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1. Nina Reeves, Module Tutor 1 MU220 User Interaction Studies User Centred Interface Design:
Scenario-based design
2. Nina Reeves, Module Tutor 2 Overview User Centred Design
Theory
Standards
Practical Case study
PRiMMA project (Open University and others)
Relate to Assignment 2
3. Nina Reeves, Module Tutor 3 User Centred Design overview
4. Nina Reeves, Module Tutor 4 UCD Standards ISO standard
ISO 13407:1999 Human Centred Design Processes for Interactive Systems
Main principles
Understand and specify the Context of use eg: user and task characteristics + environment of use
Appropriate allocation of function btw user and system
Active involvement of users in design process
Iteration of design solutions
Co-operative evaluation
Multi-disciplinary design teams
To do this we need to understand the context
5. Nina Reeves, Module Tutor 5 Co-operative evaluation (Faulkner, 2000) Arose out of criticism of experimental methods
OK for aspects which could be closely controlled
Mobile phone calculator task
Less suited to multimedia interfaces - games
Co-op evaluation aims to identify and rectify problems with a prototype
Requires little training – cost effective for industry
4 steps
Recruit users
Prepare tasks
Interact with the user and the system records what happens
Summarise the observations
Caveat
Only as good as the task(s) chosen
6. Nina Reeves, Module Tutor 6 How about designing from scratch? Assignment 07/08 Watercooler design and evaluation
In a large, multinational organisation, it is often difficult to get to know who has a particular expertise that a current project you are working on requires. One usually relies on looking at the intranet or asking around in the office and hoping that someone knows.
Social networking sites can be handy, but managers often feel that staff waste time on them. Apart from Common Rooms beloved of academics, there is a well-known phenomenon called the “watercooler” effect in the USA where people gather to collect a drink and conversations start and “intelligence” is shared. It is a challenge for organisations to find a way to capture the intelligence which is shared verbally in this way and yet maintain the confidentiality of company business and protect intellectual property. See http://mu220watercoolerproject.pbworks.com/Background+info+page
Your task is to design a system which would work via a touch sensitive whiteboard and webcam situated near the refreshments area of an office. It is a “walk up and use” multimedia system so all interaction should be intuitive and language independent so that it can be used across the globe.
7. Nina Reeves, Module Tutor 7 Background research first! http://www.nytimes.com/2007/01/22/technology/22ibm.html
Intro article about IBM’s workers’ networking s/w
http://www-306.ibm.com/software/lotus/news/social_software.html
Article for background case study on how IBM has already used these ideas
http://www.youtube.com/watch?v=ldwJW_0XIB0&feature=autoplay&list=UL91aJSklnIqU&index=11&playnext=3
The product
http://www.youtube.com/watch?v=LBvIeFbta9I
Youtube examples of busy lives!
http://download.boulder.ibm.com/ibmdl/pub/demos/on_demand/Streamed/IBM_Demo_Lotus_Connections-1-Oct07.html?S=DL
Demo of Connections blog/wiki/IMS
8. Nina Reeves, Module Tutor 8 Taking the network to the virtual extreme Slidecast “What’s it all about – Virtual worlds.” Roo Reynolds (IBM Hursley) 23/11/07 Warwick Uni
http://www.slideshare.net/rooreynolds/warwick-uni-whats-it-all-about-virtual-worlds-roo-reynolds
slide 23 … Reason for going to work
Del.icio.us / Twitter / doppler / Facebook / 2nd Life / eve online game
Intranet for secure intra IBM stuff
Qwaq shared web browsing (?)
OLIVE role playing for emergency services (by actors)
Metaverse based on game engine Torque
9. Interconnecting networks Nina Reeves, Module Tutor 9
10. Nina Reeves, Module Tutor 10 Scenario-based design What we need is to let our imaginations go…
What might users want to do…
Used at the start
Eg: Storyboard based on what you think someone might want to do
Scenario based design
Central to most scenario based design is a textual description or narrative of a use episode.
This description is called a scenario. The scenario is described from the user point of view and may include social background, resource (e.g. disk space, time) constraints and background information. The scenario may describe a currently occurring use, or a potential use that is being designed and may include text, video, pictures, story boards, etc.
http://ldt.stanford.edu/~gimiller/Scenario-Based/scenarioIndex2.htm
11. Nina Reeves, Module Tutor 11 Scenario-based design - overview
12. Nina Reeves, Module Tutor 12 Eg: what did they do? Watercooler design 07/08 Users’ plans
Find a person with expertise, who’s working on a particular project
Navigation – find a place, office, lab, facility
General knowledge about What’s on?
Build trust between colleagues thro’ shared interests
Users’ situated actions
Drink in hand
Avoid keyboard use
Gesture better – think “Minority report” or “Disclosure”
Accessibility – visual/audio/physical impairment
Scenarios of use
Describe in words how someone might want to use these systems
Example follows for practice
13. Eg: RoSPA game design 09/10 Users’ plans
Learn about hazards/ways to stay safe
Have more fun than just reading a book
Users’ situated actions
Finding out in advance?
Improve hazard perception
Practise asking “What if?”
Scenarios of use
Part of a learning module
Fun
What kind of a game?
Identifying hazards/correcting hazards/collect rewards/compete with others… Nina Reeves, Module Tutor 13
14. See PRiMMA project link Nina Reeves, Module Tutor 14
15. Assignment 2 – preparation 4 design Mobile Car Sales training app
Who will use this? …Car sales staff
What kind of lives do they lead?...busy, social, stressful…
What technology are they happy with?
What kind of customers do they meet?
What are their needs?
What assumptions should be made about the company who employs them?
What research have you done wrt competitive survey?
Write out the scenarios in words Nina Reeves, Module Tutor 15
16. Nina Reeves, Module Tutor 16 What now? Could conduct a Focus group with sales staff
Facilitator encourages the group to rank the features elicited and talk about any further scenarios
May provide other material eg: magazines, adverts etc concerning image related features of the vehicles
List features
Subsequent use of questionnaires might collect data ranking features in importance
Data analysis would need Rank correlation
For Assignment 2…
Think about the data (aspects/features of the cars that can be changed) that you want to include
Design for a mobile device – think screen size!!
17. Nina Reeves, Module Tutor 17 Any Questions?
18. Nina Reeves, Module Tutor 18 Bibliography Benyon D, Turner P and Turner S. (2005) Designing Interactive Systems. Harlow, Addison-Wesley.
Faulkner X. (2000) Usability engineering. Basingstoke, MacMillan Press
ISO standards
ISO 9241-11:1998 Ergonomic requirements for office work with visual display terminals (VDTs) -- Part 11: Guidance on usability
ISO 13407:1999 Human Centred Design Processes for Interactive Systems
ISO 14915-1 Design Principles and Framework
(2002) published standard
ISO 14915-2 Multimedia navigation & control
(2003) published standard
ISO 14915-3 Media selection and combination
(2002) published standard
Monk A, Wright P, Haber J. and Davenport L. (1993) Improving your Human Computer Interface. Hemel Hempstead, Prentice-Hall.