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History of Non-Electronic Games. Foundations of Game Programming. At the end of this lecture, students should:. Give a brief history of non-electronic games Identify certain timelines in non-electronic game history. Why Board Games?. For young children.
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History of Non-Electronic Games Foundations of Game Programming
At the end of this lecture, students should: • Give a brief history of non-electronic games • Identify certain timelines in non-electronic game history
Why Board Games? For young children • Spend time with the person you are playing with • Learn about “taking turns” • Letter recognition and reading • Visual perception and color recognition • Eye hand coordination and manual dextery • Number and shape recognition, grouping and counting
Why Board Games? For young adults • Increases mental capability • Increase team sportsmanship • Learn how to accept defeat • Learn how to be a gracious winner • Strength strategy • Learn positive social skills
References • http://activities-for-seniors.info/indoor-group-activities-for-seniors-promote-socialization/indoor-group-activities-for-seniors-promote-socialization-seniors-playing-scrabble/ • http://www.bbc.co.uk/schools/primaryhistory/worldhistory/royal_game_of_ur/ • http://monkeybuddha.blogspot.com/2012/02/ancient-history-of-games.html