170 likes | 310 Views
The Effect of Distance on the Rate of Blinking . Katy Sachs. To see if people started to blink less while staring at a television faster at a closer distance over time. My sister who plays on the Wii When I watch her, she just stares Standing too close. Terms.
E N D
To see if people started to blink less while staring at a television faster at a closer distance over time • My sister who plays on the Wii • When I watch her, she just stares • Standing too close
Terms • Wii™: The electronic device that was used in the experiment. • Blinks/min: The amount of blinks in one minute. • CVS (Computer Vision Syndrome): Temporary condition of focusing of the eyes after staring at an electronic for an hour. Conditions could be sore eyes, and blurred vision. • Super Mario Galaxy 2: The computer game that was used during the experiment. • Meters: Unit of measurement for distance. • ANOVA: Statistical equations that the results were put into.
Design Diagram • TITLE: The effect of distance while playing video games on the rate of blinking. • HYPOTHESIS: If people play on the Wii at a close distance then the rate of eyes blinking will decrease. • IV: Distance between the person and the Wii (meters) • CONSTANTS: The game, height of the television, conditions played in, and the amount of time spent playing the game
Materials • Materials: • Wii • Game (Super Mario Galaxy 2) • Materials necessary to write down observations • Timer • Video Camera • Tape (for floor)
Procedure • They first will be asked to sign the consent form, knowing their task is to play the Wii for an half hour. • The person will be video tape talking about their electronic use for ONE minute: The questions asked: How long they use electronics per day? What is the normal usage of electronic device that they play on? • This footage will be used to see the subjects blink rate in normal conditions. • The person will be positioned at a distance they must stay at for the entire experiment. Behind a colored tape, they are not to move past this tape for the entire experiment. • The background information of Super Mario Galaxy 2 will be presented before they start the experiment. The controls of the Wii remote and how to control the player in the game will be presented with the background information.
I will let them start playing the Wii at the distance that was marked for the person. • At the fifteen minute mark, the player will be video tape playing the Wii for one minute. • As they continue to play the Wii, they will be recorded for another minute as the last minute of the players playing time. • The player will stop playing after a full half hour is completed. • After the experiment is completed, there will be time to review the video footage of the player at the start, midway, and at the end of the experiment. • The data will be collected by showing the three-one minute video clip segments.
In the first video clip that was recorded, the review will count how many times the player blinked (at the beginning of the experiment). • After the first minute is completed, watch the second clip to watch the rate of eye movement in that minute. • Then finally, the third clip will be showed to count the blinking in that minute.
ANOVA • The probability of this result is 0.695 >.05 • Chance
Conclusion • That distance did not affect blinking rate • ANOVA: data was chance • People have different blinking rates
Errors • Human Error • Video Camera • Interest level Extensions • TV affects blinking • Electronics influences your normal blinking rate
Thanks! • My sisters: ideas • Parents: pushed me to work on this • Mrs. Pietrangelo: help get approved