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The Impact of digital story-telling on trait Emotional Intelligence (EI) amongst adolescents in South Africa – a case study. Gaye Pieterse¹, Rose Quilling ². ¹ School of Information Systems & technology, Faculty of Management Studies, University of KwaZulu-Natal, South Africa
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The Impact of digital story-telling on trait Emotional Intelligence (EI) amongst adolescents in South Africa – a case study Gaye Pieterse¹, Rose Quilling ² ¹ School of Information Systems & technology, Faculty of Management Studies, University of KwaZulu-Natal, South Africa edubiz@telkomsa.net ² School of Information Systems & technology, Faculty of Management Studies, University of KwaZulu-Natal, South Africa quillingr@ukzn.ac.za
Introduction • Generation Y era & Web 2.0 tools • Emotional Intelligence & Web 2.0 tools • Gen Y teenagers’ needs • Collaboration & communication • Core values based on peers • Decision making based on peer responses or influences • Want ‘community: to be understood, accepted , respected, and included’
Introduction cont… • Trait EI • Self-orientation • Other orientation • Emotional sharing • Relevant to scholastic achievement & deviant behaviour • Peer relationships & peer pressure • Susceptibility to peer influence linked to problems • High trait EI – autonomy & leadership qualities
Can it foster Trait EI? Digital story-telling • Successful in education • Psychologically empowering • Collaborative & fun • Web 2.0 tools & Gen Y • Deeper learning experience
Methods • Experimental • Outcome evaluation research • 4 classes Grade 9 & 4 classes Grade 10 • Class 1 no intervention • Class 2 watched public digital stories • Class 3 watched public and peer digital stories • Class 4 made own digital stories
Schutte Self Report Emotional Intelligence Test (SSEIT) • Appraisal & expression of emotion • Regulation of emotion • Utilisation of emotion • Evaluative and scored numerically
Research Structure SSEIT test administered 4 times Feed-back questionnaires for informal comments after 3rd test & comments on Voicethread Info & templates for movie-making: www.nabubomi.co.za
Theoretical framework TechonolgicalPedagogical Content Knowledge Social exchange theory
Importance of Study Possibility of using technological intervention – Web 2.0 tools to foster EI Education & psychology
Results • 3 tests (quantitative) • No evident connection • Feed-back questionnaire (informal qualitative) & Voicethread • Some interesting findings
Qualitative findings • Class 1 (control– no intervention) • Anger at being left out • EI tests: boring & meaningless • Class 2 (watched public digital stories& commented) • Movies made them aware of becoming more appreciative • EI tests: became more positive by 2nd test
Qualitative findings cont. • Class 3 (watched public & peer digital stories & commented) • Effects marred by poor editing skills but generally positive • EI tests: became increasingly aware feelings of self & others • Class 4 (made own digital stories & commented) • Huge emotional changes – positive (moviemaking) & negative (groupwork) • EI tests: responded in a very deep way
Conclusion • Gen Y teenagers • Web 2.0 tools • Core values on peers • Digital story-telling & EI? • SSEIT • Feedback – questionnaire & Voicethread