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Gran Turismo B.C. and A.D. The pre-history of racing games. A selection of arcade racing games. Gran Trak 10 (1974), manufactured by Atari Corp. Motorcycle (1970), manufactured by Chicago Coin Machine Co. Drive Master (1969), manufactured by Chicago Coin Machine Co.
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Gran Turismo B.C. and A.D. • The pre-history of racing games
A selection of arcade racing games • Gran Trak 10 (1974), manufactured by Atari Corp. • Motorcycle (1970), manufactured by Chicago Coin Machine Co. • Drive Master (1969), manufactured by Chicago Coin Machine Co. • Road Racer (1961), manufactured by Williams Mfg. Co., Chicago. • Motorama (1957), manufactured by Genco. • Drive-Mobile (1940), manufactured by International Mutoscope Co. • Le Parcour Automobile (1934), manufactured by Autoreflex. • Motor Car Game (with Electric Shock) (1924), manufactured by Pessers, Moody, Wright, and Gurr.
Make one of these propositions to your reader • I’ve found something really interesting • Let me entertain you • I’ve found a solution to a practical problem important to you • Let me help you solve a problem • I’ve found an answer to a question important to you • Let me help you understand something better
The problem statement • Topic: I am studying X • Question: because I want to understand Y • Conceptual significance: in order to help my readers understand how Z (understanding: pure research) • Potential practical application: so that it it will be possible to solve the problem W (applied research)
My paper as example • I’m interested in car racing games and need to write an historical overview, but how do I make that an interesting chapter in my dissertation? • Everybody knows that digital games were preceded by analog arcade games • However, there is a conflict with existing research: • Contrary to a common assumption in computer game studies, the transition from analog to digital games was a gradual one
My problem statement • Topic: I am studying the transition from mechanical arcade machines to digital arcade machines • Question: because I want to understand how mechanical game genres shape computer game genres • Significance: in order to improve the genre taxonomy in computer game studies • Practical application: so that game designers will be able to develop existing genres more efficiently and create better, more interesting games
Atari Pong Atari Pong arcade console poster (November 1972)
Period 2: Ancient history (1972-1977) Magnavox Odyssey (May 1972)
Period 3a: Home consoles with cartridges (1977-) Atari VCS (1977)
The most succesful brand IBM 5150 Personal Computer (1981)
IBM 5100 • The long-awaited portable follow-up to the 1981 IBM PC? • Actually, this picture is from a 1975 Scientific American ad