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April 2011 Status Report The Kukui Cup

April 2011 Status Report The Kukui Cup. Philip Johnson Collaborative Software Development Laboratory Information and Computer Sciences University of Hawaii. Status: Hardware. Lehua : Meters installed, functioning. Ilima , Mokihana : Meters ordered. Estimated arrival: late June.

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April 2011 Status Report The Kukui Cup

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  1. April 2011 Status ReportThe Kukui Cup Philip Johnson Collaborative Software Development Laboratory Information and Computer Sciences University of Hawaii

  2. Status: Hardware • Lehua: • Meters installed, functioning. • Ilima, Mokihana: • Meters ordered. • Estimated arrival: late June

  3. Lehua Energy Dashboard

  4. Kukui Cup • Basic site features now operational. Evaluation of the site with six Lehua students will occur this week. We will schedule additional evaluations throughout summer from the collected signups.

  5. Objectives (30,000 feet) • Create a compelling user experience for first year students that shows: • UH has "cool" things for me to do outside of class. • I am empowered to do important things for the future of Hawaii. • I've had fun and made new friends in my residence hall.

  6. Objectives (15,000 feet) • Improve "energy literacy" of students • Create sustained change in behaviors. • Save the University money by reducing energy consumption.

  7. Objectives: Ground level • Time frame: • First three weeks of October • The narrative frame: • Save Hawaii by learning about energy and becoming skillful at using it. • Four interlocking games: • The Smart Grid Game • The Daily Energy Goal Game • The RaffleRama Game • The Leaderboard Game

  8. Kukui Cup Intro Video

  9. The Smart Grid Game • 80 tasks, organized into: • Activities: • Watch video, answer questions. • Perform energy audits. • Events: • Presentations by Blue Planet Foundation, etc. • Commitments: • Turn off lights when leaving room • Excursions: • Visit a wind farm

  10. Smart Grid Game Interface

  11. Example activity

  12. Daily Energy Goal Game • Lounge is challenged to reduce their energy consumption by 5% each day. • Each member of the lounge receives points if the lounge meets the goal.

  13. Daily Energy Goal Game Interface

  14. The RaffleRama Game • Enables students to convert their points into chances to win real prizes. • The more points you earn, the more raffle tickets you get, and the higher your odds of winning.

  15. RaffleRama Game Interface

  16. Leaderboard Game • Prizes are awarded to leaders: • top individual point getter • lounge with greatest energy savings • Kukui Cup is divided into three week-long "rounds", so prizes are awarded for: • Winners of round 1 and round 2 • Winner overall for all three weeks.

  17. Leaderboard interface

  18. Demo time

  19. Summer to do list • Meet with local organizations • Blue Planet Foundation, Kanu, HECO... • Solicit prizes from local businesses • Bikes, food, surfboards, skateboards... • Plan excursions & events • Wind farm, Reppun farm... • Develop swag • T-shirts, buttons, etc.

  20. The team • Philip Johnson • Robert Brewer • George Lee • YongwenXu • Nate Ashe • Michelle Katchuk • CaterinaDesiato • Myles Ritchie • + four more part-time undergrad interns this summer.

  21. Logistics • Obtaining list of resident emails, tower, room number. • Meetings with Resident Director, RAs. • Preparation for Warrior Week. • Planning for events: • Courtyard music/reward ceremony • Rooftop movies • Putting up posters in towers • Resident access to other towers • Putting signage in cafeteria • Obtaining transportation for excursions • Minimum energy usage during summer • Move-in day table

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