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Overview. The mobile marketplaceCreating appsInvolves C programming of various sortsEg: TreasureHunter = Flash AS2 Zinc Maps API Visual Studio MySQL html CSS XML The UX (User Experience) needs prototypingSee Links page for Nokia/ApplePractical with iPhone prescribed UI elements u
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1. Nina Reeves, Module Tutor 1 MU220 User Interaction Studies Mobile devices & evaluation
2. Overview The mobile marketplace
Creating apps
Involves C programming of various sorts
Eg: TreasureHunter = Flash AS2 + Zinc + Maps API + Visual Studio + MySQL + html + CSS + XML
The UX (User Experience) needs prototyping
See Links page for Nokia/Apple
Practical with iPhone prescribed UI elements using MockApps Nina Reeves, Module Tutor 2
3. A little history! A patent for the first wireless phone as we know today was issued in US Patent Number 3,449,750 to George Sweigert of Euclid, Ohio on June 10, 1969
1979 citywide cell phone net Japan
1983 BT brick
1991 2G GSM standard Finland
2001 3G NTT DoCoMo (WCDMA)
2005 Nokia N series multimedia phones
Nina Reeves, Module Tutor 3
4. What happened to menus? Nina Reeves, Module Tutor 4
5. Nokia’s future with nanotechnology Morph
http://www.wired.com/gadgetlab/2010/10/five-mobile-interfaces-nokia/?pid=663
Nina Reeves, Module Tutor 5
6. Growing business Nina Reeves, Module Tutor 6
7. 2010 figures - interpret Nina Reeves, Module Tutor 7
8. Why consider mobile devices? Growing number of apps
iPhone > 100,000 http://www.apple.com/webapps/whatarewebapps.html
Windows > 800
Android >2,000
See continuous updating http://en.wikipedia.org/wiki/List_of_digital_distribution_platforms_for_mobile_devices
Developers’ guide to Dashcode
http://developer.apple.com/safari/library/navigation/index.html Nina Reeves, Module Tutor 8
9. What are the main problems? Screen size & resolution very variable
iPhone 480 x 320 at 163 ppi
N97 360 x 640
OK to scale app but if it’s too small to read… spend a lot of time zooming
Method of interaction variable
Keyboards vary
Touchscreen gestures vary
Accelerometer available eg: Wii, pedometers, non-drop damage
Flash AS2 supported by Win Mob 6
Not iPhone, Blackberry
Android can use AS3
http://www.talkandroid.com/409-android-flash-plugin-t-mobile-g1/
Apps tend to be quite consistent – PTO Nina Reeves, Module Tutor 9
10. Help with prototyping for mobiles
Jeff Axup - a designer’s view
http://mobilecommunitydesign.com/2009/01/how-to-prototype-mobile-app.html
“ The objects aren't designed to look perfect - they look like sketches and set viewer expectations accordingly. ”
Balsamiq Mockups tool
http://www.balsamiq.com/products/mockups Nina Reeves, Module Tutor 10
11. Watch the video and try it out http://www.balsamiq.com/products/mockups/ Nina Reeves, Module Tutor 11
12. Create this – but on the iPhone! Nina Reeves, Module Tutor 12
13. iPhone simple solution MockApp
http://mockapp.com/about/
http://mockapp.com/2009/10/19/google-wave-iphone-app-demo/
Basic and widgets available on Links page of module website
Provides more realistic images and uses PPT Nina Reeves, Module Tutor 13
14. Nina Reeves, Module Tutor 14 In the context of UI evaluation How did you use your mobile devices?
What would be useful in an App to support Usability Evaluation studies?
Reminder : bring your quant data next week