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This lecture introduces the concepts of analog and digital television, the need for compression and compression algorithms classification, basic coding concepts, and compression ratios. It also explores the history and concepts of PAL and NTSC video standards, HDTV resolutions and frame rates, aspect ratios and refresh rates, and digital video and TV formats.
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CS 414 – Multimedia Systems DesignLecture 6 – Digital Video and Introduction to Compression Klara Nahrstedt Spring 2014 CS 414 - Spring 2014
Administrative • MP1 is posted • See Class website and compass • MP1 lecture will be on February 7 (Friday) in class. Please, read the MP1 before attending the class CS 414 - Spring 2014
Today Introduced Concepts • Analog and Digital Television • Need for compression and compression algorithms classification • Basic Coding Concepts • Fixed-length coding and variable-length coding • Compression Ratio • Entropy CS 414 - Spring 2014
Television History (Analog) • 1927, Hoover made a speech in Washington while viewers in NY could see, hear him • AT&T Bell Labs had the first “television” • 18 fps, 2 x 3 inch screen, 2500 pixels
Analog Television Concepts • Production (capture) • 2D • structured formats • Representation and Transmission • popular formats include NTSC, PAL, SECAM • Re-construction • scanning • display issues (refresh rates, temporal resolution) • relies on principles of human visual system CS 414 - Spring 2014
PAL video standard Y is luminance UV are chrominance YUV from RGB Y = .299R + .587G + .114BU = 0.492 (B - Y)V = 0.877 (R - Y) Color Space: YUV Y U-V plane at Y=0.5 U V CS 414 - Spring 2014 Source: wikipedia
YIQ (NTSC) • YIQ from RGB Y = .299R + .587G + .114B I = .74 (R - Y) - .27 (B - Y)Q = 0.48 (R - Y) + 0.41 (B - Y) YIQ with Y=0.5 CS 414 - Spring 2014 Source: wikipedia
Video Representations CS 414 - Spring 2014
TV History CS 414 - Spring 2014
HDTV (Digital) • Resolutions: • 1920x1080 (1080p) – Standard HD (HDTV) • 2160p, … • 4096x2304 (4096p) – 4K High HD • Frame rate: • HDTV - 50 or 60 frames per second • HDTV – 120 fps CS 414 - Spring 2014
HDTV • Interlaced (i) and/or progressive (p) formats • Conventional TVs – use interlaced formats • Computer displays (LCDs) – use progressive scanning • MPEG-2 compressed streams • In Europe (Germany) – MPEG-4 compressed streams CS 414 - Spring 2014
Aspect Ratio and Refresh Rate • Aspect ratio • Conventional TV is 4:3 (1.33) • HDTV is 16:9 (2.11) • Cinema uses 1.85:1 or 2.35:1 • Frame Rate • NTSC is 60Hz interlaced (actually 59.94Hz) • PAL/SECAM is 50Hz interlaced • Cinema is 24Hz non-interlaced CS 414 - Spring 2014 Source: wikipedia
Digital Video and TV • Bit rate: amount of information stored per unit time (second) of a recording • Color Coding: YCrCb • Subset of YUV that scales and shifts the chrominance values into range 0..1 Y = 0.299R + 0.587G + .114BCr = ((B-Y)/2) + 0.5Cb = ((R-Y)/1.6) + 0.5 Y Cr Cb CS 414 - Spring 2014
Digital Video and TV • Color space compression • YUV444 • 24 bits per pixel • YUV422 • 16 bits/pixel • YUV411 • 12 bits/pixel CS 414 - Spring 2014
Digital Video and TV • DVD video • Since 1997 • Resolution and frame rate • 704x480 at 29.97 fps • 704x576 at 25 fps • Bitrate: 9.8 Mbps CS 414 - Spring 2014
Digital Video and TV • Blu-ray video • since 2006 • Resolution and frame rate • 1920i (@59.94 fps) – interlaced • 1920p (@24 fps) – progressive • …. • Bitrate : 40 Mbps CS 414 - Spring 2014
3DTV Refresh rate no less than 120 Hz Synchronized shutter glasses to enable different views for different eyes CS 414 - Spring 2014
Today Introduced Concepts • Analog and Digital Television • Need for compression and compression algorithms classification • Basic Coding Concepts • Fixed-length coding and variable-length coding • Compression Ratio • Entropy CS 414 - Spring 2014
Reading • Media Coding and Content Processing, Steinmetz, Nahrstedt, Prentice Hall, 2002 • Data Compression – chapter 7 • Basic coding concepts – Sections 7.1-7.4 and lecture notes CS 414 - Spring 2014
Integrating Aspects of Multimedia Audio/Video Presentation Playback Image/Video Capture Audio/Video Perception/ Playback Image/Video Information Representation Transmission Transmission Compression Processing Audio Capture Media Server Storage Audio Information Representation A/V Playback CS 414 - Spring 2014
