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EEL 5771-001 Introduction to Computer Graphics

EEL 5771-001 Introduction to Computer Graphics. PPT6: Three-dimensional viewing. PPT and video are due : no later than October 11, 5:00 PM Submit to: lpiegl@gmail.com This template file is just an outline of the presentation that you need to complete. Additional pages will

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EEL 5771-001 Introduction to Computer Graphics

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  1. EEL 5771-001 Introduction to Computer Graphics PPT6: Three-dimensional viewing PPT and video are due : no later than October 11, 5:00 PM Submit to: lpiegl@gmail.com This template file is just an outline of the presentation that you need to complete. Additional pages will be necessary to fully explore the topic above. Each page should contain adequate text as well as illustrations. You are free to use all publicly available information (text as well as graphics) as long as the sources are properly acknowledged.

  2. Team members’ contributions Member [name]: Member [name]: Member [name]: Member [name]:

  3. 3-D Viewing Concepts Content outline: • Viewing concepts • Examples

  4. 3-D Viewing Concepts Content outline: • Setups, wire frame ambiguities, depth cueing • Examples

  5. 3-D Viewing Pipeline Content outline: • From modeling transformation to viewport • Illustration of the process

  6. 3-D Viewing Parameters Content outline: • View coordinate, view plane, clipping planes • Math, illustrations with explanation

  7. 3-D Viewing Effects Content outline: • Wide angle view, panning, walk-around • Examples

  8. From World to Viewing Transformation Content outline: • Math and examples

  9. 3-D Viewing Projections: Orthogonal Content outline: • Method, math and examples

  10. 3-D Viewing Projections: Orthogonal Content outline: • View volumes and normalization

  11. 3-D Viewing Projections: Parallel Content outline: • Method, math and examples

  12. 3-D Viewing Projections: Parallel Content outline: • Cavalier and Cabinet projections

  13. 3-D Viewing Projections: Parallel Content outline: • View volumes, clipping ready transformation

  14. 3-D Viewing Projections: Parallel Content outline: • Normalizing the view volume

  15. 3-D Viewing Projections: Perspective Content outline: • Definition, math, illustrations

  16. 3-D Viewing Projections: Perspective Content outline: • One- two- and three-point perspective

  17. 3-D Viewing Projections: Perspective Content outline: • View volumes, clipping ready transformation

  18. 3-D Viewing Projections: Perspective Content outline: • Normalizing the view volume

  19. 3-D Clipping Content outline: • Definition and algorithm • The use of homogeneous coordinates

  20. 3-D Clipping Content outline: • Line and plane intersections

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