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EEL 5771-001 Introduction to Computer Graphics. PPT6: Three-dimensional viewing. PPT and video are due : no later than October 11, 5:00 PM Submit to: lpiegl@gmail.com This template file is just an outline of the presentation that you need to complete. Additional pages will
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EEL 5771-001 Introduction to Computer Graphics PPT6: Three-dimensional viewing PPT and video are due : no later than October 11, 5:00 PM Submit to: lpiegl@gmail.com This template file is just an outline of the presentation that you need to complete. Additional pages will be necessary to fully explore the topic above. Each page should contain adequate text as well as illustrations. You are free to use all publicly available information (text as well as graphics) as long as the sources are properly acknowledged.
Team members’ contributions Member [name]: Member [name]: Member [name]: Member [name]:
3-D Viewing Concepts Content outline: • Viewing concepts • Examples
3-D Viewing Concepts Content outline: • Setups, wire frame ambiguities, depth cueing • Examples
3-D Viewing Pipeline Content outline: • From modeling transformation to viewport • Illustration of the process
3-D Viewing Parameters Content outline: • View coordinate, view plane, clipping planes • Math, illustrations with explanation
3-D Viewing Effects Content outline: • Wide angle view, panning, walk-around • Examples
From World to Viewing Transformation Content outline: • Math and examples
3-D Viewing Projections: Orthogonal Content outline: • Method, math and examples
3-D Viewing Projections: Orthogonal Content outline: • View volumes and normalization
3-D Viewing Projections: Parallel Content outline: • Method, math and examples
3-D Viewing Projections: Parallel Content outline: • Cavalier and Cabinet projections
3-D Viewing Projections: Parallel Content outline: • View volumes, clipping ready transformation
3-D Viewing Projections: Parallel Content outline: • Normalizing the view volume
3-D Viewing Projections: Perspective Content outline: • Definition, math, illustrations
3-D Viewing Projections: Perspective Content outline: • One- two- and three-point perspective
3-D Viewing Projections: Perspective Content outline: • View volumes, clipping ready transformation
3-D Viewing Projections: Perspective Content outline: • Normalizing the view volume
3-D Clipping Content outline: • Definition and algorithm • The use of homogeneous coordinates
3-D Clipping Content outline: • Line and plane intersections