1 / 21

授課教師:顏士淨 2013/09/12

AI. 授課教師:顏士淨 2013/09/12. Part I & Part II.

emmett
Download Presentation

授課教師:顏士淨 2013/09/12

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. AI 授課教師:顏士淨 2013/09/12

  2. Part I & Part II • Part I Artificial Intelligence          1 Introduction           2 Intelligent Agents Part II Problem Solving          3 Solving Problems by Searching           4 Beyond Classical Search           5 Adversarial Search           6 Constraint Satisfaction Problems

  3. Part III • Part III Knowledge and Reasoning      7 Logical Agents 8 First-Order Logic 9 Inference in First-Order Logic 10 Classical Planning 11 Planning and Acting in the Real World 12 Knowledge Representation

  4. Part IV • Part IV Uncertain Knowledge and Reasoning      13 Quantifying Uncertainty 14 Probabilistic Reasoning 15 Probabilistic Reasoning over Time 16 Making Simple Decisions 17 Making Complex Decisions

  5. Part V Learning • Part V Learning • 18 Learning from Examples 19 Knowledge in Learning 20 Learning Probabilistic Models 21 Reinforcement Learning

  6. Part VII && Part VIII • Part VII Communicating, Perceiving, and Acting        22 Natural Language Processing         23 Natural Language for Communication         24 Perception         25 Robotics Part VIII Conclusions

  7. What is AI? • Systems that… • Thinking humanly? • Thinking rationally? • Acting humanly? • Acting rationally?

  8. Thinking Humanly: Cognitive Science • 1960s ”cognitive revolution” • Information-processing psychology replaced prevailing orthodoxy of behaviorism • Requires scientific theories of internal activities • How to validate? Requires • Predicting and testing behavior of human subjects(top-down) • Direct identification from neurological data(bottom-up)

  9. Thinking Rationally: Laws of Thought • Aristotle: • what are correct arguments/thought processes? • Logic: • notation and rules of derivation for thoughts • Direct line thought mathematics and philosophy to modern AI

  10. Problems • Not all intelligent behavior is medicated by logical deliberation • What is the purpose of thinking?

  11. Acting Humanly: The Turing Test(1/2) • Turing(1950) “Computing machinery and intelligence” • “Can machines think?””Can machines behave intelligently?” • Operation test for intelligent behavior:

  12. Acting Humanly: The Turing Test(2/2) • Predicted that by 2000, a machine might have a 30% chance of fooling a lay person for 5 minutes • Anticipated all major arguments against AI in following 50 years • Suggested major components of AI: knowledge, reasoning, language understanding, learning • Watson

  13. Acting Rationally • Rational behavior: doing the right thing • The right thing • That which is expected to maximize goal achievement, given the available information • Aristotle: Every art and every inquiry, and similarly every action and pursuit, is thought to aim at some good

  14. Rational Agents • An agent is an entity that perceives and acts • This course is about designing rational agents • Abstractly, an agent is a function from percept histories to actions: f: P*A • For any given class of environments and tasks, we seek the agent (or class of agents) with the best performance • Caveat: computational limitations make perfect rationality unachievable design best program for given machine resources

  15. AI prehistory(1/3) • Philosophy(428 B.C.-) logic, methods of reasoning mind as physical system foundations of learning, language, rationality • Mathematics(800 B.C. -) Formal representation and proof algorithms, computation, (un) decidability probability

  16. AI prehistory(2/3) • Economics(1766-) formal theory of rational decisions Decision theory Game theory • Neuroscience(1861-) plastic physical substrate for mental activity • Psychology(1879-) adaptation cognitive science

  17. AI prehistory(3/3) • Computer engineering(1940-) • Control theory homeostatic systems, stability simple optimal agent designs • Linguistics knowledge representation grammar natural language processing

  18. Potted history of AI(1/3) 1943 McCulloch&Pitts: Boolean circuit model of brain 1950 Turing’s “Computing Machinery and Intelligence: 1950s Early AI programs, including Samuel’s checkers program, Newell & Simon’s Logic Theorist, Gelernter’s Geometry Engine 1956 Dartmouth meeting: “Artificial Intelligence” adopted

  19. Potted history of AI(2/3) 1965 Robinson’s complete algorithm for logical reasoning 1966-74 AI discovers computational complexity, Neural network research almost disappears 1969-79 Early development of knowledge-based systems 1980-88 Expert systems industry booms 1988-93 Expert systems industry busts: “AI Winter”

  20. Potted history of AI(3/3) 1985-95 Neural networks return to popularity 1988- Resurgence of probability; general increase in technical depth “Nouvelle AI”: ALife, GAs, soft computing 1995- Agents agents every where

  21. State of the art • Autonomous planning and scheduling • Game playing • Autonomous control • Diagnosis • Logistics planning • Robotics • Language understanding and problem solving

More Related