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Generational Learning Styles. 2005 AIA CES Provider Conference. Learning Objectives. Participants will become aware of the values and expectations of different generations. Participants will understand the learning styles of different generations.
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Generational Learning Styles 2005 AIA CES Provider Conference
Learning Objectives • Participants will become aware of the values and expectations of different generations. • Participants will understand the learning styles of different generations. • Participants will learn how to incorporate the different learning styles into the development and delivery of educational courses. • Participants will conduct a case study where session material will be applied and assessed.
The Generation Gap Game • Who is the ideal figure of motherhood as portrayed on television? a - Donna Reed b - Mrs. Brady c - Roseanne d - Sharon Osbourne
The Generation Gap Game 2. The scariest moment in all of film history was ________________ a - when the Blob chased Steve McQueen b - when the alien erupted out of Kane’s c - when Freddy refused to die d - when Samara comes crawling out of the television set
The Generation Gap Game • Who was/is the captain on Star Trek? a - What’s Star Trek b - Captain Kirk c - Captain Picard d - Captain Archer
The Generation Gap Game • When you were 20 years old, what was the quickest way to get a written message across the country? a - Pony Express b - Federal Express c - Email d - Instant Messaging
The Generation Gap Game • A facilitator tells her class that the day will run thirty minutes beyond the scheduled completion time to allow her to impart some important information. Your response is: a - I’ll call my wife to hold dinner b - I guess I can be late for my son’s soccer game c - Just email me the hot points d - Y.H.G.T.B.K. (You got to be kidding)
The Generation Gap Game • How would you complete this sentence? Computers are ______________ a - the size of a refrigerator. b - a necessary evil. c - the best way to shop. d - my main link to the outside world.
The Generation Gap Game • What does the term “network” mean? a - Networking is something that a fisherman does. b - A network is a television station c - The act of establishing a circle of business contacts.
The Generation Gap Game d - A work or home-based interface system which allows multiple users at different computers to link in order to share data, to compete in multi-player games, and share printers, scanners, digital devices, MP3 files and digital images. Did we mention play games?
The Generations If you identified mostly with the “A” answers you are a Traditionalist Mostly B – you are a Baby Boomer Mostly C – you are in Generation X Mostly D – you are in Generation Y
The Generations • Traditionalists: 1922 – 1943 (over 61) • Baby Boomers: 1944 – 1964 (40 – 60) • Generation X: 1965 – 1977 (27 – 59) • Generation Y: 1978 – 1994 (10 – 26) • Generation Z: 1995 - ? (Under 9)
Traditionalists • Like consistency and uniformity • Are conformers • Believe in logic, not magic • Are disciplined • Are past oriented and history absorbed • Believe in law and order • Have conservative spending style
Baby Boomers • Idealistic • Competitive • Questioners of Authority • Tend to be optimistic • Like teamwork • Tend to be self-centered • Eager to put their own stamp on things
Generation X • Self-reliant • Resourceful • Distrustful of institutions • Highly adaptive • Skeptical • Desire balance • Enjoy informality • Are technically savvy
Generation X • Respect is expected • Career not most important thing • Career hop to build skills • Want immediate feedback
Generation Y • Globally concerned • Realistic • Technological savvy • Sociable • Diverse • Desire to achieve • Environmentally conscious
Generation Z • Will continue to be engaged in educational pursuits • Vertically challenged • Subject to bizarre food cravings and sugar rushes • Born with an extra digital chromosome
Learning Pedagogy – The art and science of helping children learn Andragogy – The art and science of helping adults learn
Andragogy The adult learner is someone who: • has an independent self-concept and who can direct his or her own learning. • has accumulated a reservoir of life experiences that is a rich source of learning. • has learning needs closely related to changing social roles.
Andragogy • is problem-centered and interested in immediate application of knowledge 5. is motivated to learn by internal rather than external factors
Types of Adult Learning • Self-Directed or Self-Paced – one learns through a series of structured experiences at one’s own pace • Informational – traditional classroom learning utilizing predominantly lectures • Transformational – traditional classroom learning through participation, collaboration, exploration, critical reflection and feedback • Informal and Incidental- life experiences
Case Studies – Part I In groups, based on the different values and expectations of the first four generations, identify attributes in the teaching/learning process that need to exist in the classroom in order for education to be successful. Also indicate which of the various adult learning types would be most effective for each generation.
Case Studies – Part II In groups, identify some ideas which you would incorporate in the classroom to insure an effective educational experience for a class comprised of a mixture of Baby Boomers, X’ers’ and Y’ers.
The Future of Training “Rather than building a structure around the provider, the new (training) paradigm builds a support system around the learner. It’s a shift in focus …. That’s sufficient to turn the entire learning and training fields upside down and to reset everything we’ve done in the past to zero.” Jonathon Levy
Future Training Profile • Personalized learning – customized environments • Task specific • Flowing feedback • Integrated technology and media
Questions? Roger W. Liska, FAIC, CPC, FCIOB, PE Chair and Professor Department of Construction Science and Management 124 Lee Hall Clemson, SC 29634-0507 riggor@clemson.edu Phone – 864-656-0181