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Entertainment Marketing. Brian Gillespie May 19, 2010. Entertainment Marketing. Product Placement Consumer entertainment media consumption Film merchandizing. What is Product Placement?.
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Entertainment Marketing Brian Gillespie May 19, 2010
Entertainment Marketing • Product Placement • Consumer entertainment media consumption • Film merchandizing
What is Product Placement? • The insertion of branded products or services into mass media content with the intent of influencing consumer attitude or behavior • http://www.youtube.com/watch?v=5A0-u85aAYg • http://www.youtube.com/watch?v=lQKdEdzHnfU • Why product placement? • Oversaturation of traditional advertising outlets • Reach a captive and involved audience
Product Placement History • Lumiere films in the 1890s • http://www.youtube.com/watch?v=j4hP2fL8liE • The first major film product placement? • Today it is a $3.36B dollar industry • Product channels • TV • Film • Books • Video Games • Music and Music Videos
What do we know? • Placements have direct effects on different consumer attributes • Brand recognition (cognition) • Brand attitudes (affect) • Consumer choice (conation)
Type of placements • Placement (subtle vs. blatant) on recognition and attitudes (Law and Braun 2000) • Blatant placements are more recognizable than subtle placements • Modality (auditory vs. visual) and plot connection (low plot connection vs. high plot connection) on recognition and attitude (Russell 2002) • High plot connection-auditory and low plot connection-visual placements increase attitudes
Frequency of Placements • Type of placement (subtle vs. blatant) and repetition of placement (low repetition vs. moderate repetition) on attitude (Homer 2009)
Character and Product Interactions • Attitudes toward the character vs. attitudes toward the product when the character interacts with the product (Russell and Stern 2006)
Viewer Program Liking • Program liking (low vs. high), prime (not present vs. present), and prominence (subtle vs. blatant) for recognition and attitudes (Cowley and Barron 2008) • Those who like a program dislike placements more • Distracting from the show • Viewers feel betrayed
Product Placement that Add Value for Consumers • Manipulation of the Verizon product placement shown in the 30 Rock episode • No exposure to the placement • Traditional placement • Enjoyment-congruent placement
Results • Brand attitudes toward Verizon and the perceived enjoyment congruence of the placement were measured
Consumer Acceptance of Product Placement • Scale development that includes four different dimensions • Consumer’s willingness to accept product placement as a useful tool when making consumption decisions • The seven scales were used to create a predictive model for susceptibility to persuasion • Product placement skepticism path • Product placement avoidance path • Product placement
Predicting Brand Attitudes Post Exposure to Product Placement No Exposure to Verizon Placement Exposure to Verizon Placement
Understanding CAPP CAPP
Entertainment Media Consumption • Several predictors of media consumption • Genre • Star and director power • Ticket price (movies) • Time/date of Airing (television) • Previous films (sequels) • MPAA and FCC ratings • Particularly with youth • Critics’ reviews • Advertising and promotion
Entertainment Media Consumption and Narrative Transportation • Media consumption intention • Likelihood that individuals will watch a given program in the future • Narrative transportation • Absorption into a story • Program enjoyment • The amount that an individual enjoys a given program • Program familiarity • The level in which an individual is familiar with a given program
Film Merchandising • Merchandising is the methods, practices, and operations used to promote and sustain certain categories of commercial activity • Film merchandising refers to the commodities or products based on movie themes, characters and or images that are designed, manufactured and marketed for direct sale • http://www.youtube.com/watch?v=xvmZ9SPcTzU
Film Merchandising History • First major film merchandising success • http://www.youtube.com/watch?v=-GqR1q0vaSs • Traditionally, film merchandising has been used to target kids through toys • Increasing number of toys aimed at adults • Clothing lines are becoming popular • Today licensed products for entertainment merchandise generate $16 billion a year
Merchandise First • Toy lines that inspired films and television shows • G.I. Joe • Hasbro toy • Inspired animated television show and live-action movie • Transformers • http://www.youtube.com/watch?v=yxVdqHn-tOo&feature=related • Approximately $600 million in merchandise sales after Transformers 2: Revenge of the Fallen
Other CBBR Studies • Show mood • Measure the perceived seriousness of shows when laugh-tracks are present vs. absent • Boeing pricing study • Charitable events and charitable giving fit • Rhymes and alliteration • Chicks for Hicks • Cots for Cats