -12 ? 1 Coin = - 1 $ -8 ? ? 1 SP Token = - 3 $ ? ? -14 ? Ministry of Finance Accounting for entire Country / Table
Cycle 2 – Your experience Emotions? Insights?
GAME FACILITATION SLIDES Game sequence & game materials
PROPOSED SEQUENCE Practice cycle: - Year 1: no aid - Year 2: introduce Emergency Aid (total budget $12) - Reset game completely First cycle: - Year 1: introduce Social Protection (total budget $6, +$6 for Aid) in one village per table, government decides who - Year 2: continue - Year 3: continue - Year 4: introduce climate change (deck of shock cards), ensure climate shock happens - At end of cycle, do the math and compare “with vs without SP” per table - Reset game completely Second cycle: - Re-targeting SP. Before starting, Govt collects SP tokens (targeting can be revised) and targets the other village - Year 1: introduce Shock Responsive Social Protection (Aid Cash via SP. total budget $6, + $6 for Aid) draw a shock card, ensure normal year - Year 2: continue with SRSP, ensure climate shock happens - Year 3: continue with SRSP, ensure no shock happens • Year 4: continue with SRSP, ensure double climate shock happens • At end of cycle, do the math and compare “with vs without SP” per table
MATERIALS Per table of 7 persons • 2 Farmer boards with a tractor • 4 Farmer boards without tractor (hoe) • 2 Marketplace boards (1 per district) • 2 Government accounting sheets (1 per district) • 54 Beans Tokens with one red side (10 marketplace, 16 Tractor players, 28 non-tractor players) • 24 Emergency Aid tokens (coins) • 2 Social Protection Tokens (double-sided) • 6 plastic cups • 1 Necklace/Beads etc. • 1 Deck of Climate Cards (the deck can be per entire group, not per table)
MATERIALS For printing
MARKET DEFICIT? Sell Asset to cover needs (max. 1 per round) SURPLUS? Take Asset (max 1 per round) Aid Exchange emergency cash transfer and set up costs (all the coins used in round) +6 +6 +6 +6 +6 +6 +6 +6 +6 +6 Each asset here = +6 point Each asset here = -6 points Each coin here: = -1 $
Covered Covered Covered Covered Covered Covered +1 SURPLUS? Gain Asset Need Need Need Covered Covered DEFICIT? Lose Asset DEFICIT? Lose Asset DEFICIT? Lose Asset Covered Covered Covered Covered Covered Covered +1 SURPLUS? Gain Asset Need Need Need Need Covered DEFICIT? Lose Asset DEFICIT? Lose Asset DEFICIT? Lose Asset DEFICIT? Lose Asset Covered Covered Covered Covered Covered Covered +1 SURPLUS? Gain Asset Need Need Need Need Covered DEFICIT? Lose Asset DEFICIT? Lose Asset DEFICIT? Lose Asset DEFICIT? Lose Asset
Each Asset Gained = +6 $ Each Asset Lost = -6 $ Each Spent Coin = -1 $ Each SP Token = -3 $ Government Accounting Per District (District 1)
Each Asset Gained = +6 $ Each Asset Lost = -6 $ Each Spent Coin = -1 $ Each SP Token = -3 $ Government Accounting Per District (District 2)
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Bad Year 1 Asset Fails Normal Year Normal Year Normal Year Place 1 token ‘white up’ Shake the rest Bad Year 2 Assets Fail Normal Year Normal Year Normal Year Place 2 tokens ‘white up’ Shake the rest
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Bad Year 1 Asset Fails Bad Year 1 Asset Fails Bad Year 2 Assets Fail Normal Year Place token ‘white up’ Shake the rest Place 1 token ‘white up’ Shake the rest Place 2 tokens ‘white up’ Shake the rest Bad Year 1 Asset Fails Bad Year 2 Assets Fail Bad Year 2 Assets Fail Normal Year Place token ‘white up’ Shake the rest Place 2 tokens ‘white up’ Shake the rest Place 2 tokens ‘white up’ Shake the rest
In addition to the materials in previous slides, you will need Tokens to represent assets, SP and Emergency aid coins. It is important that they have an equal chance of falling on either side (i.e, smooth edges and regular shapes) The ones in the picture can be ordered online, for instance from Amazon UK here. They are 22 mm/ 0.86 in. They can then be fitted with 20 mm/0.79in printed stickers from these files: https://www.dropbox.com/s/x7gsapggudbid8w/Set-1-79-inch-rice.pdf?dl=0 https://www.dropbox.com/s/f2c7l5vewej9mbz/Set-2-79-inch-brown-beans-red.pdf?dl=0 https://www.dropbox.com/s/nm4tv0gdchcqz5c/Set-4-79-inch-green-rice.pdf?dl=0 https://www.dropbox.com/s/fw3ntokficf9sa1/Set-5-79-inch-yellow-beans.pdf?dl=0 https://www.dropbox.com/s/7o2i6toezshdoyy/Coins.pdf?dl=0 You will need 1 plastic cup per player to shake assets. Finally, you might want to have an additional way of distinguishing the government officer, for instance a necklace, beads etc. such as pictured.