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e-Science for the Arts

e-Science for the Arts. Dr. Gregory Sporton, Director, Visualisation Research Unit. Background. VRU Workshops, November 2006 What is e-Science? What opportunities in the Arts? Support/Infrastructure/Benefits/Issues. e-Science and Creative Practice. Neglected potential Cost? Training?

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e-Science for the Arts

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  1. e-Science for the Arts Dr. Gregory Sporton, Director, Visualisation Research Unit

  2. Background • VRU Workshops, November 2006 • What is e-Science? • What opportunities in the Arts? • Support/Infrastructure/Benefits/Issues

  3. e-Science and Creative Practice • Neglected potential • Cost? • Training? • Uninformed/Misinformed • Dissemination through networked technologies

  4. Technologies in Creative Practice • Digitised analogues • Supporting existing workflows • Computer as tool • Individual practice

  5. e-Science Practice • Pooling of computing power • Functionality • Distribution • Shared resources • Human Network

  6. e-Science & Creativity • Relationship? • Locus of Creativity? • Dependence on technology?

  7. Concerns • Development of specific software/platforms for Arts applications • Security • Intellectual property rights • Lessons from science use of e-Science • Real & “Virtual”

  8. Starting Point… • e-Science as an environment • Technology or creativity? • Art as a craft practice • Interdisciplinary/Collaborative models • Digital generations

  9. Information • Visualisation Research Unit • www.biad.uce.ac.uk/vru • Workshop resources • http://www.biad.uce.ac.uk/vru/collaborativeart/index.php • http://www.arts-humanities.net/forum/real_time_collaborative_art_making/196 • Gregory Sporton • gregory.sporton@uce.ac.uk

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