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Orientation

Orientation. Computer Sciences Summer Camp. Organizers. Dr. Phil Chan Ms. Rosalyn Bursey; (321) 674-7777 Constantine Lopez William Nyffenegger Tiger Sun. Schedule. 9am arrival 11:30am-12:30pm lunch at Panther Dining Hall (all you care to eat) 3pm dismissal.

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Orientation

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  1. Orientation Computer Sciences Summer Camp

  2. Organizers • Dr. Phil Chan • Ms. Rosalyn Bursey; (321) 674-7777 • Constantine Lopez • William Nyffenegger • Tiger Sun

  3. Schedule • 9am arrival • 11:30am-12:30pm lunch at Panther Dining Hall (all you care to eat) • 3pm dismissal We will have breaks every now and then in the afternoon and morning. Restrooms are located in the center of the Olin building. No food or drink in the computer labs.

  4. “Oscars” • We will demonstrate students’ projects • Everyone is invited (friends and family) • 1:30pm, Friday, July 18th • Olin Life Science Auditorium (Room 130)

  5. Flash Drives • Please check-in every morning and again at dismissal • we recommend pick-up and drop-off outside the labs or behind Olin building • Leave the flash drives with the Alice software and name tags • we’ll distribute them every morning. • You can have the flash drives at the end of camp

  6. Emergency Contact • Please verify that we have your emergency contact information correct. • Please verify that we have all the paperwork.

  7. Goals • Have fun. • Make simple computer-generated animations. • Introduce computational thinking.

  8. Alice • 3D animation • Designed to ease students into computational problem solving • actions of characters in 3D • (vs manipulation of data)

  9. Some objects in Alice

  10. Crafting scenes, instructing movement

  11. Alice Example • PJ’s Dream • http://www.cs.duke.edu/csed/web/alice09/videos/pjsDream/pjsDream.mov • Set • http://www.cs.duke.edu/csed/web/alice09/videos/set/set.mov

  12. Computer Science (CS) • Car drivers vs. car designers

  13. Computer Science (CS) • Car drivers vs. car designers • CS is not using a computer • design and create software and hardware • Little CS in Brevard high schools • 1 out of 16 public high schools 3 years ago • Currently 4 out of 16 • Available at Florida Virtual School

  14. Brief AnalogyMultiplication • Compare two ways of multiplying: n^8 = n*n*n*n*n*n*n*n seven multiplications • Or: n*n=m; m*m=p; p*p=n^8. Only three multiplications required

  15. Reminder: “Oscars” • We will demonstrate students’ projects • Everyone is invited (friends and family) • 1:30pm, Friday, July 18th • Olin Life Science Auditorium (Room 130)

  16. Where are we? • We are on the campus of Florida Tech

  17. What is Alice? • Using Alice, one can quickly create an animated movie in which characters move about and interact in an imagined 3D world. Along the way, you learn how to write a simple computer program. • The results don’t look like Toy Story, but you can experience the satisfaction of getting a computer to do what you want it to do—and of showing off waddling penguins or attacking bugs.

  18. In a computer program, each instruction specifies an action. Writing a program to animate 3D objects is all about deciding what actions you want these objects to perform. • With Alice, students begin by crafting stories. Then, they work out lists of actions that must go into the programs to tell the story. The students learn how to break a large problem into smaller pieces. It’s a bit like doing a word problem in math.

  19. Users select characters, such as ice skaters or monsters, and environments, such as a forest or a city. They then create scenes in which the characters talk and move around in these environments. • Working with Alice, students aren’t faced with the hardest part of writing a computer program—specifying in excruciating detail, and in exactly the right language, every little thing that has to happen

  20. All ICPC Winners Since 2000

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