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Technology in upcoming century Education. -Shyamal Patel. AAEE040. Present Schools. Conventional concept of students sitting in straight rows and doing repetitive task under supervision. Limited excess of the bookish world Technologies
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Technology in upcoming century Education -Shyamal Patel AAEE040
Present Schools • Conventional concept of students sitting in straight rows and doing repetitive task under supervision. • Limited excess of the bookish world • Technologies -PCs, new methodologies, well equipped AV rooms and auditoriums , high speed net connections. But still something is LACKING!!!!!!
Challenges for school for future • Biggest challenge is to make students experience the information, knowledge and its application.
How would be future school? • By providing a classroom that would enhance the learning and provide a stimulating experience by allowing students to visualize information
Roll of Teacher of Future School • A great deal of learning would be self-directed where a teacher would act as a guide
Classroom Environment • The room itself would resemble a living room, rather than a classroom, with soft furniture set up for easy conversation, mood lighting with high end virtual reality setups. Thus providing a student friendly environment
Virtual Reality Literacy Center • This elementary interactive learning center provides a gateway for participants to interact with literary pieces via virtual reality concepts. • Integrated into the center is an online/electronic curriculum that facilitates learning through “virtual fieldtrips” into the edu- world. • With sounds accompanying visual cues, the stories come alive with the reader as the main character.
Virtual Learning Environment-1 • PCD (person computing device)is an individual,computerized research station containing wireless, voice-activated laptops,VR and Video equipment, access to the other hardware and software available in (and out) of the room. • It is linked to the facilitator command module. This module enables the learning facilitator to design and incorporate holographic simulations, observe and assist in learner research and development, provide immediate feedback, video-conference,and manage record keeping of learner assessment portfolios.
eLibrary • Library automation software that allows access to cooperative collections from district libraries as well as advanced interlibrary loan connections for students and teachers to borrow books and materials world-wide. • Effortless wireless broadband connections to information networks. • Synchronous teaching facilities across networks for independent study. Multimedia facilities for perusal and production of information resources. Primary source documents widely available in digital formats to support teaching and learning.
E-labs • Major drawback of present labs is unsuitable atmosphere for experimenting leading to high experimental errors. • Future VR labs will give experimental friendly environment.
What wont change?? Playgrounds!!!!