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Instructional Design Shifts

Instructional Design Shifts. From prescription to engagement. Design progression . E-learning. Web 2.0. Game design. Limitation of historical instructional design strategies becoming increasingly apparent as instructional designers try to design and develop their own games. Mini Game.

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Instructional Design Shifts

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  1. Instructional Design Shifts From prescription to engagement

  2. Design progression E-learning Web 2.0 Game design Limitation of historical instructional design strategies becoming increasingly apparent as instructional designers try to design and develop their own games.

  3. Mini Game Self-contained games dropped into a course

  4. Whole Game Commercial Title

  5. Whole Game Build Your Own

  6. Missing pieces • visualization of content • link between feedback and motivation interaction with and between objects

  7. Game Mechanics Branching/Points/Achievements

  8. So what has this taught us? • Games for learning requires adaptive design strategies that are in direct conflict with e-learning design principles

  9. Fundamental shift Linear instructional strategies Sociocultural theory • Distributed cognition • Actor network • Cultural historical activity theory All deal with systems.

  10. themes • systems/network • emergent co-constructed

  11. What does this look like? Architect choreographer coordinate materials • design a system

  12. Future work • creative process • research method design a model

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