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BY GROUP 4

BY GROUP 4. DEVELOPINGCALL PROGRAM. EKO ARDIAWATI. MUHAMMAD MUHLIS. EWIK NOVIKA. HASANUDIN. INTRODUCTION. DEFINITION OF CALL.

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BY GROUP 4

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  1. BY GROUP 4 DEVELOPINGCALL PROGRAM EKO ARDIAWATI MUHAMMAD MUHLIS EWIK NOVIKA HASANUDIN

  2. INTRODUCTION

  3. DEFINITION OF CALL CALL is the learning involving the utilisation of the computer, usually by means of an interactive computer system, which the students are and the computer can interact each other. (The students are given a freedom to choose any topic of information and even to become trouble shooters of their own problems). BACK

  4. THE CALL’S VIDEO • CLICK HERE BACK

  5. THE DEVELOPING CALL PROGRAM ARE : • 1. INITIAL PLANNING • 2. DETERMINING OBJECTIVES • 3. CHOOSING TYPES OF THE PROGRAMS • 4. SELECTING MATERIALS • 5. CHOOSING SOFTWARE • 6. DETERMINING TASK • 7. DESIGNING STRUCTURE OF THE PROGRAM • 8. PRINCIPLES FOR DESIGNING AND TESTING THE CALL PROGRAM BACK

  6. DESIGNING AND EVALUATING CALL PROGRAM • INITIAL PLANNING • The process of designing a model of self access CALL which comprises a set of tasks: • a. Determining objectives • b. Types of programs • c. Selecting materials • d. Choosing software • e. Determining tasks • f. Structuring program design BACK

  7. DETERMINING OBJECTIVES • It has a very important role for the next steps of developing CALL. As stated by Russell ( 1992: 775 ) “ it is important to identify the purpose, objective-the materials are intended to serve”. BACK

  8. 3. CHOOSING TYPES OF THEPROGRAMS a. Linear b. Branching 4. SELECTING MATERIALS • Richards and Rodgers (1985) discuss the role of materials in the context of their “Method” model of instructional systems. • Hartoyo (1998) consist of the grammatical structures which are considered to be the main problems for EFL learners. BACK

  9. 5. CHOOSING SOFTWARE • There are some multimedia software can be used to design/develop a CALL program. Such as : • - Asymetrix Multimedia Toolbook (Offline) • - Rosetta Stone (Offline) • - Class Dojo (Online) • - Ellis (Offline) • - Edmodo (Online) • - Etc. BACK

  10. 6. DETERMINING TASKS • Tasks in computer based programs are essential stimulating interaction both between learners and the computer. BACK

  11. 7. DESIGNING STRUCTURE OF THEPROGRAM - Tutorial - Material highlighted - a set of exercises Example: How to make? Pop Quiz BACK

  12. 8.PRINCIPLES FOR DESIGNING AND TESTING THE CALL PROGRAM INTERACTIVITY, USABILITY, CONTENT APPROPRIATENESS, EFFECTIVENESS AND PERFORMANCE. BACK

  13. PRESENTSTechnology in Education A Future Classroom CLICK HERE BACK

  14. CONCLUSION CALL program is one of effective ways of English language teaching and learning. Develop a CALL program, we need some steps such as: initial planning, determining objectives, choosing types of the programs, selecting materials, choosing software, determining task and designing structure of the program. Principles to be considered in developing CALL program such as: interactivity, usability, content appropriateness, effectiveness and performance.

  15. THANK YOUandSEE YOU NEXT TIME BACK

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