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Initiating combat, the position should be as shown. Dps starts, and skeram might teleport around to the 3 locations marked with a star.
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Initiating combat, the position should be as shown. Dps starts, and skeram might teleport around to the 3 locations marked with a star.
After teleports, the tanks must taunt skeram asap. If skeram is not melee tanked he spams earthshock to the closest on his list (after teleport there is aggro reset so u cant tell whom he will earthshock – closest target or a hunter that auto-shot him)
At 75% 50% and 25%, skeram will triplicate himself into him + 2 illusions. The illusions behave the same as skeram, only difference is they got low life so they must be killed asap, usually a Main assist hunter calls the targets. Create image can occur at any tanking spot
Dps assist! The difficult part of the skeram triplicate is that its possible 2 of them can teleport at the same nod. Tanks are required great reflexes. They are easy to tank in melee, even 2 at the same time, but taunts must be fast in order to avoid the earthshock spam.
RK FTW EPIX! The drill continues, fast sheep/fear the mind controlled people, take down illusions fast, and finally skeram goes down!