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Chapter 9: Games and Strategic Behavior. Learning Objectives. Describe the basic elements of a game Define and find an equilibrium for a game Recognize and show the effects of dominant strategies. Define and explain the Prisoner's Dilemma and how it applies to real-world situations
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Learning Objectives • Describe the basic elements of a game • Define and find an equilibrium for a game • Recognize and show the effects of dominant strategies. • Define and explain the Prisoner's Dilemma and how it applies to real-world situations • Show how games in which timing matters differ from games in which it does not. • Discuss commitment problems and explain how altering preferences can solve commitment problems
Story • At a dinner party in 1997, Hollywood actor Robert DeNiro pulled singer Tony Bennett aside: “Hey, Tony - there’s a film I want you in,” DeNirosaid • Bennett heard nothing further about the project for almost a year. Then his son and financial manager, got a phone call from Warner Brothers, in which the studio offered Tony $15,000 to sing in the movie’s final scene • As Danny described the conversation, “. . . they made a fatal mistake. They told me they had already shot the film • Warner Brothers wound up paying $200,000 for Bennett’s performance
Strategies and Payoffs • Actions have payoffs that depend on • The actions • When they are taken • The actions of others • Some markets are characterized by interdependence • Apply to monopolistic competition and oligopoly • An imperfectly competitive firm weigh the likely responses of rivals when deciding whether to cut prices or to increase its advertising budget • Interdependencies of this sort are the rule rather than the exception in economic and social life
Using Game Theory to Analyze Strategic Decisions • A game has three basic elements • The players • Their available strategies, actions, or decisions • The payoff to each player for each possible action
Etihad Airways and Emirates – Scenario 1 • Players: Etihad and Emirates are the only carriers supplying non-stop service to Casablanca, Morocco • Assumption • Each earns an economic profit of $6,000 per flight • All payoffs are known to all parties • Strategies: Increase advertising by $1,000 or not
Payoff Matrix • Payoff is symmetric • Dominant strategy is raise advertising spending • Both companies are worse off
Etihad Airways and Emirates – Scenario 1 • In this particular game, no matter which strategy Emirates chooses, Etihad will earn a higher economic profit by increasing its spending on advertising • Since this game is perfectly symmetric, a similar conclusion holds for Emirates • A dominant strategy is one that yields a higher payoff no matter what the other player does • A Dominated strategy is any other strategy available to a player who has a dominant strategy
Equilibrium in a Game • Nash equilibrium is any combination of strategies in which each player’s strategy is her or his best choice, given the other player’s strategies • Equilibrium occurs when each player follows his dominant strategy, if it exists • Following Scenario 1: (raise spending; raise spending) is a Nash equilibrium • However, a Nash equilibrium can also occur in games with no dominant strategy • Scenario 2
Etihad and Emirates– Scenario 2 Lower-Left cell is a Nash equilibrium • Same situation • Different payoffs; non-symmetric • Emirates raises spending • Etihad anticipates Emirates action; does not raise
Prisoner’s Dilemma • The advertising example belongs to an important class of games referred to as prisoner’s dilemma • prisoner’s dilemma: a game in which each player has a dominant strategy, and when each plays it, the resulting payoffs are smaller than if each had played a dominated strategy
Prisoner's Dilemma Dominant strategy Optimal strategy • The prisoner's dilemma has a dominant strategy • The resulting payoffs are smaller than if each had stayed silent
The Economics of Cartels • A cartel is a coalition of firms that agree to restrict output to increase economic profit • Restrict total output • Allocate quotas to each player • The problem confronting oligopolists who are trying to form a cartel is a classic illustration of the prisoner’s dilemma
Cartel in Action • Two suppliers (Aquapure and Mountain Spring) of bottled water agree to split the market equally • Each firm draws water free of charge from a mineral spring located on its own land. Customers supply their own bottles Marginal cost is zero • Agreement is not legally enforceable • Price is set at monopoly level • If one party charges less, he gets all of the market
Bottled Water Cartel • Each party has an incentive to lower the price a little to increase its economic profits • Successive reductions result in price equal to marginal cost • Monopoly price: $1 • Each firm profit = $500 • Decrease price to 0.9 and receive profit of $990
Repeated Prisoner's Dilemma • Two players with repeated interactions • Tit-for-tat strategy says my move in this round is whatever your move was in the last round • If you defected, I defect • Tit-for-tat strategy limits defections • Tit-for-tat is rarely observed in the market • This strategy breaks down with more than two players or potential players • Each player has to have significant stake in future outcomes
Ban on TV Ads for Cigarettes • Advertising shifts demand rightward for two reasons • First, people who have never used that type of product learn about it, and some buy it • Second, people who consume a different brand of the product may switch brands • The first effect boosts sales industry-wide; the second only redistributes existing sales among brands • Although advertising produces both effects in the cigarette industry, its primary effect is brand switching
Ban on TV Ads for Cigarettes • U.S. Congressional ban started 1/1/1971 • Advertising spending decreased by $60 million • Legislation moved players to optimal outcome!!
