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FAS and the Learning Technologies Project. FAS: 62 year-old, non-profit research group that works to apply practical solutions drawn from science and technology to some of the world’s most pressing issues.
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FAS and the Learning Technologies Project FAS: 62 year-old, non-profit research group that works to apply practical solutions drawn from science and technology to some of the world’s most pressing issues. Learning Technologies: a project within FAS that aims to create a major national R&D program for using information technology to improve how we teach and learn
$250K grant + Typical Model of an Instructional Technology Project Two years of Work
Some Statistics • Average age of a web page is 75 days • 0.5% of web pages disappeared each week • 3% of the objects in digital libraries are no longer accessible after one year
Transformative Potential • A revolution in the way knowledge and expertise acquired and measured • A revolution in the way learning is delivered • A revolution in the way learning systems are created
Our working definition of a VW • Online, [3D], shared environments that allow multiple users to create content and experiences, collaborate, and communicate with other users [through the use of an avatar]. • Can model elements from both the real and imagined worlds, including physically and historically accurate topography and natural phenomena such as gravity, motion, and climate.
Goals: • Engage learners, ages 8 – 14, in challenges and mysteries that can only be solved by understanding • the origins of writing and the path from pictures to phonetics • Mesopotamian society, business practices, and trade • Demonstrate new ways to reassemble artifacts and knowledge about them now spread across many different museum and library collections • Features: • Accurate historical and scientific information • 3D photorealistic simulations of cities & temple complexes that allow open-ended exploration and discovery • Contextualization of museum artifacts used by characters in virtual environments • Question & answer management tools to stimulate learning • Compelling, age-appropriate challenges and assignments
Post Babylon: New Objectives • Greater flexibility in visitor experiences • “Outsource” vendor support and connectivity • Cater to research activities, in addition to learning • Increase participation: create Open-to-all Contribution Model • Provide annotations facility • Add Intelligent & autonomous agents • Interactive spoken dialogs • Reusable data & metadata • Common architecture for multiple worlds
Extending concept of Discover Babylon to online collaborative and visualization spaces Create and integrating tools, frameworks and communication protocols to: • Support and display multiple types of sources and perspectives • Link and move easily between related texts, images, objects, sound and products of the mind (test predictions) • Serve interdisciplinary and international audiences • (Re)construct objects and spaces, layered to provide: • Interoperable and reusable content • Rigorous academic standards • New academic findings • Varying layers of complexity • Multiple interpretations • Lower the barrier for participation • Collaborative building • Production facilities for content creation • Peer Review • Communication facilities for meaningful conversation & debate
A New Publication Dimension Possible replacement: link and make accessible findings, ideas and “lab workbooks” and raw material of scholarship often lost after article is published How it would work: • Select a theme (location/period) • Create a framework to accept inputs • Architecture • Material Culture • Arts (musical performances, dance, theatre) • Economic activity (behaviors) • Provide services allowing new publications to be converted to observables in the VW and linked to other forms of publication (e.g. provide modeling/scripting services to subject experts as publication staff services) • Provide peer review • Provide indexing and permanence
Raw Numbers Estimated VW population to reach 50 million (8 out of 10 Internet users) by 2011. Currently: • Second Life: • 10th most popular MMO • Estimated number of users: 9.6 million • Estimated monthly uniques: 187,000 • Target audience: 18+ yrs old • Neopets: • Estimated number of users: 147 million • Estimated monthly uniques: 4.2 million • Target audience: 5+ yrs old • Club Penguin: • Estimated number of users: 12 million • Estimated monthly uniques: 4.7 million • Target audience: 6-14 yrs old Data based on http://gigaom.com/2007/05/20/virtual-world-population-50-million-by-2011/ , Sentient Service, A Quick Guide to Virtual Worlds and online data
User generated content: an important and economic phenomenon • Only the 10th largest MMO • Monthly averages for time spent in world: 2.3 million hours • 100 terabytes of data have been created by “residents” since the world’s inception.* *about five times as large as the Library of Congress, with its 20 million books.
