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Sharing Stories with StoryKit: A mobile storytelling case study. Elizabeth Bonsignore Alex Quinn, Allison Druin , & Ben Bederson University of Maryland iSchool & HCIL. Smartphones mainstream. Smartphone growth: Up 74% worldwide in 2010. - IDC, Feb 2011.
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Sharing Stories with StoryKit:A mobile storytelling case study Elizabeth Bonsignore Alex Quinn, Allison Druin, & Ben Bederson University of Maryland iSchool & HCIL
Smartphones mainstream Smartphone growth: Up 74% worldwide in 2010. - IDC, Feb 2011 Sources:NielsenWire, March 26, 2010; mobilthinking.com, Feb 2011; IDC/AkamaiWhilte Paper August 2010
Children + Mobile Technologies • GSM Association & NTT DOCOMO (2010). Children’s Use of Mobile Phones • and Personal Relationships – An International comparison 2010. Pew Internet & American Life Project (2004-8) Teen Cell Phone Use.
Expanding opportunities for children Photo credit: Boy with monster face: http://www.earlyapps.com/
Public Distribution Channels extend usage studies beyond field tests
Children Narrative Expression Mobile Technologies
Children Narrative Expression Mobile Technologies How does the design of a mobile storytelling application like StoryKit enable personal expression and literary practice by children?
Today: >100K users; >700K times; >150K stories
Shared Stories, by Platform Overall Over time Mobile storytelling platform trends
Shared Stories, by Author type Children are mobile storytellers
Shared Stories, by media used “Especially for kids who have issues with the act of writing… They’re very creative but it’s just the chore of writing – StoryKit’s audio is great.” Narrative is a multimedia enterprise
Shared Stories, by specific genre “Storytelling in science is key to understanding! “It’s helped me put together ideas for a novel.” Stories represent a diversity of genres
Mostly digital traces • Interviews corroborated • some observations; • need more detail on actual story-crafting and literacy practice • Initial exploratory data analysis • More comparisons across devices + context possible
Literacy Practices • Educator interviews or focus groups • to offset limitations in current analysis • Increasing number of educators making design recommendations for learning • Community-building • Design • Collaborative Authoring across devices • Online community/story-sharing
Narrative is a multimedia enterprise • Narrative is multi-disciplinary • Children using iPod touches dominate as mobile storytellers
Questions? • http://en.childrenslibrary.org/ • http://itunes.apple.com/us/app/storykit/id329374595?mt=8 Thank you! Elizabeth Bonsignore ebonsign@umd.edu