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2D Motion and Vector Algebra Lecture

Learn about vector algebra, 2D motion, Cartesian and Polar coordinates, trajectories, acceleration, reference frames, and solve classic 2D motion problems. Includes example problems and concepts like vector addition and subtraction.

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2D Motion and Vector Algebra Lecture

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  1. Lecture 4 • Goals for Chapter 3 & 4 • Perform vector algebra • (addition & subtraction) graphically or by xyz components • Interconvert between Cartesian and Polar coordinates • Work with 2D motion • Distinguish position-time graphs from particle trajectory plots • Trajectories • Obtain velocities • Acceleration: Deduce components parallel and perpendicular to the trajectory path • Solve classic problems with acceleration(s) in 2D (including linear, projectile and circular motion) • Discern different reference frames and understand how they relate to motion in stationary and moving frames Assignment: Read thru Chapter 5.4 MP Problem Set 2 due this Wednesday

  2. Example of a 1D motion problem • A cart is initially traveling East at a constant speed of 20 m/s. When it is halfway (in distance) to its destination its speed suddenly increases and thereafter remains constant. All told the cart spends a total of 10 s in transit with an average speed of 25 m/s. • What is the speed of the cart during the 2nd half of the trip? • Dynamical relationships (only if constant acceleration): And

  3. The picture v1 ( > v0 ) a1=0 m/s2 v0 a0=0 m/s2 • Plus the average velocity • Knowns: • x0 = 0 m • t0 = 0 s • v0 = 20 m/s • t2 = 10 s • vavg = 25 m/s • relationship between x1 and x2 • Four unknowns x1 v1 t1 & x2 and must find v1 in terms of knowns x0 t0 x1 t1 x2 t2

  4. v1 ( > v0 ) a1=0 m/s2 v0 a0=0 m/s2 x0 t0 x1 t1 x2 Using • Four unknowns • Four relationships t2

  5. Using v1 ( > v0 ) a1=0 m/s2 v0 a0=0 m/s2 • Eliminate unknowns first x1 next t1 then x2 x0 t0 x1 t1 x2 t2 1 2 3 4 2 & 3 1 Mult. by 2/ t2 4

  6. v1 ( > v0 ) a1=0 m/s2 v0 a0=0 m/s2 x0 t0 x1 t1 x2 Fini • Plus the average velocity • Given: • v0 = 20 m/s • t2 = 10 s • vavg = 25 m/s t2

  7. B B A C C Vectors and 2D vector addition • The sum of two vectors is another vector. A = B + C D = B + 2C ???

  8. B B - C -C C B Different direction and magnitude ! A 2D Vector subtraction • Vector subtraction can be defined in terms of addition. = B + (-1)C B - C A = B + C

  9. U = |U| û û Reference vectors: Unit Vectors • A Unit Vector is a vector having length 1 and no units • It is used to specify a direction. • Unit vector u points in the direction of U • Often denoted with a “hat”: u = û • Useful examples are the cartesian unit vectors [i, j, k] • Point in the direction of the x, yand z axes. R = rx i + ry j + rz k y j x i k z

  10. By C B Bx A Ay Ax Vector addition using components: • Consider, in 2D, C=A + B. (a) C = (Ax i + Ayj ) + (Bxi + Byj ) = (Ax + Bx )i + (Ay + By ) (b)C = (Cx i+ Cy j ) • Comparing components of (a) and (b): • Cx = Ax + Bx • Cy = Ay + By • |C| =[(Cx)2+ (Cy)2 ]1/2

  11. ExampleVector Addition • {3,-4,2} • {4,-2,5} • {5,-2,4} • None of the above • Vector A = {0,2,1} • Vector B = {3,0,2} • Vector C = {1,-4,2} What is the resultant vector, D, from adding A+B+C?

  12. ExampleVector Addition • {3,-4,2} • {4,-2,5} • {5,-2,4} • None of the above • Vector A = {0,2,1} • Vector B = {3,0,2} • Vector C = {1,-4,2} What is the resultant vector, D, from adding A+B+C?

