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A preliminary classification of dialogue genres. Staffan Larsson Internkonferens 2003. overview. previous typologies Dahlbäck 1997 Allen 2001 3 dimensions of classification moves and infostate dialogue features activity features Allwood’s activity based pragmatics. Goal
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A preliminary classification of dialogue genres Staffan Larsson Internkonferens 2003
overview • previous typologies • Dahlbäck 1997 • Allen 2001 • 3 dimensions of classification • moves and infostate • dialogue features • activity features • Allwood’s activity based pragmatics
Goal • A classification of dialogue genres • Relevant for development of dialogue systems • Dimensions of classification correlating with dialogue system properties • We will try to correlate our classification with GoDiS information state etc.
Dahlbäck (1997) • modality: spoken/written • kinds of agents: human/computer • interaction: dialogue/monologue • context: spatial, temporal • number & type of tasks • simultaneous? • dialogue-task distance • similarity of dialogue structure – task structure • kinds of shared knowledge exploited • perceptual, linguistic, cultural
discussion • Dahlbäck: several dimensions, but not so relevant for our purpouses • Allen: single dimension of classification • some types of dialogue not included • tutorial • explanatory • instructional • We want a classification • based on several independent dimensions • covering not only information seeking and collaborative planning dialogue
Basic distinction: inquiry vs. action-oriented dialogue • IOD: raising and addressing issues • AOD introduces (non-communicative) actions to performed (requests) • pure AOD vs. AOD+IOD
General dialogue phenomena • grounding & accommodation probably present in all H-H dialogue; not included in classification • negotiation perhaps less frequent
activity-related factors • result type: (what goes in SH.COM and SH.ACTIONS) • simple: proposition, action • complex: plan, proof, explanation • requires incremental construction • proactivity of external process • passive: database, simple device • (pro)active: device, e.g. Robot • this dimension correlates with the way the system is connexted to the device • distribution of decision rights • disjoint: each question can be answered only by one DP (e.g. destination city, price); this DP ”decides” the answer • shared: some question(s) should be answered jointly; negotiation may be needed • so this dimension correlates with negotiation
Possible additional activity-related factors • static/dynamic ext. Process • Correlates with ability to apply updates to resource [is this interesting?] • distribution of information • Symmetric: DPs have same kind of information • Asymmetric: DPs have different kinds of information • Correlates with what? Rules for who should answer which questions? • …?
Allwood’s activity-based pragmatics • Levels of activity/context • Physical: artifacts etc. • Biological • Psychological: beliefs, desires, intentions, … • Social: incl. rights & obligations, communicative and task-related • How do these fit with the proposed activity-related factors? • Distribution of decision rights: social • Proactivity of external process: Physical (Biological? Psychological?) • Result type: Psychological? • Information state components: Psychological and social
comments • The presence of grounding and accommodation may be independent of activity • … but not their form • Make a decision graph which based on activity leads to dialogue genre/properties of system • System properties should be given nonformal but exact formulations that can be used by nonexperts • Correlation to system properties given in table form; correlate with libraries?
More thoughts • Table shows • A classification of activities according to features of a dialogue system needed to particitpate in dialogues in these activities • Very specific activity types; e.g. Dialogue with Panasonic VCR 4500? Which level is right? • Rule libraries come with infostate extensions/requirements, and with additional moves • Requirements not only on structure, but also on how it’s to be used, e.g. What does the order of a queue mean?
more • How feedback is realised • Have different ICM grammars for different kinds of activity • Which factors determine genre-specific ICM? • Written/spoken • Noisiness • Available modalities • How important to be right? AOD->higher requirements on recognition, more checks? • Negotiation (in ”alternatives” sense) not really directly correlated with shared decision rights
More… • Possible additional dimensions • Opposing goals? • Argumentation? • Number of simultaneous tasks (one or several) • Several instances of same task-type simultaneously? • How handle classroom questions?