1 / 31

Cognitive and physiological design drivers

Judy Kay CHAI: Computer human adapted interaction research group School of Information Technologies. Cognitive and physiological design drivers. Overview. Thinking about people Cognitive constraints Physical constraints Physiological constraints. Postconditions for this week.

genero
Download Presentation

Cognitive and physiological design drivers

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Judy Kay CHAI: Computer human adapted interaction research group School of Information Technologies Cognitive and physiological design drivers

  2. Overview Thinking about people Cognitive constraints Physical constraints Physiological constraints

  3. Postconditions for this week Identify human constraints that are important for design and evaluation of pervasive systems Cognitive Physical Physiological For a particular design for a pervasive interface, explain how these may be important Explain how to refine a proposed to design to take account of these factors Identify such issues particular to pervasive computing

  4. Stroop effect http://faculty.washington.edu/chudler/java/ready.html

  5. Stroop Effect From http://faculty.washington.edu/chudler/words.html

  6. Coding Means distinguishing different parts of an interface Includes Font changessuch asthese Fontwithstyle and size Use of colour such as here and here – seriously Special symbols, shapes Sound Movement All are about ...

  7. Coding Means distinguishing different parts of an interface Includes Font changessuch asthese Fontwithstyle and size Use of colour such as here and here – seriously Special symbols, shapes Sound Movement All are about ... gaining attention

  8. Colour can be poorly used Means distinguishing different parts of an interface Includes Font changessuch asthese Fontwithstyle and size Use of colour such as here and here – seriously Special symbols, shapes Sound Movement All are about ... gaining attention

  9. Colour Properties Hue – wavelength (red .. violet)‏ Saturation, chroma (purity, mix of wavelengths)‏ High saturation very pure Low saturation, greyish Brightness, intensity, value very low intensity becomes black

  10. Physiology and colour Rods and cones Fovea – detailed vision (eg text)‏ Only cones sensitive to colour 64% respond to red 32% to green 2% to blue (none in fovea!)‏ Opposing colours at the neuron level Red-green, yellow-blue

  11. Visual acuity reduced for violet end of spectrum Insensitivity to blue increases with age Blue seems harder to read, especially on some backgrounds With normal light, we see mid-spectrum colours vesr (ie green, yellow)‏ Colour blindness 8% men, 0.4% women Use additional redundant cue eg colour + box + brightness difference and this improves broad performance

  12. Reds appear closer than blues Warm colours appear larger than cool colours eg red larger than blue Blooming effect Light colours on dark backgrounds appear larger Colours distant on spectrum require refocusing After images and shadows can follow Opposing colours Highly saturated colours Illumination matters too - pervasive?

  13. Light text on a dark background Dark text on a light background

  14. Red text on a dark background Red text on a light background

  15. Red text seems to focus differently

  16. Red text seems to focus differently Red text seems to focus differently Red text seems to focus differently Red text seems to focus differently Red text seems to focus differently Red text seems to focus differently Red text seems to focus differently Red text seems to focus differently Red text seems to focus differently Red text seems to focus differently

  17. So many ways to make mistakes...

  18. eg http://colorusage.arc.nasa.gov/guidelines.php Guidelines

  19. Examples: Pure blue shall not be used on a dark background for text, thin lines, or high resolution information. [Source: DOE-HFAC 1, 1992] FAA Human Factors Design Standard, p 8-58 8.6.2.2.7 Blue. Blue should not be used as the foreground color if resolution of fine details is required. [Source: DOD HCISG V2.0, 1992] FAA Human Factors Design Standard, p 8-57.

  20. http://colorusage.arc.nasa.gov/assets/blue_1.gif

  21. More examples from NASA:from http://colorusage.arc.nasa.gov/guidelines_discrim_id.php Use no more than six colors to label graphic elements. Use colors in conformity with cultural conventions. Use color coding consistently across displays and pages Use color coding redundantly with other graphic dimensions. Don't use color coding on small graphic elements

  22. Recommendations Use colour sparingly Maximum codings 5 (+ or – 2) matching short term memory Design in monochrome first Optimise all other aspects of design and layout Add colour (with awareness of problems)‏ Use colour to: Draw attention (better than shape, size, brightness)‏ Show organisation, status, relationships

  23. cont With black foreground, use cyan, magenta, white Ensure contrast ib hue and brightness of fore- and background Allow users to control colour coding Use colour consistently across system Use other (redundant) cues as well Avoid saturated blue for small text and thin lines

  24. When is it good? And not? Blinking and movement

  25. A hungry tiger is coming from the distance at your right Take yourself back to hunter and gatherer times:

  26. Blinking and movement Hard to ignore Reduces legibility Can be really annoying Helpful for tiny cursors (otherwise hard to find and large ones are obtrusive)‏ Helpful for critical situations

  27. Shapes Conventions for some shapes eg warning and errors Special shapes eg little hand pointing Cultural boundaries

  28. Summary Awareness of constraints on design of pervasive computing interfaces because of human constraints Ignoring them can create systems that nobody can use effectively Next week personalisation

More Related