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INTERACTIVE TECHNOLOGY IN THE CLASSROOM. By Gina Jaya Pasha Priya. CONTENTS. Rationale for using interactive technology Definition and Characteristics Levels of interactivity Various classroom technology Pros and Cons Future trends. Did you know?.
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INTERACTIVE TECHNOLOGY IN THE CLASSROOM By Gina Jaya Pasha Priya
CONTENTS • Rationale for using interactive technology • Definition and Characteristics • Levels of interactivity • Various classroom technology • Pros and Cons • Future trends
Did you know? Wondering why we need technology in the classroom??? Let’s have a quick look into the present and future state of the world……
What is Interactivity? • Interactivity is a characteristic of technologies that enable multidirectional communication (Markus, 1990) • Reciprocal activity between a learner and a multimedia learning system, in which the [re]action of the learner is dependent upon the [re]action of the system and vice versa. (Domaqk, Schwartz, Plass)
Characteristics • Immediate response • Non-linear access • Feedback • Adaptability and feedback • Minimal response time • Learner control
Levels of Interactivity Level 1 - Electronic page turning - Pre-determined options, path and structure
Levels of Interactivity Examples at level 1 • Slide shows • Tutorials • Websites • Videos • OHP
Levels of Interactivity Level 2 • a dialogue between the user and the computer-generated content. • questions or problems to which the user must respond. • Hyperlinks
Levels of Interactivity Level 2 examples • Websites • Collaborative work for students: Wikis, Google Doc • Graphic Organizers: Webspiration, Inspiration and Kidspiration • For Math: Mathletics, Everyday Math Online, Dynamic Geometry, and World Math Day
Levels of Interactivity Level 2 examples • Social Sciences : International World History Project, • Foreign language acquisition : Rosetta Stone • Language Arts: Starfall for Phonics K-2; Tumble Bookshttp, Disney Digital Books • Quizzes http://quizlet.com/ (free) • http://www.quia.com/ (Paid) • Science : BrainPop
Various classroom technology • One-on-one laptop • Interactive white boards (IWBs) • Document readers / visualizers • Handheld student response system (SRS) / Personal Response System
Levels of interactivity Level 3 • Multi-directional • Multiple learners
Levels of Interactivity Level 3 examples • Wikis • Virtual Games Online • Online challenges • Online Simulations
Levels of interactivity Level 4: Virtual reality Examples: • VR Worx or other panorama-creating software
Pros • Appeals to the children-digital natives • Differentiated Instruction • Motivational • Subsequent planning time is significantly reduced • Saves paper • Interaction among students increases
Cons • Cost • Digital Immigrant teachers • Teacher training • Additional initial planning time • Schools need to update constantly • Critics say technology does not necessarily increase understanding and wisdom
Future Trends • Use of mobile phones, I-pods to distribute information to parents, quiz students, etc. • Virtual learning communities • Virtual schools • Full sensory immersion
Thank you! ~Any Questions?~