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UWP Offense. Week 1 Implementation. Tuesday Wednesday Thursday Friday. AM. AM. AM. AM. PM. PM. PM. Offensive Goals. Goals To outscore our opponent. VICTORY! To score six times a game. To out-hit and punish every defense we face.
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UWP Offense Week 1 Implementation Tuesday Wednesday Thursday Friday AM AM AM AM PM PM PM
Offensive Goals • Goals • To outscore our opponent. VICTORY! • To score six times a game. • To out-hit and punish every defense we face. • To average 400 yards of total offense. • To be one of the Top 5 DIII offenses in the nation.
Offensive Objectives • ATTACK: We will play a fast break, up-tempo attack. We will force each opponent to react and adjust to our offense. We will always use intelligence and conditioning to our advantage. • GATA: We will “GET AFTER THEIR ASS!” This is the cornerstone principle of Platteville Football. • ELIMINATION OF SIW’s: It’s tough enough to beat your opponent. Take away the negative plays to ensure that we don’t beat ourselves. TURNOVER RATIO is the number one factor in winning and losing college football games. • SCORE: The object of our offense is to score. We will score first, fast, and we will finish the fourth quarter. We will maximize the Red Zone and we will take advantage of every turnover that our defense creates by scoring points. • TEAM: Foremost, we must be come a true team. On and off the field, we act as one, united as a whole group, where together we can accomplish greatness.
Philosophy • Attitude • Spread the Field • Multiple Looks for the Defense • Throw to Uncovered Receivers • Hurt the Blitz • Game Planning
Attitude • A.M.F. • Play with poise through the good and the bad. • Score one more point than our opponent. • Out hit and out physical our opponent.
Spread the Field • Use Formations and Motions • Forces the defense to declare their coverage and blitzes. • Easier for the quarterback to read coverage. • Helps the run game (5 to 6 simple plays). • Create mismatches.
Multiplicity • Different Looks for the Defense • Secondary – Different Formations, Motions, Routes. • Linebackers – Run Game, Play Action, Screens, Drop-back. • D-Line – Basic Run Game, 3 to 4 Protections, Screens
Uncovered Principle • Make Them Cover You Up • By Alignment, Motion, and Shifts. • By Bubble Screen. • **This forces defensive adjustments that help in protection and in running game.
Uncovered Principle • Rules • Any receiver that is not covered up and can catch the ball and gain 4 yards. • Only throw on 1st and 2nd downs or on 3rd down with less than 5 yards to go.
Uncovered Receivers - Orange • Throwing Uncovered • The receiver may widen his alignment or switch his stance. • The QB will catch the snap and get the ball to receiver as quick as possible • The receiver show his numbers to the QB, secure the ball, run to daylight. • All other receivers will block the most dangerous man.
Uncovered Receivers - Orange • Throwing Uncovered
Uncovered Bubble - Silver • Foot Race to the Sidelines • Used mostly in a trips formation • No cut-back, until you get to the numbers • Receivers block the most dangerous man
Uncovered Bubble - Silver • Throwing Uncovered Bubble • The QB catches the snap, delivers the ball on the up-field shoulder, fades back after the throw. • The receiver will have his inside foot up in his stance and runs the bubble, secures the ball, runs to the sidelines.
Uncovered Bubble - Silver • Throwing Uncovered Bubble 3 0n 2 NO Cut-back
Uncovered • Uncovered Receiver Drill Down Orange, Orange Set, Go Play Call: Chase Left
Hurt the Blitz • Recognize it – Protect it – Attack it! • Protections must be simple (man scheme). • Attack (must have a game plan). • Sight adjustments • Hot routes • Bring in extra protection • Screens • No back/Quick Game
Game Planning • The Right Tools in the Toolbox • Must be able to adjust during game. • Routes must be adjustable. • Must have the right tools in the toolbox.
Offensive Mechanics • Multiple with Simplicity • Focus Only On The Words That Affect You • Learn To See The Big Picture
Play Calls • Running Game - Words • Passing Game - Numbers
Running Game Basic Play Call Dive Right Tells us the running play we are running. Tells us the direction we are running the play to.
Passing Game Basic Play Call 962 The last number indicates what concept we are running in our routes. It also indicates where the strength is located (odd = left, even = right) The first number indicates the protection and the release of the running back. The second number indicates the formation and the series that we are running.
Cadence • On First Sound • Down • On One • “Down Blue – Blue, Set Go” • On Two on Two • “Down Blue – Blue, Set Go, Go” • Hard Count • “Down Blue – Blue, Set Go Go, Go, Go” • On Repeat • “Down Blue – Blue, Set Go, Go, Set Go”
Color Phase Orange Silver Red & White Black & Blue Gold Brown Uncovered Uncovered Bubble Right Left 39 32
Terminology • Personnel • Split Ends • Wings • X/Z • W/Y • R
Terminology • Terms • Wide Side (Field)/Short Side (Boundary) • Front-side/Back-side • Split • Landmark • Trouble • Run/Quick Check
Terminology • Terms • R.A.C. • A.M.F. • D.A. • Sight Adjust • 6 Second Rule • Q Receiver
6 Second Rule • Doing the Little Things • Where do I align, according to the formation? • How does my assignment affect my split? • What is my assignment? • What coverage is the defense in? • How does the coverage affect my assignment? • Who is the Q Receiver? Who causes the sight adjustment?
Formations # # # # # # Middle Left Hash Right Hash • Doubles
Formations # # # # Right Hash Left Hash • Trips
Tuesday8-20-02 Morning
The Playbook Run Game Chase Passing Game 15/16 32 31 Double 39 (Angle)
The Quick Game • 30’s • Our 3-step passing game is the 30’s series. This is the “BREAD AND BUTTER” of our offense. We will throw it at anytime, anywhere on the field. We prefer to use it against covers 3 and 1 or against the blitz. This is a high percentage series. The completion should be 80% - 85%. These are the only “pass plays” we teach. The basic concepts do not apply to the 30’s. We can run these plays out of most of our formations, but a majority of the time we like to run them from Doubles, Trips, or Panther.
Tuesday8-20-02 Afternoon
Motion • Motion is the second part of how we get aligned before we want the ball snapped. We use motion in our offense for specific, defined purposes. The basics of our motions will be first in the play call. A player and a type of motion will be the few words before the play. We will designate WHO we want to be in motion and we will designate WHAT type of motion we want. The QB will control final destination with the snap count. It is vital to our offense that our WRs, RBs, and QBs know who has to be on the line of scrimmage and who has to be off.
Motions • Ram/Lion • Player Specific • Out • In
Q Receiver • ‘Q’ Receiver: within all of our passing concepts, we will have a player built in that will break off his route so the QB has a quick option against the blitz. The QB and WRs must always know who is the Q and who makes him adjust his route.
The Playbook Run Game Zone Passing Game 25/26 981/982 961/962 951/952
Vertical Concept * 1-2 * • “1-2” signify the Vertical Concept in our offense. This concept allows our offense to attack and stretch the defense toward the end zone. The vertical passing game is a staple of our offense. We normally will designate our areas of attack as 18-22 yards down the field. The specific parts of the field that this concept attacks include: 4yards outside of the numbers on each side of the field, 2 yards outside each hash mark, and in some cases directly down the middle of the field. We will also have a lower level control route. This concept will be used against any kind of coverage we see, whether it is Man-to-Man, any zone concept.
Wednesday8-21-02 Morning