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McEachern Offense

McEachern Offense. System and Terminology. System Installation. I. PHILOSOPHY II. GENERAL TERMINOLOGY III. DEFENSIVE IDENTIFICATION IV. FORMATIONS/MOTIONS/PERSONNEL GROUPS V. PRIDE DRILL VI. MASTER PLAY LIST VII. CONTINGENCIES. I . PHILOSOPHY.

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McEachern Offense

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  1. McEachern Offense System and Terminology

  2. System Installation I. PHILOSOPHY II. GENERAL TERMINOLOGY III. DEFENSIVE IDENTIFICATION IV. FORMATIONS/MOTIONS/PERSONNEL GROUPS V. PRIDE DRILL VI. MASTER PLAY LIST VII. CONTINGENCIES

  3. I. PHILOSOPHY Our offensive philosophy is based on a few general principles… • Most coaches can get they emphasize, but you can’t emphasize everything…prioritize what you emphasize. • Progression Teaching- Break it down to simplest terms possible for players, then build on that foundation. • Focus teaching on one pre-snap thought and spend most of our time working what happens post snap. • Get best players on the field. Get ball to playmakers. • Balanced threat of run or pass in any given situation. • Control Tempo of the game. • Prepared for all situations. • Simple schemes for OL’s, practice tech. not assignments. • Simple terms for TB, every hits him, don’t need to think.

  4. X RG LG C B RT QB Y Z LT A Huddle TEMPO!!! 5 YDS II. GENERAL TERMINOLOGY QB stands close waiting on play, then says ‘down’ = OL snaps down, at this point its the QB’s show. Z & X go behind huddle to spot. Y goes behind OL’s as they go to LOS. B waits as Y goes then goes to spot. A steps back and waits.

  5. CADENCE • ‘Set, Color #, Color #, Go!’ (on ‘one’). Example - ‘Set, Green 46, Green 46, Go!’ • Non-rhythmic, QB may hold it at any time. • On ‘two’ or ‘three’ = add Go as needed. • On 1st sound = Go! • Generally motions will start on 1st color. No foot, motion man time up where you need to be on snap. • All ‘cwm’ on 1. All live color audible changes to 1 if not already on 1.

  6. Holes / Gaps Holes - even to Right & odd to the Left 9 7 5 3 1 0 2 4 6 8 D C B A A B C D Gaps - same on both sides. We will talk about ‘play side’ gap and ‘back side’ gap.

  7. Backs A = TB B = FB C = HB Wide Receivers X = SE Z = FL W =3rd V = 4th Personnel Names • Tight Ends • Y = TE • H = 2nd • T = 3rd • QB - Gun, Pistol, or Under center? • Under center = ‘I’ • Pistol = off set & by play • Gun = one back & by play

  8. IV. Formations Astro B A A A B A B Away Slot, doubles & trips Ghost (Ace) Wing Tri Far B B Heavy (Strong) Light (Weak) • Directional call to tell Y (TE)which side to line up. • Z is flanker (10-12 yd split) to direction except for Twins & Trips • X (SE) goes opposite except for “Over” call and is always on the LOS. Astro = X off the LOS. Bunch = X line up 5 yds from OT. Tight = X @ TE position. • Can sub any position with other personnel • A & B line up in “I” unless call is tagged to line up elsewhere.. 20 20 10 10 . Y X Q Z B A Blue = away from RT/LT call Red= to RT/LT call Right with tag after - ex. Rt. Tri

  9. X Y Q Z B Right A Formations – Pro Sets For maximum flexablity with personnel and for ease of learning multiple postions. X Y Q Z A W B Right Tri X Y Q Z A W B Right Slot

  10. Formations – Twins Sets Y X Q Z A B Right Trips X Y Z Q B Right Twins A 20 20 10 10 . X Y Q Z B Right Twins“Flex” A

  11. Formations– Spread Sets 20 20 X Z Q Y B Right Spread A 10 10 X . Z Q A Y B V W Right Doubles X Z Q A V Y W B Right Trio

