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Awards & Judging . Linda Scott August 5-6, 2013. BEAT EVERY SINGLE TEAM. BEST Philosophy. The students will get the most from the process if they do the work Mentors and Teachers should help the students realize the students’ ideas
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Awards & Judging Linda Scott August 5-6, 2013
BEAT EVERY SINGLE TEAM BEST Philosophy • The students will get the most from the process if they do the work • Mentors and Teachers should help the students realize the students’ ideas • The six-week development process is more important than the game-day competition • BEST does not stand for “Beat Every Single Team”
Game Awards • Awarded to the teams whose machines finish first, second, third and fourth in the robot competition • Competition includes: • seeding round matches • semi-final matches • 1 wild card match – • 2 teams with highest Engineering Notebook Scores! • final matches
Special Awards • Founders Award For Creative Design • Awarded to the team that best uses the engineering process for offensive and defensive capabilities in design • Most Robust Machine • Awarded to the team whose robot demonstrates excellent reliability during the competition • Craftsmanship Award • Awarded to the team whose robot exhibits the best workmanship, appearance, fit and finish • Sportsmanship Award • Awarded to the team displaying the best attributes of sportsmanship and enthusiasm during the competition; selected by the student teams. • Best Rookie Team – new • Recognition to a new school for best robot performance • BEST “Simulink” Design – new • Awarded to 1 team in each of the 4 BEST regions (Frontier Trails) that best applies the ‘Simulink Support Package for VEX’ based on the judging criteria and robot performance in the competition.
Competing in “BEST Award” increases your chance to qualify Competing Competing in BEST Award Top Scoring Teams Receive… • BEST Award & Game Awards • First, Second & Third Place Trophies • Individual medallions • RM BEST will qualify multiple teams to advance to regional’s in the following order: • BEST Award winner, 1st place • Game winner, 1st place • BEST Award winner, 2nd place • Game winner, 2nd place • BEST Award winner, 3rd place • Etc.
Read the Rules… • Awards & Judging Policies Part I & Part II • Find the Awards & Judging policies at: www.bestinc.org/participants
The BEST Award… • Presented to the team that best embodies the concept of Boosting Engineering, Science and Technology • Inclusiveness, Diversity of participation • Use of the Engineering Process, Creativity • Sportsmanship, Teamwork • Positive attitude & enthusiasm • School and community involvement
Important Deadline • Team’s participation in the BEST Award Competition is optional… • If a team wants to compete, notify Linda Scott by Saturday, October 5! • email lscott@rockymountainbest.org or call 720-250-6896
BEST Award Scoring • The BEST Award competition is evaluated by judges using score sheets using the following distribution of points: • Project Engineering Notebook 30 pts • Marketing Presentation 25 pts • Team Exhibit and Interview 20 pts • Spirit and Sportsmanship 10 pts • Robot Performance 15 pts
Purpose of the Notebook • To document the process the team uses to design, build and test the team’s robot. • An opportunity to tell the story of your robot • Documentation is a critical aspect of the Engineering Process. It provides… • A crucial record of the process • Critical info between different groups • A checklist against requirements • Essential information for new people Page 12
Notebook Judging The Project Engineering Notebook is an important element of the BEST Award 25% of the total score Same Guidelines and Score Sheet as for non-BEST Award teams All notebooks judged at the same time BEST Award teams & non-BEST Award teams Page 13
A Notebook Required to Compete • Project Engineering Notebooks are due on Practice Day • Every team MUST submit a Project Engineering Notebook – NO EXCEPTIONS! • If a notebook is not turned in on Practice Day, your team will NOT be able to compete on Game Day • Notebooks will be returned on Game Day • Team Demographics Form MUST be submitted with Project Engineering Notebook Page 14
Important Deadline • Friday, Oct. 11 - Deadline to sign up for Marketing Presentation participation • Notify David Klein by email or telephone, and wait for confirmation at kleind@msudenver.edu or 303-556-4133 • Select a preferred and a backup 25-minute timeslot, either on the hour (i.e., 3:00pm), or half-hour (i.e., 3:30pm), between 8:30am and 4:30pm. • These hours could be expanded to include LATER times (after 4:30pm) if high participation requires.
Marketing Presentation Date • Friday, October 25 • 8:30am – 4:30pm • Technology Building on Auraria Campus, room 121-A (check-in at room 124) 17
Presentation Guidelines • The presentation format is the prerogative of the team. • The team may provide any equipment it wishes to use. • BEST will provide a computer, projector, and screen for presentations. All other equipment needs are the responsibility of the teams. • Direct questions about equipment and facilities to David Klein at kleind@msudenver.edu or 303-556-4133 • Failure to voice equipment needs may result in a team not having the necessary equipment for its presentation. 18
Exhibit & Interview Process • To creatively communicate the following information through a display and discussion with judges: • An understanding of the game theme • Demonstration of how the team has promoted BEST in the school and community
Exhibit & Interview Process • Judges will visit table exhibits of each BEST team between 9:00 am and 2:00 pm on Game Day • Teams will be visited by several judges • Visits will be at tables, in pit and in stands, at the judges’ discretion • Judges will have score sheet that requires them to evaluate every item listed in the evaluation section of the rules
Judging Spirit & Sportsmanship • Will occur throughout Game Day • Spirit promoted by the team during competition • Team’s conduct throughout the day • Seating area • Table display area • Game floor • Pit area
Evaluation of Team Spirit • Team spirit includes: • Display of vigor and enthusiasm • Use of signs, posters, t-shirts, props, etc. • Cheerleaders, mascots, costumes, bands, etc. • Band limited to maximum of 10 instruments • Bands play ONLY during team’s 3-minute round • No powered instruments, sirens, air-horns, etc. • Evidence of community involvement (e.g., community supporters present on Game Day)
Evaluation of Sportsmanship • Outward display of sportsmanship • Helping other teams in need • Conduct and attitude considered befitting participation in sporting competitions • Grace in winning or losing • Evidence that students (not adults) are the robot creators, builders, pit crew
Robot Performance • Robot Performance will determine up to 15 points based on scores during the seeding competition: • Team finishes in top 20% 15 pts. • Team finishes in top 40% 12 pts. • Team finishes in top 60% 9 pts. • Team finishes in top 80% 6 pts. • Team scores any points 3 pts. • Team unable to score any points 0 pts. Page 29
Best Award Panel • Mike King • Project Engineering Notebook Judge • David Klein • Marketing Presentation Head Judge • Joel Noble • East HS • Tom Spicer • Valor Christian HS