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December 6, 2007

IAABO #6. December 6, 2007. Meeting Topics. Updates & Announcements Coaches Meeting Review Refresher/Mechanics Exam Review Protocol/Mechanics Review Mystery Speaker. Uniform Rule.

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December 6, 2007

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  1. IAABO #6 December 6, 2007

  2. Meeting Topics • Updates & Announcements • Coaches Meeting Review • Refresher/Mechanics Exam Review • Protocol/Mechanics Review • Mystery Speaker

  3. Uniform Rule • Call the technical if home team does not wear white uniforms. Player/team technical is called for each starter and any substitute who enters the game. Applies only to VARSITY team. Situation – Home Team A has non-white uniforms. Team B receives 10 technical free throws to start the game plus the ball. Team A is assess 5 team fouls and each player is assessed a technical which counts toward their allows of 5 fouls before disqualification. • Exceptions are: 1. CIAC grants a waiver to team and notifies Assignment Commissioner who will notify officials 2. visiting team agrees to wear white and home team can wear non-white 3. allowance is made for home team which may host a tournament and need to wear non-white uniform on 2nd day of tournament Notify Commissioner after game if such situation occurs in your game.

  4. Updates • Representing IAABO Bd. #6 • Lets promote IAABO and Bd. #6 properly • Instructions to Timers, Scorers and Shot Clock available on website • Review Interpreter & Officiating Guidelines links – www.iaabo6.org • Visit IAABO Web site – www.iaabo.org

  5. Hair Control Devices • Rubber bands, scrunchies, pre-wraps, ribbons and other similar bands to hold hair back are NOT considered headbands • Do not have to be the same color of uniform or white or a single color • Not subject to logo restrictions • A ribbon, worn in addition to a hair-control device, is not allowed. • A ribbon worn as a hair-control device is permitted provided it is not judged to be dangerous or inappropriate

  6. Coaches-Captains Pre-game Conference • Coaches - do you agree and verify that your players’ uniforms and equipment are legal and will be worn properly? - can we expect that you and your players will exhibit proper sporting behavior throughout the game? - the coaching box is marked and it is expected that you will adhere to the restrictions and privileges - any questions? • Captains - taunting and baiting is unacceptable and will be penalized - talk to your teammates and not the opponent - play well and good luck • Court Position – review 2-person manual – page 15

  7. Prep School Rules Boy/Girls Two 16-minute halves Visiting team wears white uniforms No players in 1st marked lane space during free throw(s) Players can leave marked lane spaces on release during free throw(s). Free Thrower and players around the arc must wait for ball to hit ring. Girls 30 second shot clock (see below) 5 – 60-second and no 30-second timeouts 10 second count in backcourt DOES NOT apply. However, once ball gains frontcourt status, the backcourt rule applies 5-second closely guarded count applies only to player who is HOLDING the ball. Boys 35 Second shot clock (see below) 4 – 60-second and 2 – 30-second timeouts 10 second count in backcourt DOES apply No shot clock for sub-varsity games

  8. Shot Clock • Signals • Reset – whirling motion of pointed index finger above head • Violation – repeated tap of head with open palm • Reset • Floor violations • If kicking violation - reset to 15 if below 15, no reset if over 15 • Ball hits ring on try/tap AND team control is established • Opponent secures control of ball • Personal and technical fouls • Held ball and opponent has AP arrow • No Reset • Opponent touches/knocks away/knocks OB ball but no change in team control • Held ball but offense has AP arrow • Blocked try/tap or “air-ball” recovered by offense • Time-out granted by team in control of by official due to blood/injury • Double or simultaneous fouls and offense with team control

  9. Coaching Clinic Review • Improved Attendance • Consistency, Consistency, Consistency • Hand Checking • Dribbler who pushes off • Don’t continue to warn coach. Call the “T”! • Illegal Screens off the Ball • “Asking a question and being questioned are two entirely different things”

  10. Refresher Exam • Summary to difficult questions available on web site • Great dialogue and good pre-season activity - Mechanics Exam – Asst. Interpreter Juknis will work with selected members to develop our own Bd. 6 exam for next year.

