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Nina Reeves, Module Tutor. MU220 User Interaction Studies. Week 4 Cognitive Psychology ? memory.Study on human mental process in relation to how we think feel and behaveThe mental process of knowing, including aspects such as awareness, perception, reasoning, and judgment.. Nina Reeves, Module T
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1. Nina Reeves, Module Tutor MU220 User Interaction Studies
2. Nina Reeves, Module Tutor MU220 User Interaction Studies Week 4 Cognitive Psychology – memory.
Study on human mental process in relation to how we think feel and behave
The mental process of knowing, including aspects such as awareness, perception, reasoning, and judgment.
3. Nina Reeves, Module Tutor MU220 Human Cognition Attention
Perception & recognition
Memory
Learning
Reading, speaking & listening
Problem solving, reasoning & decision making
4. Nina Reeves, Module Tutor Cognitive processes Interdependent
But rarely occur in isolation
How can cognitive psychology principles be applied to design?
5. Nina Reeves, Module Tutor Information Processing
6. Nina Reeves, Module Tutor Applying Psychology to Design Attention
Visual perception
Memory
Auditory perception
Haptics
7. Nina Reeves, Module Tutor Aardvark
Bathroom
Agenda
Layout
Computer
Thomas
Bicycle
Music
Coffee
Gorgeous
8. Nina Reeves, Module Tutor
9. Nina Reeves, Module Tutor
10. Nina Reeves, Module Tutor
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13. Nina Reeves, Module Tutor
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16. Nina Reeves, Module Tutor Primacy & Recency
17. Nina Reeves, Module Tutor Primacy
18. Nina Reeves, Module Tutor Recency
19. Nina Reeves, Module Tutor Dissecting Memory
20. Nina Reeves, Module Tutor Dissecting Memory Memory enables us to recall various information or experiences and allows us to interact appropriately.
We would not be able to function effectively without memory.
On the other hand it is impossible to remember everything that is seen, heard, felt or touched which could lead to memory overloading.
This leads to a filtering process i.e. deciding which information get processed and which memorised.
21. Nina Reeves, Module Tutor Dissecting Memory Memory consist of 2 major components:
Working memory (short term memory - STM)
Long term memory (LTM)
Working memory
Can hold up to 30 seconds chunks of information
Needs to be refreshed or else it will be lost
As it is short lived it can be overwritten when new material arrives
22. Nina Reeves, Module Tutor Dissecting memory Long term memory is the inverse of STM
Can last a few minutes or a lifetime
E.g. : catchy tunes, riding a bicycle etc
Investigate
How can an STM be turned into a long term memory?
23. Nina Reeves, Module Tutor Recall
process where individual actively search their memories to retrieve a piece of information
Recognition
searching your memory and decides on whether the current information matches the one in your memory store
Which is easier?
24. Nina Reeves, Module Tutor Activity Try to remember all the house numbers of where your friends live
Try to remember the latest game advertisement you have seen
Which is easier?
Why?
25. Nina Reeves, Module Tutor Memory - designing usable interface Minimising memory requirements and cognitive load is essential in designing usable interfaces
One often used theory is chunking
What other psychological theory forms the base for studying the limits of memory are there?
26. Improving memory - chunking Miller (1956)
7 ± 2
Cowan (2002)
4 ± 1
Eg: how do you recall phone numbers?
07765476981
07765 476 981
May be cultural – France – spoken and remembered in pairs
What strategies do you use for remembering things?
27. Chunking Chunking is the process of grouping information into larger more meaningful units – minimising the demand on working memory
Chunking is effective way of reducing memory load.
Give an example where this is used.
28. Nina Reeves, Module Tutor Overcoming Problem with 7+/2 theory Some UI designers have restricted the number of items on a menu but…
WIMP interfaces allow scanning so reduce need for memorisation
Reduce need for long term memory in favour of STM and browsing strategies
Thumbnail views
29. Nina Reeves, Module Tutor Recall and Recognition Recall – individual actively search their memory to retrieve a piece of information
Searches your memory and decide whether the piece of information matches what you have in your memory store.
Recognition is generally easier and quicker than recall
30. Example Microsoft Word
31. Example Microsoft Word
32. Example Microsoft Word
33. Nina Reeves, Module Tutor Improving your Memory Interesting information on improving memory
http://www.mindtools.com/memory.html
34. Nina Reeves, Module Tutor Thumbnails
35. Nina Reeves, Module Tutor Icons Icons are used to represent features and functions on
Public information kiosks, CD/DVD players,
software application packages etc……..
Is an Icon worth a thousand words?
36. Nina Reeves, Module Tutor Icons Are these easily recognised? (Windows 7)
37. Nina Reeves, Module Tutor Icons What about these? (Windows 7)
38. Nina Reeves, Module Tutor Icons
39. Memory Design Guidelines 1 Organise information into a small number of chunks
Create short linear sequences of tasks
Use persistence, so do not flash important information onto the screen for brief time periods
Do not overwrite the contents of working memory by giving additional tasks to the users
Organise data fields to match user expectations or to organise user input e.g. the automatic formatting of phone numbers
40. Nina Reeves, Module Tutor Memory design Guidelines 2 Provide reminders or warnings of the stage the user has reached in an operation (what other form of warnings can be used here?)
Provide ongoing feedback on what is happening and/or what has just happened
The user interface should behave in consistent ways at all times for all screens
Terminology, icons and use of colour should be consistent between screens
41. Nina Reeves, Module Tutor Summary Seen memory divided into different stores
Looking at recall and recognition
Some preliminary knowledge to design for memory
Sites to try:
Human-factors.nasa
BBC Human Minds
Brain training
Memory Retention
Brainmetrix