Functional requirements for creating & continuously improving worlds: • Project management tools • identifying team leaders, contributors, reviewers • scheduling and notification • managing payments for services as needed • commenting, rating, upgrading • APIs for object creation and adding metadata • 3D formats • Text, images, video, sound, textures, VOIP • Scripts, motion capture • Metadata (including SCORM) • Converters to push standard formats into virtual world viewers/platforms (Croquet, Wonderland, Active Worlds, Second Life) • Data-base structure • Input/Output • Searching • Version Control • Links to large digital repositories • Assessment modules • Managing payments for services as needed • Connecting to object repositories • APIs for scripts, AI, physics engines, simulations, character motion & emotion • Version control • Storing and rating experiences
Functional Requirements for Using the Virtual Worlds to Learn • Design tools for projects, games, assignments, performance tests • Search capabilities • Storing and rating these experiences • identifying students and connecting to student records (including private records) • Identity and trust management (access, privacy) • instructors, tutors, counselors, guides, role players, scheduling and notification • students and connecting to student records (including private records) • Storing and rating experiences • Management of cash assets • Payments to instructors, counselors, others • Payments to IP holders • Payments from students • Management of abusive behavior
Developers Reviewers Managers Contributors Roles Visitors Residents Admin Users WWW Virtual Worlds Simulation Environment Second Life Virtual World n.. Multiverse Custom Interface Reference Data & Metadata Creation Plug-ins Common Simulation Logic Information Common Architecture Interaction Logic Plug-ins Collaboration Framework Role Play Non-Player Mechanics Data Management Modules Non-Virtual World Databases Reference Data & Metadata Link/Relation to VW Assets User Data Data Store
Case: New User City Blue Print
Ziggurat Item References Picture 1 Picture 2 Picture 3 Reference Link 1 Reference Link 2 Reference Link 3 Users view Reference material.
Job Assignment Current Job Assignment Status Assigned To Contribute As Assigned Date Planed End Date How do you wish to Contribute? Chetan Luo Team Member 11-Oct-07 20-Oct-07 Ashleen Kamachi Team Member 12-Oct-07 25-Oct-07 Estimate End Date: Neel Corvale Team Member 15-Oct-07 20-Oct-07
Annotation Federation of American Scientists www.FAS.org
Technical Challenges • High Latency • Third Party Plug-ins (Server & Client Side) • Single Sign On • Modular Architecture • Open Standards • Third-Party 3D File Formats • Inter-Database Connectivity • Survivability of Content • Multiple Avatars • Inter-Virtual World Communication & Content Synchronization • Jargon
Policy Challenges • How much is Open Source, under what license? • How to link in proprietary systems • Financial models to ensure sustainability • Operating highly secure sites • Managing Change in educational institutions (experimenting with dramatically new approaches to curriculum design, assessment, role of humans in the loop, where & when learning takes place)
Key Points • Lowers barrier for content creation • joins scholars and experts • provides project management tools • Enables review and editing (like a wiki) with attribution and citation (not like a wiki)
Current Project • History of Racism in the Western World • Discover Babylon (3200 BCE) • City of Gilgamesh (2200 BCE) • Algebra I • AI project
Current VW Work • Virtual Worlds wiki: Vworld.fas.org • To tour our island and the Medulla framework, contact: mroper@fas.org
Next Steps • Recruit additional federal, academic, philanthropic and corporate groups • Develop a set of performance criteria (system requirements) for a broadly interoperable platform • Charge a team of experts to begin to develop middleware tools that will allow the community to begin working together • Begin to build new instructional systems or convert existing instructional systems so that they operate on the selected platform or platforms.
Open Questions • Is this technology on your radar? • What disciplines are most suited? • Who else should be included? • Successful models or suggestions for bringing the faculty to the promised land? • What evidence do we need to convince you/your cohort that this technology is important? • What kinds of benefits should VWs offer? • Concerns?
For further information, comments, questions, (or complaints!) please contact me: Michelle Roper mroper@fas.org 202.454.4683