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Sound in Multimedia. Psychology of sound what do you use it for? what techniques for its communication exist? Science of sound why does it exist? how it works? Technology of sound how do we capture it? how do we edit it? how do we use it?. Psychology of Sound. Give Examples:.
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Sound in Multimedia • Psychology of sound • what do you use it for? • what techniques for its communication exist? • Science of sound • why does it exist? • how it works? • Technology of sound • how do we capture it? • how do we edit it? • how do we use it?
Psychology of Sound Give Examples: • Sets the mood • Reinforces a message • Creates curiosity and interest • Enhances learning • Gives feedback • Other use you can think of: • Wakes up! • Check out “You Don’t Know Jack!”
Amplitude Cycle Crest Time Valley Science of Sound • Produced by vibration of object in air, liquid • Moves through waves of pressure • Is fast: in air, 340 m/sec = 750 miles per hour • But not very fast (echo) • Characteristics of sound wave
Amplitude Cycle Crest Time Valley Units • Frequency (aka pitch): #cycles/time • Unit: Hz = cycles/sec • Detectible frequency between 20 Hz and 20KHz • Amplitude (aka loudness): height of wave • Unit: deciBell
Digitizing Sound Sampling Rate: Sample the sound amplitude often enough So that you get a close measurement. Bit-resolution: Use a detailed “ruler” So that you get a more accurate reading The reproduced signal might not be identical to the original But might be “good enough”
From Analog to Digital • Sampling Rate • Unit: Hz = samples/sec • Usually between 11.0 and 44.1 KHz • Bit-resolution (Recording resolution) • # of bits devoted to record each sample • Usually between 8 and 32 bits • Space Requirements for mono • sampling rate * bit-resolution/8 * recording time • 44 KHz * 32/8 bytes = 176 Kb/sec! • 1 hour of stereo =
Space Requirements good narration and music if tight on space quite decent audio CD quality loses depth like AM radio - no stereo advantage These are for stereo. For mono, half the space is needed.
Digital beats Analog • Analog sound is stored in • magnetic tapes, • LP disks • Digital sound • is of higher quality (hiss-less) • transfers recording without loss of quality • does not wear with multiple playings • can access recorded data randomly (not serially) • allows easy and accurate synchronization • Digital is better. Period.
Audio File Formats • AIFF — “audio interchange file format” • Consistency in audio quality • The old standard - Can keep track of audio markers! • MP3 -- highly compressed audio • The new standard – cannot keep track of audio markers! • Other formats: • WAV — Microsoft; 8-bit and 16-bit • AU — Sun; 16-bit compressed • MIDI — descriptive for musical instruments • compatibility with available hardware • low standards for processor speeds • very low file size: 1 min = 6K
Technology of Sound: Amadeus II • Recording options • Microphone (internal) • External Audio • Internal CD • Sound Format • If you use audio markers, use AIFF, else MP3 is better • Editing Options • Splicing and Assembling • Echo • Amplify • Filter • Fade in / Fade out (enveloping) • Normalize • Reverse • Downsampling • etc, etc. • Use Help > Manual to find out!