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Universal Design for Learning (UDL)

Universal Design for Learning (UDL). What is Universal Design (UD)?. Many products or environments are designed for the “average user.”

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Universal Design for Learning (UDL)

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  1. Universal Design for Learning (UDL)

  2. What is Universal Design (UD)? • Many products or environments are designed for the “average user.” • In contrast, UD is "the design of products and environments to be usable by all people, to the greatest extent possible, without the need for adaptation or specialized design“ • For example, doors with installed sensors that open a door, can be accessible to: • A small child, • An individual carry a large box, • And elderly person, • A Person using a walker or wheelchair.

  3. Making a product or environment accessible to people with disabilities often benefits others.

  4. What is Universal Design for Learning (UDL)? • A scientifically valid framework for guiding educational practice that: • (A) provides flexibility in the ways information is presented, in the ways students respond or demonstrate knowledge and skills, and in the ways students are engaged; and • (B) reduces barriers in instruction, provides appropriate accommodations, supports, and challenges, and maintains high achievement expectations for all students, including students with disabilities and students who are limited English proficient.

  5. Universal Design of Learning Multi-Media • Videos • UDL at a Glance • Making Sense of Universal Design for Learning • Writings • Promoting Student Success using Universal Design to Decrease Barriers in Higher Education Wendi J. W. Williams, PhD. / NorthWest Arkansas Community College / Division of Math and Science / wwilliams@nwacc.edu • Websites • SAGE 2YC Support 2YC Students with Disabilities • CAST (www.cast.org), • DO-IT (http://www.washington.edu/doit/ ), and • WebAim (http://webaim.org/ ).

  6. Three Basic Guidelines of UDL • Multiple means of engagement to stimulate motivation and interest (the "why" of learning), • Multiple means of representation to present content and information (the "what" of learning), and • Multiple means of action and expression to differentiate the ways students demonstrate what they know (the "how" of learning).

  7. Think of an activity that you want to “Universally Design” • Examples include: • Homework Assignment • Quiz/Exam • Participation Assignment • Field Study

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