  12. Formations-Variations Y Q B RBunch A 20 20 X Y Z Q Z Y “off” B Right Tight A 10 10 X . Z 5 yd “Bunch” 5 yd “R” Y X Q Z B Right Over A

  13. Motions • Letter of person moving then one of the following… • In = in towards ball. • Out = away from ball. • Cross = across the formation to other side of ball. • Back = in to ball and back out. • Right = to right & Left = to left • Orbit = deep to TB spot If said after formation then motion from spot. Ex- Rt. Hvy Z-in If said before the formation then shift to spot and reset. Ex- Y cross (to a) Rt. Lite

  14. Motions examples X Y Z Q B Z Cross (to a) Right A 20 20 X Z Q Y B Right Spread Y Cross A 10 10 . X Z Q A V Y W Right Trio A Back B

  15. Personnel Groups

  16. Pride Drill 1st Huddle 2nd Huddle OC OL check vert. splits WR check WR align. 1 0 1st huddle always goes left 2nd huddle always goes left G TE check thru line & go around pylon RB -check thru line & around pylon

  17. MASTER PLAY LIST Pass Protection ....50 =qk game-5step 1/260 = base-5 step 1/270 = base ‘hot’ 1/280 = Sprint Out ….90 =qk game 3step 300’s = p/a boot 400’s = p/a naked 500’s =p/a Spr. Draw Screens- Miami, Hurricane, Bubble, Dot, Drop, Read, Throwback. Pass Patterns Country, Change Flood, State Hitch, Out, Slant, Fade Hank, Stretch, Seam, Streak, Scat, Drive, Shallow, Spot Smash, Out, Stutter Run Game 04/05 = Ins Zone 06/07 =Mid Zone 08/09 =Out Zone 10/11 =Wedge 12/13 = Veer 18/19=Zone Opt 20/21 = Trap 26/27 = Counter 34/35 = Iso 36/37= Power 1/260 = Draw

  18. One Play Calls – Tempo Setters • Stampede = formation & play sequence (will change for Game plan), usually 4 plays. • Money = Red Zone / 3rd med pass ex. Rt Hvy 427 Flood. • Paydirt = GL / Sht yd run ex. Z cross to a Lt Hvy 09 toss. • Petey = Repeat exact same play. • Mary = LT trips 260 Hail Mary. • Virgin = LT trips 260 Dig/Ladder/Screen • Fire = RT Spread Strong 50 Hook & latter. • Big Ben = Fast FG, time running out.

  19. HURRY, HURRY! (2 min. off) • If Right handed QB, flip everything if Left handed • Always Rt Spread 260 (QB yells RT, RT,RT!) • Unless QB yells – left, left, left! (when ball outside right upright) Then changes to Lt Spr 160. • #1 receivers never change sides and always on the ball. • Y is to the call. A to call, B opposite. • Snap always on “Set Go!” • Kill, Kill! Means, spike ball to stop clock – slashing motion through neck. (all receiver just line up on LOS where ever). QB under center!

  20. HURRY, HURRY! (2 min. off) Will signal route… • Hank = hooked finger. • Smash = fist to hand. • Out = thumb signaling out. • Flood = hand to ankle – high water pants. • Seam = slashing hand • Others depending on QB style, etc.

  21. HURRY, HURRY! (2 min. off) Other calls… • Read Screen Rt = hand screening face (always to Rt unless left, left call). • Counter = flat hand rubbing counter top (always Rt unless left, left call). • 90’s = call 90 to OL’s, signal 0,1,2,or 9 for route.

  22. HURRY, HURRY! (2 min. off) Objectives • Get 1st down! • Or get out of bounds. • Or throw ball away. • Never take sack! Be careful scrambling! • Get into FG range or hail mary range. • FG team be ready – BIG BEN! • Huddle on dead ball. Change receivers. • Will do in middle of game as well, be ready.

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