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The WPImap. Beth Beinke Alex Schwartz. WPImap.com. WPImap - Summary. Started as GDC project WPI Halo Map Revamped the map as an IQP A public kiosk in the Bartlett Center Realistic 3-D interactive map of the entire campus 7 minute tour of campus o n a segway complete w ith audio.
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The WPImap Beth Beinke Alex Schwartz WPImap.com
WPImap - Summary • Started as GDC project • WPI Halo Map • Revamped the map as an IQP • A public kiosk in the Bartlett Center • Realistic 3-D interactive map of the entire campus • 7 minute tour of campus on a segway complete with audio
WPImap – What tools did we use? • Digital cameras • for photographs of campus to create textures • Autodesk Maya • for 3D modeling and texturing • UnrealEd v3 (UT2004) • Model importing • Scripting • Static mesh placement • Emitters • Vehicles (Segway) • SVN • Checking out and committing files • Sequential backups
WPImap - Problems • Programs Crashing • Kiosk • Physical problems • Getting it to start up in the morning • Coding difficulties • 2 art majors, no tech • Segway • Videos
WPImap - Successes • Ease of use • Positive Feedback • Publicity • Professional looking hardware • Goals were achieved • Interactive 3D model of campus • Segway audio tour
WPImap – What We Learned? • Team skills and cooperation • Time Management • Goals • Clearly defined • Weekly goals (advisor meetings) • Overall term goals • Expect and plan for problems • Use SVN • Save often
WPImap – Next year • GDC project to add to the map • Fix problems • Skull Tomb • Field • Higgins House • Building interiors • Beth and Alex Dev Leaders