Why do People Shout at Parties? • If everyone spoke at a normal volume at parties, the overall noise level would be lower, and people would hear just as well So why do people shout? • Party begins with everyone speaking at normal volume • More people arrive conversation partners have difficulty hearing one another (its getting crowded) • The natural solution, from the point of the individual, is to simply raise one’s voice a bit • But that is also the natural solution for everyone else • No matter what others do, the individual will do better by speaking more loudly Shouting is the dominant strategy
Sometimes Timing Matters • In the games discussed so far, players were assumed to choose their strategies simultaneously, and which player moved first didn’t matter • For example, in the prisoner’s dilemma, self-interested players would follow their dominant strategies even if they knew in advance what strategies their opponents had chosen • But in other situations, such as the negotiations between Warner Brothers and Tony Bennett described at the beginning of this chapter, timing is of the essence
Sometimes Timing Matters • From the previous slide, we can see that neither company has a dominant strategy, but we can see that • In the upper-right cell, Chevrolet wouldn’t want to change (that cell is, after all, the best possible outcome for Chevrolet) and neither would Dodge (since switching to a hybrid would reduce its profit from $70 million to $60 million) • Same applies to the lower-left cell • Both these cells represent Nash equilibria • However, without being told more, we simply cannot predict where the two companies will end up
Sometimes Timing Matters • For games in which timing matters, a decision tree, or game tree, is a more useful way of representing the payoffs than a traditional payoff matrix • Decision tree: a diagram that describes the possible moves in a game in sequence and lists the payoffs that correspond to each possible combination of moves • One party moves first • The second can adjust his strategy accordingly
Suppose Dodge Moves First $60 million for Chevy $60 million for Dodge D Offer hybrid B Don’t offer hybrid Offer hybrid $70 million for Chevy $80 million for Dodge E A F $80 million for Chevy $70 million for Dodge Don’t offer hybrid Offer hybrid C Don’t offer hybrid $50 million for Chevy $50 million for Dodge G Dodge decides Chevrolet decides Final Outcome
Sometimes Timing Matters • In thinking strategically about this game, the key for Dodge is to put itself in Chevrolet’s shoes and imagine how Chevrolet would react to the various choices it might confront • In general, it will make sense for Dodge to assume that Chevrolet will respond in a self-interested way • So when Dodge has the first move in this game, its best strategy is to offer a hybrid • Chevrolet then follows by choosing not to offer one
Threats and Promises • Could Chevrolet have deterred Dodge from offering a hybrid by threatening to offer a hybrid of its own, no matter what Dodge did? • The problem with this strategy is such a threat would not have been credible • Credible threat is a threat to take an action that is in the threatener's best interest to carry out • Analyze This and Tony Bennett's compensation
Threats and Promises • Just as in some games credible threats are impossible to make, in others credible promises are impossible • A credible promise is a promise to take an action that is in the promiser's interest to carry out • The owner of a thriving business wants to start up an office in a distant city • If she hires someone to manage the new office, she can afford to pay a weekly salary of $1,000 • The manager could earn $500 working elsewhere • The owner earns a weekly economic profit of $1,000 for herself
The Remote Office • The owner’s concern is that she will not be able to monitor the manager’s behavior • The owner knows that by managing the remote office dishonestly, the manager can boost his take-home pay to $1,500 while causing the owner an economic loss of $500 per week. Will she open the new office? • Players: Business owner and remote office manager • Options: • Business owner can open the office or not • Manager can be honest or not
Remote Office Pay-Off Honest manager Owner: $1,000 Manager: $1,000 C Open remote office Dishonest Manager Owner: -$500 Manager: $1,500 A B No remote office Managerial candidate promises honesty Owner: $0 Manager: $500 working elsewhere
Monopolistic Competition and Location • First mover advantage • With Viper and Corvette, firms did better if products were different • Tic-tac-toe • If the differentiator is time or location, the last mover may have the advantage • Suppose that customers go to the nearest convenience store • Store A is located 1 mile from Freeway • Where will Store B be located?
Store B's Location • A chooses its location • New business plans to enter the market • Location C minimizes customer's travel distance • Location B maximizes customers Freeway 1 mile1,200 people A B ⅓ mile 800 people ⅓ mile 800 people ⅓ mile 800 people C 1 mile1,200 people
Commitment Problems • A commitment problem arises from an inability to make credible threats or promises • Example: prisoner’s dilemma • Commitment problems could be solved with a device • A commitment device changes incentives to make threats or promises credible • Tips for waiters
Restaurant Service • Restaurant wants to provide superior service • Increases pay of wait-staff; monitoring problem • If wait-staff are not diligent, restaurant wasted money • Restaurant cannot insure good service by paying higher wages • Repeat customers can ensure good service by tipping • A one-time, self-interested diner will not tip
The Strategic Role of Preferences • Game theory assumes that the goal of the players is to maximize their outcome • Get the highest monetary payoff, the shortest jail sentence, the best chance to be heard, etc… • Ironically, in most games, players do not attain the best outcomes • Altering psychological incentives may improve the outcome of a game
Honest Manager for Remote Office Honest Manager Owner: $1,000 Manager: $1,000 An honest manager earns more than a dishonest manager C Openremote office Dishonest Manager Owner: $500 Manager: – $8,500 A B No remote office Managerial candidate promises honesty Owner: $0 Manager: works elsewhere for $500
Self-Interest Evaluated • There are exceptions to outcomes based on self-interest • Tips at out-of-town restaurants • Revenge • Passing on "unfair" opportunities
The Strategic Role of Preferences • Preferences are given; however: • Preferences affect choices through • Sympathy for an adversary • Generosity • Honesty • Commitment problem is reduced if preferences can be known to the other party and affect the other party • Example: Trustworthy employee
Character Judgments • If character were known perfectly, businesses could avoid the costs of dishonesty, shirking, etc. • Since people are victimized, make hiring mistakes, and so on, either • Character cannot be judged perfectly OR • Character information is expensive.
Caveat Emptor • The payoff of deceit • Advantage to seeming honest while being dishonest • Greater opportunities • Greater exploitation of opportunities