  11. TWO Person Mechanics Prepared by Dan Shepardson, State Interpreter IAABO VT edits by Peter Palermino, Interpreter IAABO Bd #6

  12. 3-Person Mechanics • Info on web site • Print and use in Doc Hurley pre-game

  13. IAABO Basic Foundation • One Rule-One Interpretation • Based on the NFHS Rule & Case books • One Mechanic-One Signal • Based on the IAABO Officials Manual & NFHS • New “closely guarded” added this year • Mechanics versus Signals • Mechanics are “methods and procedures” designed to put you in the right place • Signals provide information

  14. Essentials of Good Mechanics • Know what the book says to do and what it means...but remember, it’s a guide (a good one)...go where you have to go to officiate the game... • Terminology...some basics • Trail Position • Lead Position • Primary Coverage Area (PCA) • Close Down • Work the Arc

  15. PCA...what is it? • Primary Coverage Area - “new” in the past 10 years...

  16. PCA • If you don’t know your PCA’s...you can’t cover the court effectively... • How to ensure agreement • Read the book...learn the material...talk-share... • Have an in-depth pre-game...get on same page!

  17. PCAs • Working the arc...Ball crosses the basket line • Close down...As Trail--on shot...as Lead-as ball approaches basket line • A, B, C & Ball side...Start position, ball near basket line, ball settled with post play

  18. Warm Up Coverage Responsibilities • Referee watches the visiting team, Umpire watches the home team. • Check court and equipment...be alert early! • Watch players movements e.g. lay-up drills (watch pivot foot), post moves, 3-point shooters

  19. Scorers & Timers Meeting • Be professional and friendly • Enlist their support...we’re in this together • Give instructions that will help the game e.g. • Scorer - make eye contact with reporting official...no eye contact, no report... • Timer - LONG horn on 15 sec. warning horn • Subs must have shirts in before entering • Hold subs when a foul is being reported

  20. Starting the Game: Jump Ball • Proper starting positions • Player movements - Know what is allowed. Review Rule 6-3. • Good toss • New rule: Referee may designate tosser • Watch for “stealing” the toss • Umpire’s movement • Either direction for proper coverage

  21. Stoppages in Play • Violations result in throw-ins: • Line responsibilities • Lead...end line and nearest sideline up to division line...have discussion about “above FT line” • don’t ball watch above the FT line • Trail...nearest sideline, division line, all backcourt • Throw-ins • Boxing in

  22. Throw-ins • Bounce vs. Hand? • As Trail...bounce to thrower • As Lead...hand to thrower • Exception...throw-in below FT line on Lead’s sideline

  23. Foul Mechanics...at the spot • Specific procedures for what to do and say • Work at getting better • Two procedures to encourage: • Verbalize who committed the foul e.g. “white 22” before leaving the area • Verbalize who is shooting e.g. “red 12 is shooting” before leaving the area

  24. Foul Mechanics...at the spot • Two procedures to discourage: • “Hit and run” officiating... Blow the whistle and immediately leave the area! • Hand in air with two fingers for number of shots • more concerned with number of shots rather than who is shooting • Anyone in the building can tell you the number of shots...only the person making the call may know who is shooting

  25. Foul Mechanics...at the spot...by the book... • STRONG whistle, arm straight up, fist clenched • STOP, state color and number of fouler • Give preliminary signal for “type” of foul • If try for goal involved, count or cancel ASAP • If uncertain...check with partner... “ball went in” • Verbally inform the free thrower or indicate throw-in spot • Leave the area by going around the players

  26. Reporting the Foul • Hustle to the reporting area • STOP, establish eye contact (pre-game) • If try for goal was involved, count or cancel • State color and number of the player who fouled

  27. Reporting the Foul • Indicate the type of foul...proper signals • Indicate the number of free throws, if any • Handle any table related issues e.g. substitutes, time outs, etc • If a player disqualification is involved... • Have non-calling official initiate that process: • Notify the coach • Inform timer to start clock (20 seconds this year) • Notify the player • Remember to “switch” on ALL fouls except ???

