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Untold Stories of Touch, Gesture, & NUI. Joe Fletcher Design Manager, Microsoft Surface. Touch is great for specific aspects New technology has enabled touch systems, which can enhance certain activities. Touch is not good for everything It is not an end all solution.
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Untold Stories of Touch, Gesture, & NUI Joe Fletcher Design Manager, Microsoft Surface
Touch is great for specific aspects New technology has enabled touch systems, which can enhance certain activities Touch is not good for everything It is not an end all solution Touch is a computing evolution It is an addition element for users to interact with their content in new and unique ways
Microsoft Surface Microsoft Surface is a revolutionary computer that responds to natural hand gestures and real-world objects, creating unique new ways for people to collaboratively interact with digital content.
Vision Strategy Design
Surface Massive Multi-touch, Multi-user Unique Spot Windows 7 PC’s, Form Factors, Technology
Touch is great for specific aspects Touch is not good for everything Touch is an evolution
Touch The act of directly touching your digital content Manipulation Alteration or freeform movement of digital content using touch Gesture Hand motions to take an action Natural User Interface The combination of these and other elements the create a unique way to interact with your digital content
History and Ecology Surface Design Principles Touch Challenges
History and Ecology Surface Design Principles Touch Challenges
Microsoft Surface and NUI Microsoft Surface computing uses sensing and display technology to infuse everyday surfaces with digital content and is comprised of the following unique attributes: Object recognition Direct interaction Multi-touch Multi-user
NUI vs. Web 2.0
Input Ecology Multi point Good for Manipulating objects Social Con Not for input Low accuracy Need large controls Support of hands and screen Keyboard Good for Accuracy Con Limited Mouse Good for Moving across the screen efficiently Con Indirect Stylus Good for Freeform input Con Low accuracy Need large controls Single point Good for Direct object selection Con Not for quick input Low accuracy Need of large controls Mis-hits from fingernails of perceived hit area
[Partial] Touch Ecology Multi Touch (screen) Reacts to multiple inputs Orients UI to the direction of the touch Spatial recognition of system NUI (Gesture & Physical/Digital) Reacts to multiple inputs Spatial Recognition - Orients UI to the direction of the touch Object recognition - Blurring physical and digital Multi point (screen) Reacts to direct input
Context, task, and use define the solution Touch is not a solution in search of a problem
Touch is great for specific aspects Touch is not good for everything Touch is an evolution
History and Ecology Surface Design Principles Touch Challenges
The start of almost every successful technological innovation is marked by an inflection point, which defines a moment of dramatic change.
Microsoft Surface and principle driven design Principle Driven Design
Microsoft Surface and principle driven design Principle Driven Design Using history to develop the future
CLI GUI NUI Text Graphics Objects
Recall Recognition Intuition CLI GUI NUI Text Graphics Objects
Directed Exploratory Contextual Recall Recognition Intuition CLI GUI NUI Text Graphics Objects
High-Low Double Medium Fast Few Directed Exploratory Contextual Recall Recognition Intuition CLI GUI NUI Text Graphics Objects
Disconnected Indirect Unmediated High-Low Double Medium Fast Few Directed Exploratory Contextual Recall Recognition Intuition CLI GUI NUI Text Graphics Objects
Static Responsive Evocative Disconnected Indirect Unmediated High-Low Double Medium Fast Few Directed Exploratory Contextual Recall Recognition Intuition CLI GUI NUI Text Graphics Objects
Evocative Principle of Performance Aesthetics Unmediated Principle of Direct Manipulation Principle of Scaffolding Fast Few Principle of Contextual Environments Contextual Principle of the Super Real Intuition NUI
Microsoft Surface and principle driven design Principle Driven Design
Microsoft Surface and principle driven design Three Super Principles
Social Multiple simultaneous users
Social Multiple simultaneous users Seamless Digital and Physical combined
Social Multiple simultaneous users Seamless Digital and Physical combined Spatial Kinesiology