  13. tan-1 ( y / x ) Converting Coordinate Systems • In polar coordinates the vector R= (r,q) • In Cartesian the vectorR= (rx,ry) = (x,y) • We can convert between the two as follows: y (x,y) r ry  rx x • In 3D cylindrical coordinates (r,q,z), r is the same as the magnitude of the vector in the x-y plane [sqrt(x2 +y2)]

  14. Resolving vectors into componentsA mass on a frictionless inclined plane • A block of mass m slides down a frictionless ramp that makes angle  with respect to horizontal. What is its acceleration a ? m a 

  15. y’ x’ g q q y x Resolving vectors, little g & the inclined plane • g (bold face, vector) can be resolved into its x,yorx’,y’ components • g = - g j • g = - g cos qj’+ g sin qi’ • The bigger the tilt the faster the acceleration….. along the incline

  16. Dynamics II: Motion along a line but with a twist(2D dimensional motion, magnitude and directions) • Particle motions involve a path or trajectory • Recall instantaneous velocity and acceleration • These are vector expressions reflecting x, y & z motion r = r(t) v = dr / dt a = d2r / dt2

  17. v Instantaneous Velocity • But how we think about requires knowledge of the path. • The direction of the instantaneous velocity is alonga line that is tangent to the path of the particle’s direction of motion. • The magnitude of the instantaneous velocity vector is the speed, s. (Knight uses v) s = (vx2 + vy2 + vz )1/2

  18. Average Acceleration • The average acceleration of particle motion reflects changes in the instantaneous velocity vector (divided by the time interval during which that change occurs). • The average acceleration is a vector quantity directed along ∆v ( a vector! )

  19. Instantaneous Acceleration • The instantaneous acceleration is the limit of the average acceleration as ∆v/∆t approaches zero • The instantaneous acceleration is a vector with components parallel (tangential) and/or perpendicular (radial) to the tangent of the path • Changes in a particle’s path may produce an acceleration • The magnitude of the velocity vector may change • The direction of the velocity vector may change (Even if the magnitude remains constant) • Both may change simultaneously (depends: path vs time)

  20. = + = 0 = 0 a a a a v v a Generalized motion with non-zero acceleration: need bothpath&time Two possible options: Change in the magnitude of Change in the direction of Animation

  21. Kinematics • The position, velocity, and acceleration of a particle in 3-dimensions can be expressed as: r = x i + y j + z k v = vx i + vy j + vz k(i,j,kunit vectors ) a = ax i + ay j + az k • All this complexity is hidden away in r = r(Dt) v = dr / dt a = d2r / dt2

  22. xvst x 4 0 t Special Case Throwing an object with x along the horizontal and y along the vertical. x and y motion both coexist and t is common to both Let g act in the –y direction, v0x= v0 and v0y= 0 xvsy yvst t = 0 y 4 y x 4 t 0

  23. Another trajectory Can you identify the dynamics in this picture? How many distinct regimes are there? Are vx or vy = 0 ? Is vx >,< or = vy ? xvsy t = 0 y t =10 x

  24. Another trajectory Can you identify the dynamics in this picture? How many distinct regimes are there? 0 < t < 3 3 < t < 7 7 < t < 10 • I. vx = constant = v0 ; vy = 0 • II. vx = vy = v0 • III. vx = 0 ; vy = constant < v0 xvsy t = 0 What can you say about the acceleration? y t =10 x

  25. Exercise 1 & 2Trajectories with acceleration • A rocket is drifting sideways (from left to right) in deep space, with its engine off, from A to B. It is not near any stars or planets or other outside forces. • Its “constant thrust” engine (i.e., acceleration is constant) is fired at point B and left on for 2 seconds in which time the rocket travels from point B to some point C • Sketch the shape of the path from B to C. • At point C the engine is turned off. • Sketch the shape of the path after point C

  26. B B B C C C B C Exercise 1Trajectories with acceleration • A • B • C • D • None of these From B to C ? A B C D

  27. Exercise 3Trajectories with acceleration • A • B • C • D • None of these C C After C ? A B C C C D

  28. Lecture 4 Assignment: Read through Chapter 5.4 MP Problem Set 2 due Wednesday

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