  28. Free Throw Coverage • Proper position: • Trail...25-28’...near sideline...close down on release • Lead...Deep and wide (halfway to 3-point line) • PCA: • Trail...Free thrower, top two spaces on farther line and flight of the ball • Lead...Farther lane line and first space on nearer lane line

  29. Free Throw Responsibilities • Know the book...Be ALERT • Have the RIGHT shooter at the RIGHT basket • Communicate the number of throws to be taken • Ensure the players are lined up properly • Be aware of potential substitutes • Bounce the ball, count, chop in time, etc as required • OFFICIATE the play i.e. watch for violations, players entering early, fouls, etc (NFHS POE)

  30. Timeout Procedures • Before granting a timeout, ensure it is legal to grant one...be patient...when in doubt, DON’T • Remember - only the Head Coach can call timeout and you must be sure he/she is requesting. • Do not “bump and run”...if you grant it, you report it • Determine 30 or 60 second from coach on way to reporting area...if no signal given...it’s a 60

  31. Timeout Procedures • Provide all information to the scorer: • State color and number of player who requested timeout and visually signal the number...OR... • State that the coach requested the timeout... visually indicate “C” for coach • Ensure both teams are in their respective bench areas • Signal the timer to start the clock

  32. Timeout Procedures • After completing report...go to appropriate spot: (Which way do I go???) • 30-Second Timeout...no FT to follow • 60-Second Timeout...no FT to follow • 30-Second Timeout...with FT to follow • 60-Second Timeout...with FT to follow • 30 or 60 Second Timeout with throw-in from bench location

  33. 30-second timeout...no FTs to follow

  34. 60-second timeout...no FTs to follow

  35. 30 or 60-second time out positions with free throws to follow.

  36. 30 or 60-second time out positions when throw-in spot is in bench/table area

  37. Timeout Procedures • Official with “line” responsibility takes ball to location where play will resume: • Position ball on body to indicate direction of play

  38. “Other” • 3-point shot...coverage, discuss in pregame • Do both officials signal a 3-point attempt? • If a 3-point try is successful...who signals? • Answer • On attempt... “covering” official signals • One arm extended at head level, 3 fingers extended • If made: official signals successful try = touchdown. If Lead signals, Trail mirrors...Lead does not mirror signal of Trail

  39. End of the Half/Game Procedures • End of the Half: • Crew should meet at center circle • After coaches and players have left: • Referee should set the AP arrow • Determine who will notify teams and officials...3 minutes prior to start of 2nd half • End of the Game: • Referee must approve the final score before leaving the visual confines...eye contact is okay... • Officials should leave the court together 46

  40. Pre-Game Discussion • Starts when assignment is made • Partner, teams • Travel arrangements – before and after game • Discussion during preliminary game • Discussion while getting dressed – use of IAABO pre-game conference card or personal notes as guide • Discussion during half-time • Discussion after game

  41. PRE-GAME TIPS • TEAMWORK • JUDGEMENT • GAME MANAGEMENT

  42. PRE-GAME TIPS TEAMWORK • When to get captains and coaches. • Let’s put the ball in play where it goes out of bounds or spot of foul. No Favors! • Good Court Coverage (Primary Coverage Area Peter Webb, ME). Good looks off the ball. Not too many double whistles. Understand each other’s area. Discuss PCA for fouls, violations, out of bounds, throw-ins. Live it during the game. • Let’s get it right. Come together to change the call if needed. Both of us can do this.

  43. PRE-GAME TIPS TEAMWORK (cont) • Substitutions: slow, beckon (one), count, eye-contact. • Slow down the pace of the game when we need to…especially on throw-ins, substitutions, rough part of game, 4th quarter. • “composure allows us to concentrate better” Ray McClure, Georgia. • Good 4th quarter officiating… TO’s, importance of each call, foul shooter, etc. • Let’s get through the “rough spots” Every game has them. Sometimes we create them. • One voice to clarify most situations with table, coaches, captains.

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