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Presents

Presents. From the creative minds of. Jordan Charette Architecture menus John Kalberer Graphics engine technology Tim Turner Artificial Intelligence game control. Game Synopsis. Sandbox Game Comedic style Few similar games. Chomp is an action-packed open-world shark simulator.

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Presents

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  1. Presents

  2. From the creative minds of • Jordan Charette • Architecture • menus • John Kalberer • Graphics • engine technology • Tim Turner • Artificial Intelligence • game control

  3. Game Synopsis • Sandbox Game • Comedic style • Few similar games Chomp is an action-packed open-world shark simulator.

  4. Genre • Shark Simulator Physics • Satirical Cartoon World • Space Shooter Handling • Sandbox Game Component

  5. Gameplay Highlights • Explore the World • Be the Antihero • Play the Minigames • Eat the Competition • Enjoy the comedy

  6. Player Motivation • Eat everything you can • Grow bigger, faster, stronger • Gain new powers

  7. Target Customer • Non-Casual Gamers • Socially Risque humor • “Explorer” ‘

  8. Marketing Valve’s Steam http://www.valvesoftware.com • 15 Million Potential customers • Online Distribution • Support for small developers

  9. Hooks • Comedic action • Upbeat • Involving • Eating

  10. Competition • “Jaws Unleashed” for Ps2. 3D game which received poor reviews. • “Mad Shark”. 2D flash game.

  11. Screen Shot

  12. Screen Shot

  13. Backstory Longing to eat the humans on the local beach, Chomp the shark sees their opportunity in a pair of mechanical legs (for sharks!). Chomp must swim the oceans, gaining strength and new abilities in their quest to track down and obtain the elusive shark legs.

  14. Game Documentation • Game Memo • Game Treatment

  15. Win/Loss Conditions Win • Player beats the final boss Loss • Player avatar looses all health

  16. Design Goals • Action-based: Vicarious interface and game-play. • Visually Interesting: Cartoony visual vocabulary. • Technology-Driven: Game pushes design team’s envelope. • Sandbox: Free-play world.

  17. Milestones • Main Game Platform & Interfaces • Interactive Avatar • Level Manager Complete • Support systems Complete • Art Assets Complete • Miniscripts complete

  18. Resources: • http://animals.nationalgeographic.com/animals/photos/sharks.html • http://www.shockwave.com/gamelanding/madshark.jsp • http://www.jawsthegame.com/gallery.htm

  19. Sound Resources http://www.freesound.org/samplesViewSingle.php?id=25819http://www.freesound.org/samplesViewSingle.php?id=48412http://www.freesound.org/samplesViewSingle.php?id=32930http://www.freesound.org/samplesViewSingle.php?id=13698http://www.freesound.org/samplesViewSingle.php?id=9431http://www.freesound.org/samplesViewSingle.php?id=9425http://www.freesound.org/samplesViewSingle.php?id=9088http://www.freesound.org/samplesViewSingle.php?id=9508http://www.freesound.org/samplesViewSingle.php?id=34678http://www.freesound.org/samplesViewSingle.php?id=19773http://www.freesound.org/samplesViewSingle.php?id=59312http://www.freesound.org/samplesViewSingle.php?id=3536http://www.newgrounds.com/audio/listen/145397 Matthew Winquisthttp://www.newgrounds.com/audio/listen/40416 Fanautichttp://www.freesound.org/samplesViewSingle.php?id=25077http://www.freesound.org/samplesViewSingle.php?id=13898http://www.freesound.org/samplesViewSingle.php?id=20186http://www.freesound.org/samplesViewSingle.php?id=23643

  20. Additional Materials • Risk Management • Risk Evaluation MTX • Bug Report • Play Testing • Team Reports • Individual Reports • Jaws Evaluation • Enemy Chart • State Trans. Chart • Level 1 Map • Game Memo • Game Treatment • Game Script • Technical Standards • TOR Chart • Use Cases • UML Diagram

  21. Use Cases • AIControl • Animat • AnimatManager • AnimatProfile • ControlManager • SoundManager • SoundObject

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