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Respondent Conditioning. Week 7. Respondent Conditioning. Do not say Classical Conditioning - Eliciting not evoking behavior - Automatic Physiological responses not controlled free willed or operant responses. General. Pavlov: Russian Physiologist US UR
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Respondent Conditioning Week 7
Respondent Conditioning Do not say Classical Conditioning - Eliciting not evoking behavior - Automatic Physiological responses not controlled free willed or operant responses
General • Pavlov: Russian Physiologist US UR US + CS CR CS CR
Examples Example 1: Salivating Dogs and Bells Example 2: Little Albert & White Rats Example 3: Chemo Therapy & Favorite foods Example 4: Mammalary Effusion: Leaking Breasts Example 5: Phobias Example 6: Bedwetting Example 7: Aversion Therapy
Factors That influence Respondent Conditioning • Number of pairings • inter-stimulus interval: .5 sec • Continuous Pairing > Intermittent Pairing • Intense Stimuli (CS US)
Respondent Extinction • Stop pairing the CS with the UCS Q. How is this different than escape extinction?
Compound Stimulus • Two stimuli together is your CS • Generalized Conditioning • Second order conditioning, third order and so on • Generally it gets weaker and easier to extinguish • √ Difficult due to respondent extinction
Drug Overdoses • Generally due to taking too much poison. • Novel environments play major role • Drugs not only produce a high, but also counter effects to reduce the high. • The drug, Room, Needle Prick • Thought? Coke Classic vs. Caffeine Free Coke
Operant-Respondent Interactions • Emotions: Rewards and Punishers are associated with internal events • Thinking: Words are associated with senses
Systematic Self-Desenstization • Construct a Fear Hierarchy (0-100; least to most fearful) - SUD : Subjective Unit of Discomfort • Deep Muscle Relaxation: • Implement Program
Flooding • Putting person in fearful situation with positive outcome. • Not allowing the CS to be paired with UCS • Not recommended
Punishment: Part 1 Week 7: Decreasing Behavior
General Definitional Components • Immediate (Application or removal of stimulus) • Contingent – must follow behavior • Decreases behavior • SDp
Type I Punishment: Stimulus Presentation(Positive Punishment) 1. Reprimand • Spanking • Response Blocking?? • Contingent Exercise • Overcorrection: Restitution & Positive Practice • Electric Stimulation Remember: If it does not decrease behavior it is not punishment.
Example: Type I Punishment BeforeBehaviorAfter No aversive You engage in Aversive condition Condition target behavior presented.
Example: Type I Punishment BeforeBehaviorAfter No burn on hand You touch hot stove Burn on hand
Your Turn • Come up with an example of how your behavior has been punished (application style) and share with your peers.
Type II Punishment: Stimulus Removal (Negative Punishment - Penalty) 1. Response Cost: Bonus, Use with R+ • Time-Out: Planned Ignoring, Time-Out Ribbon (Talk about restitution and positive practice with time out) Remember: It must decrease behavior or it is not punishment!
Example: Type II punishment (Penalty) BeforeBehaviorAfter You have You do something You loose Something something
Example: Type II Punishment (Penalty) BeforeBehaviorAfter You have $100 You get caught speeding you have no $100
Your Turn • Come up with an example of how your behavior has been punished (Penalty style) and share with your peers.
Major Pitfall Sick Social Cycle (Victim’s punishment Model) Before Behavior After Teacher Ask Student Student Cusses Needs a reader Student Student Asked No B%*$CH! Doesn’t to Read aloud Red aloud
Unconditioned & Conditioned Punishers • Unconditioned: Any unlearned stimulus that decreases behavior • Pain, odor, taste, physical restraint, extreme muscular effort, light, sound, temprature • Conditioned: Any learned stimulus that decreases behavior
Factors that Influence Punishment Effectiveness • Immediacy • Itnesity/Magnitude • Punishment Schedule • Reinforcement Schedule • DRA
Possible Side Effects • Emotional & Aggressive Reactions • Escape and Avoidance • Behavioral Contrast • Undesirable Modeling • Negative Reinforcement of the Punishing Agent’s Behavior
Guidelines For implementing Punishment • Target Behavior must be operationally defined • Choose an alternate response to reinforce • Minimize the causes of the undesirable response • Use an effective punisher: not paired with R+ and is available • Apply: Consistently and Immediately • Keep records and have someone else help you monitor! • State the Rules to the individual
When should punishment be used? • The person’s behavior should be a danger to himself or others. • Use only after trying reinforcing procedures • Social Validity/Informed Consent • Reliability of Measurement: Helper/supervisor • Do not use punishment as a means to show superiority