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GAMIFICATION. Adrian Dimech s3854477. O VERVIEW. Gamification is the use of game thinking and game mechanics in a non-game context. Engages users and solve problems . It is used in applications and processes.
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GAMIFICATION Adrian Dimech s3854477
OVERVIEW • Gamification is the use of game thinking and game mechanics in a non-game context. • Engages users and solve problems. • It is used in applications and processes. • Improve user engagement, Return on Investment, data quality, and learning.
Why do we need it? • Builds loyalty. • Creates status. • Provides meaningful feedback. • Encourages exploration.
Effects on user • Gamification allows consumers to have fun, get useful information & encourages them to share it with their friends. • Gamification means engaging our audience on an exciting new platform. • Gamificationhas the potential to help people improve their health by making it fun, rewarding and engaging. • Gamification is ultimately not about buzzwords and mechanics, but better and more meaningful experience.
GamificationTechniques • Competition • Achievements • Status • Self – Expression • Challenges • Reputation • Badges • Social graph
Mobile Applications Zombies, Run!
Mobile Applications Zombies, Run! • Missions • Story • Progress bars • Achievement • Collection • Geo-Location
Design Interface Zombies, Run!
Why is zombie, RUN successful? • Connects with real life (Interactive) • Help to be active and be outdoors • Keeps you fit • User friendly • Gameplay
Negatives • No run history. • Costs $8 to purchase. • Swearing. • Not accurate while running. • GPS and Accelerometer will decrease battery.
Issues • Frequent/Intense Horror/Fear Themes. • Infrequent/Mild Alcohol, Tobacco, or Drug Use or References. • Infrequent/Mild Profanity or Crude Humor. • Frequent/Intense Realistic Violence. • Infrequent/Mild Sexual Content or Nudity.
Growth • “The size of the gamification market, currently estimated at around $100mm, will grow to more than $2.8b by 2016.” — M2Research • “Top gamification vendors are projecting 197% growth in 2012, up from 155% in 2011.”
Implementation • What will I implement to my application from my research? • Interaction • Motivation • Gameplay • Achievements • Badges • Points
https://www.youtube.com/watch?v=B3LtPPOFeaI • Adrian Dimech s3854477