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Virtual Reality in Brain-Computer Interface Research. F. Lee 1 , R. Scherer 2 , H. Bischof 1 , G. Pfurtscheller 2 1) Institute for Computer Graphics and Vision 2) Institute for Human-Computer Interfaces. Outline. Overview of Brain Computer Interface (BCI) Problems in BCI research
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Virtual Reality in Brain-Computer Interface Research F. Lee 1, R. Scherer 2, H. Bischof 1, G. Pfurtscheller 2 1) Institute for Computer Graphics and Vision 2) Institute for Human-Computer Interfaces
Outline • Overview of Brain Computer Interface (BCI) • Problems in BCI research • Studierstube combined with BCI • Experiments • Further work
Brain Computer Interface • A Brain-Computer Interface is a communication system that do not depend on peripheral nerves and muscles • Applications: • Patient with severe movement disorders: Control external devices (neuroprosthesis, wheelchair) by mental focus • Entertainment (games) • Military Use (fighter pilots)
Homunculus Graz BCI system • Graz-BCI system based on classification of motor imagery related brain activity changes in ongoing EEG • Electrodes placed on the scalp • Movement imagination (left hand, right hand, foot or tongue) Primary Motor Cortex Primary Somato Sensory Cortex
500ms Imagination ERD ERS Motor execution vs. Movement imagination Execution time Subject g3, 16-20 Hz Subject f7, 20-24 Hz
Problems in BCI Research • Time-consuming training • Which kind of movement imagination is better? • Impact of visual stimulus on the motor cortex activity and resulting EEG • Can lead to deterioration of motor imagery related EEG pattern • Correct visual feedback should help user to get more control on the own brain activity
Goal • Design an accurate BCI system which needs only few training sessions • Investigation of different classification methods • Presentation of „better“ visual feedback Studierstube (stereoscopic 3-D scene, tracking)
Experiments • Rotate the cube by mental focus • Feature extraction: adaptive autoregressive parameter • Feature mapping: PCA • Feedback: rotation, size, color of cube • Observation of Movement
Further work • Virtual flat • Navigastion: e.g moving into bathroom