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By: Courtney Hanson. Content Area Report Science. 4 ways technology is utilized in Science. 1. Productivity Tools 2. Communicate ideas and information 3. Investigating with technological tools 4. Creating knowledge products. 1. Productivity Tools. Examples:
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By: Courtney Hanson Content Area ReportScience
4 ways technology is utilized in Science 1. Productivity Tools 2. Communicate ideas and information 3. Investigating with technological tools 4. Creating knowledge products
1. Productivity Tools • Examples: • Excel spreadsheet where students can type in data and the calculations are already done. They are easy and efficient to use.
2. Communicate Ideas & Information • Examples: • The graphing program: The Graph Club • Kidpix: Students create their own illustration to show their data • Kidspiration: Many ways for kids to show their data
3. Investigating with Technological Tools • Examples: • Simulations or data gathering tools such as probes are commonly used in investigations. • There are CSI or FBI investigation sites where the students do all the work for the investigation. (recommend for older students) • For simulations students can find Solar System 3D Simulators. • http://download.cnet.com/Solar-System-3D-Simulator/3000-2054_4-10477538.html
4. Creating Knowledge Products • Examples: • Computer generated: • Graphs- The Graph Club • Pictures – Kidpix, Kidspiration • Hyperlinks- like the 3D Solar System http://download.cnet.com/Solar-System-3D-Simulator/3000-2054_4-10477538.html • Online Projects GLOBE, GoNorth!, etc.
Technology Integration Strategies • Supporting authentic science experiences • Supporting scientific inquiry skills • Supporting science concept learning • Accessing science information and tools • The Globe Project • NASA • Jason Project • Archimedes Laboratory • Project Feeder Watch • The Association of Science-Technology Centers • EarthKAM • GIS Population Data • Journey North project • RedRover Goes to Mars • The Exploratorium • Digital Library for Earth System Education • Web-Based Chemistry Simulations • Info on space at NASA • Info on weather at NOAA • Info on latest health finding • Exploring the Environment Curriculum • National Academy Press
Technologies • GLOBE • www.globe.gov • GoNorth! • www.polarhusky.com • Project Feeder Watch • www.birds.cornell.edu/pfw • EarthKAM • www.earthkam.ucsd.edu • Journey North • http://www.learner.org/jnorth/
GLOBE GLOBE
Standards • Here are some of the first grade science standards that some of the above mentioned technologies can meet. • S1CS4. Students will use the ideas of system, model, change, and scale in exploring scientific and technological matters. • a. Use a model—such as a toy or a picture—to describe a feature of the primary thing. • b. Describe changes in the size, weight, color, or movement of things, and note which of their other qualities remain the same during a specific change. • c. Compare very different sizes, weights, ages (baby/adult), and speeds (fast/slow) of both human made and natural things. • S1CS5. Students will communicate scientific ideas and activities clearly. • a. Describe and compare things in terms of number, shape, texture, size, weight, color, and motion. • b. Draw pictures (grade level appropriate) that correctly portray features of the thing being described. • c. Use simple pictographs and bar graphs to communicate data.
S1E1. Students will observe, measure, and communicate weather data to see patterns in weather and climate. • a. Identify different types of weather and the characteristics of each type. • b. Investigate weather by observing, measuring with simple weather instruments (thermometer, wind vane, rain gauge), and recording weather data (temperature, precipitation, sky conditions, and weather events) in a periodic journal or on a calendar seasonally. • c. Correlate weather data (temperature, precipitation, sky conditions, and weather events) to seasonal changes. • S1L1. Students will investigate the characteristics and basic needs of plants and animals. • b. Identify the basic needs of an animal. • 1. Air • 2. Water • 3. Food • 4. Shelter • d. Compare and describe various animals—appearance, motion, growth, basic needs.