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Caribou – Wolf Interactions

Caribou – Wolf Interactions. http://www.youtube.com/watch?v=nK1JOmMQ5Fc. Issues with Simulations. Realistic Movement Moving toward desired areas Keep animals from getting “stuck” Validation Boundary conditions What happens at the edges? Disappear/die (need immigration as well)

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Caribou – Wolf Interactions

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  1. Caribou – Wolf Interactions • http://www.youtube.com/watch?v=nK1JOmMQ5Fc

  2. Issues with Simulations • Realistic Movement • Moving toward desired areas • Keep animals from getting “stuck” • Validation • Boundary conditions • What happens at the edges? • Disappear/die (need immigration as well) • Reverse direction • Wrap to the other side (not realistic) • Model stability • Model complexity/Performance

  3. Moving Toward Desired Areas • Use Distance Raster • Desired area: • Spawning ground, feeding grounds • Destination is desired area • Pixels with lower cost are closer to desired area • Animals move to adjacent pixels with lower cost

  4. Moving Through Networks • Use polylines with network nodes • Move in direction (or against) of polylines • Need to make decisions at nodes

  5. Getting “Stuck” • Certain conditions arise and animals can become stuck and just move back and forth • Add additional randomness • Examine environmental layers for unrealistic values • Streams not flowing perfectly down hill • Bays not connected with the ocean

  6. Validation • Run models over and over again • Record locations, births, deaths, feeding • Create probability surfaces • Validate against existing datasets • Are observations/measurements within the predicted areas? • Could use likelihood/AIC…

  7. Model Stability • Density dependence • Most species struggle more when crowded • Reduces food availability, increases disease • Places a control the number of individuals • Balancing birth rates and death rates • Realistic lifecycles, predation rates

  8. Model Complexity • Typically there are lots of agents • Need to keep the behaviors and attributes simple • The group behaviors are typically more complex than expected from the individuals • Model a population • Convert “groups” of individuals to populations when they cluster

  9. Monte Carlo-Markov Chain • Markov Chain: • A series of states of being that have probabilities associated with transitions (i.e. the state is not deterministic but has some stochastic component).

  10. Performance • Select the right resolution for rasters • High enough to be realistic • Low enough for speed • May have to just simulate a smaller area than desired.

  11. 3D and Temporal • Simulations are almost always temporally based • 3D is common but requires more hardware/time • Also requires special software and 3D data

  12. Ecological Modeling • Water, carbon, nutrient cycling • Trophic models • Population models • Predator/Prey • Disease wsu.edu

  13. Sustainable Fisheries www.niwa.co.nz

  14. Can operating rooms in Second Life teach real doctors? - Discover Sims World of Warcraft

  15. Tools • NetLogo • HexSim • MASON Multi-Agent Simulation Toolkit • Repast • Programming! • Python • Java • Books: “Agent-Based Models of Geographical Systems”

  16. Envision – Policy Simulation

  17. Simulations • Parameterization • Based on mechanisms/theories • Typically include random effects • “Tweeked” to fit reality • Validation • Run over observed space and time • Do simulated measures match observed? • Run it over and over • Observed fit into “Confidence interval”?

  18. Simulations • Startup: • Either simulate a known situation • Or, run until reaches an expected state • Stability • Populations tend to breed out of control or die out over time • Build in realistic limitations

  19. NetLogo • Environment for 2D simulations • Easy to program • OpenSource, free • Was a “kids” language • Now used for education, visualization, simple simulations • Can install outside “Program Files” • Run NetLogo.exe • See included Tutorials

  20. NetLogo – Model Interface

  21. NetLogo Design • NetLogo is a world made up of: • Turtles: The agents that move • Patches: Agents that do not move (i.e. grass, buildings, roads) • Links: Connections between turtles • Observer: Oversees the action

  22. Ecological Modeling • Combination of cellular automata and individually based models: Grid of cells (raster) Individuals

  23. NetLogo - Code

  24. HexSim • Visit Hexsim.net to download • Decompress the folder • Can run “Hexsim.exe” from within the folder without other installation • See the “Examples” on the HexSim website to get started • The User’s Guide has good information on how HexSim works

  25. HexSim Basics • Set the workspace: • HexSim -> Set Workspace • Select a “*.grid” file • Double click on a scenario to “open” • Adds a tab for that scenario • “Scenario” menu items work on the currently selected tab • View spatial data: • In the “Spatial Data” panel, open items • Double-click on “-> 1” to show the data

  26. HexSim Basics • Select “Scenario -> Run Simulation” • Save an XML file for the run • Click “Start” in the window that is displayed • These examples are not yet parameterized so you may need to modify them to do something interesting

  27. Comparison of Software • http://en.wikipedia.org/wiki/Comparison_of_agent-based_modeling_software

  28. Simulation Modeling • Plate tectonics: • http://www.youtube.com/watch?v=ryrXAGY1dmE • Wolf simulation game • https://www.youtube.com/watch?v=idr0A-yl56Q

  29. Possible Simple Models • Fire w/fire fighters • Zombies and humans • Reef fish • Wolves and elk • Invasive species (w/managers)

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