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IBM KidSmart Early Learning programme. Overview of the Young Explorer software programs. Young Explorer software : 5 programs. Bailey’s Book House (English only) Millie’s Maths House Sammy’s Science House Trudy’s Time & Place House Thinkin ’ Things 1. Explore and Question Modes.
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IBM KidSmart Early Learning programme Overview of the Young Explorer software programs IBM CC&CA programmes
Young Explorer software : 5 programs • Bailey’s Book House (English only) • Millie’s Maths House • Sammy’s Science House • Trudy’s Time & Place House • Thinkin’ Things 1 IBM CC&CA programmes
Explore and Question Modes • Explore & Discover Mode • Students learn by exploring and experimenting in the activity room • No right or wrong answers • Question & Answer Mode • Access by selecting “picture frame” in each activity • Character asks student a question and is looking for “right” answer • Character gently guides learner to the right answer
9 activities Skills reinforced: Letter names and sounds Rhyming words Adjectives Text relating to visual symbols Positional words and more! Built-in scanning 7 activities have Explore and Question Modes Bailey’s Book House
Bailey’s Book House IBM CC&CA programmes
9 activities Skills reinforced: Numbers/counting Addition/Subtraction Patterns Problem Solving Geometric shapes Size, and more! Built-in scanning 7 activities have Explore and Question Modes Millie’s Maths House
Millie’s Maths House IBM CC&CA programmes
7 activities Skills reinforced: Sorting Sequencing Observing Predicting Construction Built-in Scanning 5 activities have Explore and Question Modes Sammy’s Science House
Sammie’s Science House IBM CC&CA programmes
7 activities Skills reinforced: Telling time Relationship between earth, globe, and world map Names/location of continents, oceans, etc. Mapping and direction skills Built-in Scanning 6 activities have Explore and Question Modes Trudy’s Time & Place House
Trudy’s Time and Place House IBM CC&CA programmes
6 activities Skills reinforced: Memory Critical thinking Problem solving Creativity Advanced activities Built-in scanning except for BLOX activities 3 activities have Explore and Question Modes Thinkin’ Things 1: Toony the Loon’s Lagoon
Thinkin’ Things Collection 1 IBM CC&CA programmes
Resources: The Young Explorer Teachers’ Guide There is guidance for each of the six Young Explorer components in the teachers’ manual It offers: Instructions for the computer activities Ideas for connecting the activities to the early childhood curriculum Suggestions for involving parents Reproducible art and activity masters Technical information
Resources: The Young Explorer Teachers’ Guide • Table of Contents on page 1 of each house • What’s in This Guide? on page 2 • Steps to Start on page 3 • What’s Inside [This] House on page 4 - an overview of the activities in each house • Learning Opportunities Matrix on page 5 - a checklist of the concepts and skills that are explored in each activity in the house • Moving Around the House on page 6 - a guide to use of the different modalities and options such as printing and recording as children explore the activities • Introducing [the Main Character] on page 7-9 • Page 7 - a step-by-step way of introducing the Young Explorer computer activities, curriculum extension offerings, and take-home exercises of each house. • Page 8 - pictorial representations of the main room and activity rooms of each house. • Page 9 - icons children will need to know to operate the house.
Resources: The Young Explorer Teachers’ Guide • Room by Room/Activity by Activity in [This] House beginning on page 11 : an overview, instructions for using the Explore and Discover Mode and/or the Question and Answer Mode and Together Time Activities (to copy and take home) for each activity in each house. • Dear Parents (p. 41,Millie; p. 43, Bailey; N/A,Sammy; p. 33,Trudy) • Curriculum Connections (beginning on p. 42,Millie; p. 44, Bailey; p. 33,Sammy; p. 34,Trudy) Interdisciplinary opportunities through teacher-developed activities for use in the classroom and at home. They include a curriculum content area matrix on the first page, followed by activity descriptions and reproducible art and activity masters.[Note: Bailey’s Book House also contains a Word List on page 95]
Learning Opportunities Matrix • In each section of software you will also find a feature match • This allows you to easily and quickly identify matches between what you are doing in the classroom and activities that match
Curriculum connections • Sample page from the Guide • Helps make curricular connections with activities in the software
The KidSmart website • www.kidsmartearlylearning.org • This is an excellent resource for teachers and parents • You can find out more about how to help your child get the most from using computers and other technology on a website developed by IBM with a specially designed sections for teachers and for parents of pre-school children • Languages supported: English, Italian, Spanish, Chinese, German, French and Polish