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Food Fight. Game Concept by Scott Ko. Design Challenge To create a 2D turn-based strategy game with a delicious twist Time Limit: 10 Weeks. Food Fight. Persuasive Purpose To allow players to engage in culinary warfare while supplying them with a wide variety of food from around the world!.
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Food Fight Game Concept by Scott Ko Design Challenge To create a 2D turn-based strategy game with a delicious twist Time Limit: 10 Weeks
Food Fight Persuasive Purpose To allow players to engage in culinary warfare while supplying them with a wide variety of food from around the world!
User Description Anyone who is stuck in the doldrums of cafeteria food • They are likely… • Ages 8 - 28 • Have played Artillery, Worms, GunBound…
Prototype of Food Fight Worms: Open Warfare 2 (NDS) GunBound (PC)
Features/Functionality • Solo play • Vs CPU, Target practice, Puzzle, Time Attack, etc. • Multiplayer • Various class types with attributes to chose • School kids, office workers, hospital patients, prisoners, military personel, etc. • Multiple maps • Environmental variables that affect trajectories (A/C, fans, steam, wind)
Theoretical Justifications • More strategy, than button mashing • Balanced multiplayer = competition = fun • People are familiar with cafeteria food fights • Food fights are rare and frowned upon
Shortcomings of Design • Not everyone has played a turn-based artillery game • Creating enough variation in map designs • Time constraints for establishing multiplayer?
Expansion - What else is possible? • Single Player 2D side scroller? • Dodge attacks while trying to run out of cafeteria • Guilds/Clans for team ladder competition • Rotting food + area of effect = damage over time • Cafeterias from around the world = many food possibilities • Destructible maps
Next Steps in Design Process • Build prototype with game mechanics • Develop physics code • User test • Analyze mechanics • Tweek and retest