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Experiments in Human-Robot Teams Curtis W. Nielsen, Michael A. Goodrich, Jacob W. Crandall Brigham Young University Motivation Search and Rescue Robotics Still in its infancy Current methods have very high workload The Questions
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Experiments in Human-Robot Teams Curtis W. Nielsen, Michael A. Goodrich, Jacob W. Crandall Brigham Young University
Motivation • Search and Rescue Robotics • Still in its infancy • Current methods have very high workload
The Questions How do human-robot interactions affect team performance and human workload? Where is the “Sweet Spot?”
Procedure • Domain • Topological map-building • Interaction Schemes • Teleoperate • Point to Point • Region of Interest • Experiment
Behavior-based Landmarks • Set of behaviors afforded to the robot • Affordance: “the perceived actionable properties between the world and an actor” (Gibson) • Actor = robot • Afforded behaviors: turn right, turn left, go forward • Afforded behaviors are found using filtered sonar measurements
Building a Topological Map Classify a landmark Disambiguate landmarks Choose an action
Characterizing the interaction schemes • Landmark classification • Landmark disambiguation • Choose an action • Advantages • Disadvantages
Teleoperate (TOL) • Choose an action: Human • Landmark classification:Human • Landmark disambiguation:Human • Advantage: Human has very high control of the movement of the robot • Disadvantage: The human must devote a lot of attention to the robot
Point To Point (PTP) • Choose an action: Human • Landmark classification:Robot • Landmark disambiguation:Human • Advantage: Relatively low workload • Disadvantage: Requires human control for each new action
Region of Interest (ROI) • Choose an action: Human / Robot • Landmark classification:Robot • Landmark disambiguation:Robot • Advantage: Very little human workload • Disadvantage: Takes a long time to disambiguate landmarks
Joystick Control Landmark Disambiguation Landmark Classification Action Selection
Point to Point Control Landmark Disambiguation Landmark Classification Action Selection
Region of Interest Control Landmark Disambiguation Landmark Recognition Action Selection
Measuring Performance The time it takes for the system to complete an accurate map of the environment. Time…
Measuring Workload: Behavioral Entropy • Entropy of the joystick (Boer) • Velocity of the mouse. • Button clicks on the mouse and joystick • Change robots • Scaling issues
2-PTP, TOL ROI, PTP, TOL 2-ROI, TOL 2-PTP, ROI 3-PTP 3-ROI 2-ROI, PTP Results Tradeoff Curve Without Teleop With Teleop
Conclusions • Measured performance and workload for a system where a human controls 3 robots in a map-building task. • Analyzed the tradeoffs in terms of workload and performance of changing interaction schemes between robots. • Found a sweet spot where performance is relatively high and workload is relatively low. • Sweet spot can change as representation and autonomy level change.
Questions for Future Work • Vary the number of robots? • Vary the number of users? • Vary environment complexity? • Dynamic autonomy? • Workload measurements (scaling issues)?