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Hitting and Run Production. With the New BB Core Bat. The Problem - Offense is Down!. Batting Averages are Down Home Runs are Down Run Production is Down Your weaker hitters don’t have a chance Most of us have “Outs” in our line-up
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Hitting and Run Production With the New BB Core Bat
The Problem - Offense is Down! • Batting Averages are Down • Home Runs are Down • Run Production is Down • Your weaker hitters don’t have a chance • Most of us have “Outs” in our line-up • Most of us have “give-a-way” innings trying to get back to the heart of our line-up-
The Solution – Everyone can have a Role • The Solution is NOT the Sacrifice Bunt • Most of the time this will NOT produce a run • The Solution is: • 1. Focus on Producing Freebies • 2. Focus on Quality At Bats over Batting Average • 3. Focus on Situational Hitting
Role of Freebies to Run Production • Year Runs No Free Freebies • 2011 1 Run (86 times) 19 67 • 2012 1 Run (82 times) 31 51 • Total 1-Run (168 times) 50 (30 %) 118 (70%) • 70% of 1-run innings have help
2-Run Innings • Year Runs No Free Freebies • 2o11 2-Runs (42 times) 17 25 • 2012 2-Runs (37 times) 5 32 • Total 2-Runs (79 times) 22 (28%) 57 (72%) • 72% of 2-Run innings had help
Big Innings and Freebies • Year Big Inning No Free Freebies • 2011 27 Big Innings 1 26 • 2012 34 Big Innings 0 34 • Total 61 Big Innings 1 (2%) 60 (98%) • 98% of Big Innings had help • 87% of our Big Innings had multiple Freebies
How to Create Freebies • Free Runners: • 1. Walks – strike zone discipline – developed in practice. The courage and confidence to go deep into counts. The courage to take pitches. You must have the courage to put on a “take sign.” (3-1 Takes) • 2. Hit by Pitch – produced by courage and practice – developing the ability to not jack knife out of the way • 3. Errors – line drives and missile ground balls and hurry zone bunts produce most errors. Fly balls, weak ground balls and strikeouts do not. (60% in BP)
Free Bases • 1. Stolen Bases – requires speed, a daring attitude, good first steps, late slides and the ability to read pitchers. • 2. Wild Pitches – The ability to read dirt balls and break before they hit the ground. • 3. Passed Balls – We don’t effect this category. • 4. Balks – Keep the opposing pitcher concerned. • 5. Extra base – expecting OF throws to go to the lead base so hitter is ready to take 2B.
How many runs do you need? • We need less with the BB Core Bat • 4 is our new break even number (9-9 in 2 years) • When scoring 3 or less (11 – 35 in 2 years) 24% • When scoring 5 or 6 (16-11 in 2 years) 59% • When scoring 7+ runs (25-3 in 2 years) 89%
The Quality At Bat • 1. Missile Ground Ball • 2. Line Drive • 3. A 7+ Pitch at bat • 4. RBI • 5. Reach base on BB/HBP/Error • 6. Successful bunt • 7. Successful in Situational Hitting Opportunity • Our goal is .560 per individual and as a team
Quality At Bats and Runs Scored • Games where we reached our .560 goal – scored 8 RPG • Games we did not reach .560 – scored 2.95 RPG • That is over a 5 run per game difference! • Games we reached our .560 goal (35 – 13) 73% • Games we did not reach .560 (26 – 45) 37%
Situational Hitting • These at bats belong to the TEAM and not you! • Productive outs mean you get a run or at least a base from your out. • We set out cones for visual effects to simulate where fielders will play. • Hunt a Pitch • A successful situational at bat will not help batting average, but it will be a Quality At Bat!!! • This gives your weaker hitters a huge role!!!
Measurement = Motivation! • Score Everything and Post Everything • Let them see your Rankings on Everything! • Examples: • Name 9/25/12 Average • Mims 60 64 • Clark 54 61 • Schalk 56 58 • Frost 54 57 • XXX (Last) 39 32
Hit and Run • Set a cone 18 feet away from 2B on each side of the base • Think high fastball/hands above ball • Think Missile Ground Ball • Make your mistake above the baseball • On the ground out of the middle • Scoring: • Line Drive = -1 (DP) • Fly Ball = 0 (UPO) • Weak Ground Ball (Outside cones) = 1 • Missile Ground Ball (Outside cones) = 3
Runner at 2B 0-outs • Set a cone where the shortstop plays • With the BB Core this ball MUST be on the ground • Hunt a Pitch you can get on the ground • Scoring: • Fly Ball = 0 (UPO) • Ground ball to 3B side of cone = 0 (UPO) • Line Drive = 0 (UPO) • Weak ground ball into L-Screen = 0 (UPO) • Ground ball from SS Cone to 1B Line = 1 (PO) • Missile GB from SS Cone to 1B Line = 3
Pepper • Runner at 3B less than two out – Middle Back • Set cones to simulate 1Bman and 3Bman • Hunt a Pitch down in the zone/hands above ball • For RHH – Late is better than early! • Scoring: • Weak Ground ball into L-Screen = 0 (UPO) • Fly Ball and Line Drive = 0 (UPO) • GB between the cones and the lines = 0 (UPO) • Ground ball in the middle of the cones = 1 • Missile Ground ball in the middle = 3
Run and Hit (0-outs) • Starting the runner with a 3-1 or 3-2 count • Swing at strikes/Take clear balls • Scoring: • Fly Ball = 0 (UPO) • Line Drive = -1 (DP) • Ground ball between SS and 2B cone = -1 (DP) • Ground ball outside the cones = 1 (PO) • Missile Ground Ball outside the cones = 3 • (Potential Big Inning)
Runner at 3B Infield In • The Goal is not a fly ball – most will not be deep enough to score the run! • Hunt “Your Pitch” that you can drive (LD/MGB) • Scoring: • Weak Ground Ball = 0 (UPO) • Fly Ball = 0 (UPO) • Missile Ground Ball = 1 • Line Drive = 3 • Line Drive into the Gap = 5 (PBI)
1st and 3rd 1-out • 4-hole Option (for your weaker hitters) • Set two big cones (1Bman and 2Bman) • Hunt a pitch to drive on the ground between the cones • Scoring: • Ball through Big Cones = 3 • Sure base hit to right side = 2 • Double Play = -1 • Everything else = 0 (UPO)
1st and 3rd 1-out “Gapper” • For your better hitters • Hunt “your pitch” that you can drive into a gap • Scoring: • Double Play = -1 • Short fly ball = 0 • Non double play ground ball = 0 • Deep fly ball = 1 (PO) • Line Drive = 3 (PBI) • Gapper or Home Run = 5 (BI)
2-Out RBI Hit • Middle of the Field Oriented • Set cones in the gaps (trying to stay between them) • Hunt a pitch to drive back through the middle • Scoring: • Run Scoring Base Hit (bloop/seeing eye type) = 1 • Line Drive Run Scoring Base Hit = 3 • Base hit up the middle (between the gap cones) = 5