Uncompressed audio 8 KHz, 8 bit 8K per second 30M per hour 44.1 KHz, 16 bit 88.2K per second 317.5M per hour 100 Gbyte disk holds 315 hours of CD quality music Uncompressed video 640 x 480 resolution, 8 bit color, 24 fps 7.37 Mbytes per second 26.5 Gbytes per hour 640 x 480 resolution, 24 bit (3 bytes) color, 30 fps 27.6 Mbytes per second 99.5 Gbytes per hour 100 Gbyte disk holds 1 hour of high quality video Need for Compression CS 414 - Spring 2014
Broad Classification • Entropy Coding (statistical) • lossless; independent of data characteristics • e.g. RLE, Huffman, LZW, Arithmetic coding • Source Coding • lossy; may consider semantics of the data • depends on characteristics of the data • e.g. DCT, DPCM, ADPCM, color model transform • Hybrid Coding (used by most multimedia systems) • combine entropy with source encoding • e.g., JPEG-2000, H.264, MPEG-2, MPEG-4, MPEG-7 CS 414 - Spring 2014
Data Compression • Branch of information theory • minimize amount of information to be transmitted • Transform a sequence of characters into a new string of bits • same information content • length as short as possible CS 414 - Spring 2014
Concepts • Coding (the code) maps source messages from alphabet (A) into code words (B) • Source message (symbol) is basic unit into which a string is partitioned • can be a single letter or a string of letters • EXAMPLE: aa bbb cccc ddddd eeeeee fffffffgggggggg • A = {a, b, c, d, e, f, g, space} • B = {0, 1} CS 414 - Spring 2014
Today Introduced Concepts • Analog and Digital Television • Need for compression and compression algorithms classification • Basic Coding Concepts • Fixed-length coding and variable-length coding • Compression Ratio • Entropy CS 414 - Spring 2014
Taxonomy of Codes • Block-block • source msgs and code words of fixed length; e.g., ASCII • Block-variable • source message fixed, code words variable; e.g., Huffman coding • Variable-block • source variable, code word fixed; e.g., RLE • Variable-variable • source variable, code words variable; e.g., Arithmetic CS 414 - Spring 2014
Example of Block-Block • Coding “aa bbb cccc ddddd eeeeee fffffffgggggggg” • Requires 120 bits
Example of Variable-Variable • Coding “aa bbb cccc ddddd eeeeee fffffffgggggggg” • Requires 30 bits • don’t forget the spaces
Concepts (cont.) • A code is • distinct if each code word can be distinguished from every other (mapping is one-to-one) • uniquely decodableif every code word is identifiable when immersed in a sequence of code words • e.g., with previous table, message 11 could be defined as either ddddd or bbbbbb CS 414 - Spring 2014
Static Codes • Mapping is fixed before transmission • message represented by same codeword every time it appears in message (ensemble) • Huffman coding is an example • Better for independent sequences • probabilities of symbol occurrences must be known in advance; CS 414 - Spring 2014
Dynamic Codes • Mapping changes over time • also referred to as adaptive coding • Attempts to exploit locality of reference • periodic, frequent occurrences of messages • dynamic Huffman is an example • Hybrids? • build set of codes, select based on input CS 414 - Spring 2014
Traditional Evaluation Criteria • Algorithm complexity • running time • Amount of compression • redundancy • compression ratio • How to measure? CS 414 - Spring 2014
Measure of Information • Consider symbolssi and the probability of occurrence of each symbol p(si) • In case of fixed-length coding , smallest number of bits per symbol needed is • L ≥ log2(N) bits per symbol • Example: Message with 5 symbols need 3 bits (L ≥ log25) CS 414 - Spring 2014
Variable-Length Coding- Entropy • What is the minimum number of bits per symbol? • Answer: Shannon’s result – theoretical minimum average number of bits per code word is known as Entropy (H) CS 414 - Spring 2014
Entropy Example • Alphabet = {A, B} • p(A) = 0.4; p(B) = 0.6 • Compute Entropy (H) • -0.4*log2 0.4 + -0.6*log2 0.6 = .97 bits CS 414 - Spring 2014
Summary • Symmetric compression • requires same time for encoding and decoding • used for live mode applications (teleconference) • Asymmetric compression • performed once when enough time is available • decompression performed frequently, must be fast • used for retrieval mode applications (e.g., an interactive CD-ROM) CS 414 - Spring 2014