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Writing For The Hero With 1,000 Faces. Storytelling Challenges and Gears of War. On today’s menu. Storytelling in games Crafting the player experience. How? Not by accident, that’s for sure. Storytelling in games = group effort For many on team, uncharted waters
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Writing For The Hero With 1,000 Faces • Storytelling Challenges and Gears of War
On today’s menu • Storytelling in games • Crafting the player experience
How? • Not by accident, that’s for sure
Storytelling in games = group effort • For many on team, uncharted waters • Today’s session is for all game devs, not just game writers
Work with freelancers? • Unique challenges • This session can help
Group Effort • Gears • Bioshock • Blacksite • Always working with team
There’s only one Fenix • But 3 million + guys playing as Fenix • One hero, 3 million faces
Movie = His Story • Plot • Character development • Exposition • Conflict • Dialog • For one story: his
Every player wants to drive the story • Every player is different • What the hell
Their mirror neurons are telling them the game is happening to them • Not their avatar • Them
Players respond emotionally to what they do • If the player does it, it matters
Here comes the takeaway: • Use mirror neurons to match player experience and avatar experience
Design game & story so that player and avatar want the same thing
Can use this concept to decide what stays in your story and what goes
Fenix’s dad no, Colonel Hoffman yes • Alpha Squad
Can think in terms of emotion • What will player feel when he plays? • For an FPS, there are some safe bets...
Anger • Fear • Frustration • Dominance • Satisfaction
Mirror neurons are cool • Experimenting with it now • Hope to say more about this in future
Story can do 1 of 2 things: • Amplify gameplay • Or • Block gameplay
If story mirrors player’s feelings, then story amplifies gameplay • Booyah
Neurons Good • Mirrors player experience • Amplifies gameplay • Integrates story with game
Cinematics can: • Throw player out of game • Force story on player • Reveal too much
It’s a pickle • You want to tell the story • But you don’t want to get in the way of gameplay • Help
Player can solve this problem • Put that guy to work
Things we do at the same time: • work • surf the web • IM • answer phones • eat lunch • talk to coworkers • wish we were doing something else