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Troll vfx. Ms3. Progress Displacement Texturing. Rendering. Setting up Layers & render passes . The passes I will use are :
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Troll vfx Ms3
Rendering.Setting up Layers & renderpasses. • The passes I willuse are : • Directirradiance. Rendered with blinn material and directional light.Inderect light. Rendered with blinn, fakehdri and final gather.Subsurfacescattering.Diffuse material color.Ambient occlusionSpecular. Rendered with blinn.Reflection. Rendered with blinn.Z depth pass. To fakedistance fog